12 Replies. 1 pages. Viewing page 1.
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| 12. |
Re: Supreme Commander 2 Patched |
Apr 10, 2010, 10:21 |
Prez |
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Play FA with one or more AI's on a large map like Setons. You'll get the bug with the sim speed dropping to a crawl, guaranteed, and it wasn't a problem in vanilla. Unfortunately, what with my being primarily a skirmish/coop gamer, it was a game breaker. Exactly. I believe it was determined that this was an AI glitch (too many units = slowdown in process time before behavioral calculations). If you used the Sorian AI mod, this issue was helped, but not completely fixed. In Supcom 2 the AI suffers causes no such slowdowns, even with multiple AI players in skirmish, I guess due to more efficient AI processing. |
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| 11. |
Re: Supreme Commander 2 Patched |
Apr 10, 2010, 02:58 |
Ventura |
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well FA was based on the bug-fixed SupCom 1 engine so they updated FA only twice. Yeah, there still are quite a few minor bugs in FA especially with experimentals, nothing serious though... I've never had one of those memory holes that are allegedly slowing down the game to a crawl. Play FA with one or more AI's on a large map like Setons. You'll get the bug with the sim speed dropping to a crawl, guaranteed, and it wasn't a problem in vanilla. Unfortunately, what with my being primarily a skirmish/coop gamer, it was a game breaker.
I attribute the increased effort being put into patching this sequel to their new publisher Square Enix, as opposed to THQ who published the original. FA came out less than a year after vanilla had hit shelves, and none of its patches were anywhere near as substantial as this one.
As for FA, well it's a bit unfortunate, but it was pretty much abandonware the moment it left the gate. |
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| 10. |
Re: Supreme Commander 2 Patched |
Apr 10, 2010, 02:18 |
Lord Tea |
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Prez wrote on Apr 9, 2010, 22:53: What he said. Supcom 2 seems better optimized with better AI and FAR better pathfinding. better pathfinding, yes. But better AI? How? I've heard the AI mainly throws lots of units at you in a seemingly scripted way. |
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| 9. |
Re: Supreme Commander 2 Patched |
Apr 10, 2010, 02:12 |
Lord Tea |
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Creston wrote on Apr 9, 2010, 23:03:
Lord Tea wrote on Apr 9, 2010, 17:32:
Creston wrote on Apr 9, 2010, 13:01: I'm at least glad to see GPG supporting it after release. They're not exactly well known for supporting their games.
Creston what? SupCom 1 went through several updates (as seen here) and so did SupCom FA. I just finished the Aeon campaign in FA again and I loved it. Compared to the first game SupCom 2 is so for kids, I would never touch it. Updates for FA? I never saw any. All the bugs from day one are still in it, AFAIK. The slow mass bug, the nukes being worthless, etc etc.
They patched SupCom well, but FA was a travesty. As was Demigod.
Creston well FA was based on the bug-fixed SupCom 1 engine so they updated FA only twice. Yeah, there still are quite a few minor bugs in FA especially with experimentals, nothing serious though... I've never had one of those memory holes that are allegedly slowing down the game to a crawl. |
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| 8. |
Re: Supreme Commander 2 Patched |
Apr 9, 2010, 23:03 |
Creston |
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Lord Tea wrote on Apr 9, 2010, 17:32:
Creston wrote on Apr 9, 2010, 13:01: I'm at least glad to see GPG supporting it after release. They're not exactly well known for supporting their games.
Creston what? SupCom 1 went through several updates (as seen here) and so did SupCom FA. I just finished the Aeon campaign in FA again and I loved it. Compared to the first game SupCom 2 is so for kids, I would never touch it. Updates for FA? I never saw any. All the bugs from day one are still in it, AFAIK. The slow mass bug, the nukes being worthless, etc etc.
They patched SupCom well, but FA was a travesty. As was Demigod.
Creston |
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| 7. |
Re: Supreme Commander 2 Patched |
Apr 9, 2010, 22:53 |
Prez |
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| What he said. Supcom 2 seems better optimized with better AI and FAR better pathfinding. |
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| 6. |
Re: Supreme Commander 2 Patched |
Apr 9, 2010, 22:34 |
mag |
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Lord Tea wrote on Apr 9, 2010, 20:37: I doubt they can, but then again: what's the point in getting SupCom 2 if they mod it to be FA, a game that is 2+ years old and I already have. I would pay full price for FA with new units, better pathfinding, fixed bugs, and performance improvements. |
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| 5. |
Re: Supreme Commander 2 Patched |
Apr 9, 2010, 20:37 |
Lord Tea |
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I doubt they can, but then again: what's the point in getting SupCom 2 if they mod it to be FA, a game that is 2+ years old and I already have. |
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| 4. |
Re: Supreme Commander 2 Patched |
Apr 9, 2010, 18:57 |
Prez |
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| I think the most important update will be the mod that makes it more like Supcom FA. |
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| 3. |
Re: Supreme Commander 2 Patched |
Apr 9, 2010, 17:32 |
Lord Tea |
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Creston wrote on Apr 9, 2010, 13:01: I'm at least glad to see GPG supporting it after release. They're not exactly well known for supporting their games.
Creston what? SupCom 1 went through several updates (as seen here) and so did SupCom FA. I just finished the Aeon campaign in FA again and I loved it. Compared to the first game SupCom 2 is so for kids, I would never touch it. |
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| 2. |
Re: Supreme Commander 2 Patched |
Apr 9, 2010, 13:01 |
Creston |
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I'm sure it's fine as an RTS, it just has nothing to do with SupCom.
I'll pick it up when it hits 20 bucks.
I'm at least glad to see GPG supporting it after release. They're not exactly well known for supporting their games.
Creston |
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| 1. |
Re: Supreme Commander 2 Patched |
Apr 9, 2010, 11:58 |
SpectralMeat |
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| Nice to see the support for this game, after the release. I know a lot of people here don't like SupCom2 because it was so different from the first one but I am having a good time playing it. |
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12 Replies. 1 pages. Viewing page 1.
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