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On Game Budgets

Develop quotes Rare studio head Mark Betteridge talking about his belief that game studios need to be more accurate in creating game development budgets. This is related to recent comments by former Ensemble developer Paul Bettner on why he thinks Microsoft closed their studio and follow-up comments by Ian M. Fischer, also once of Ensemble. "If we [Rare] went to Microsoft and said we’re going to build something that costs, say, ten or twenty or thirty million dollars, the issue won’t necessarily be the budget but instead the estimate and if it is accurate. As the industry is maturing, it does need to get better at that," he tells them. "A lot of the time when studios have run into problems it’s because the game budgets have been underestimated. I still think the industry takes a naive approach to estimating budgets when compared to other industries."

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18. Re: On Game Budgets Mar 23, 2010, 20:57 Creston
 
Ruffiana wrote on Mar 23, 2010, 16:44:
Really? That's funny. I must have imagined all the years that we've delivered software (and various other IT projects) on time and on budget then. After all, it must be impossible if you say so.

With how many people involved? What kind of timeframe? Things get a lot more complicated when you're talking about teams of 100s of people over 2-3 years.

Sure they do. Is that an excuse? The last project we delivered had around 300 people working on it at one time or another, and probably 70 or 80 people full-time, over the period of 16 months.

As long as you have a good project manager, with good people under him, this is not an issue.

Of course, many game developers seem to think that because they're good at making games, they're also good at everything else. Which they definitely aren't.

In that aspect, a publisher assigning a project manager to a game development cycle is not a bad thing. But then, of course, said project manager thinks he's a game designer, and he starts to fuck with the actual game itself.

All in all, the game industry has a billion idiots and only a few smart people in it. Unfortunately.

And you still don't need 30 million dollars to make a fucking game. (Unless it's of the GTA level.)

Creston
 
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    Date Subject Author
  1. Mar 23, 13:38 Re: On Game Budgets Creston
  2. Mar 23, 13:50  Re: On Game Budgets Necrophob
  7. Mar 23, 14:21  Re: On Game Budgets Beamer
  9. Mar 23, 15:55   Re: On Game Budgets Wildone
  10. Mar 23, 16:27    Re: On Game Budgets Tumbler
  15. Mar 23, 18:24    Re: On Game Budgets Beamer
  19. Mar 23, 20:59   Re: On Game Budgets Creston
  21. Mar 23, 23:31    Re: On Game Budgets Beamer
  16. Mar 23, 19:42  Re: On Game Budgets Ray Marden
  17. Mar 23, 20:32   Re: On Game Budgets Beamer
  3. Mar 23, 13:54 Re: On Game Budgets Domgrief
  4. Mar 23, 14:04  Re: On Game Budgets Creston
  8. Mar 23, 14:21   Re: On Game Budgets Domgrief
  12. Mar 23, 16:44   Re: On Game Budgets Ruffiana
>> 18. Mar 23, 20:57    Re: On Game Budgets Creston
  6. Mar 23, 14:14  Re: On Game Budgets Necrophob
  11. Mar 23, 16:42  Re: On Game Budgets Ruffiana
  13. Mar 23, 16:54   Re: On Game Budgets Domgrief
  14. Mar 23, 17:20   Re: On Game Budgets DG
  5. Mar 23, 14:04 Re: On Game Budgets DG
  20. Mar 23, 21:42 Re: On Game Budgets Dev


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