NVIDIA Responds to ATI PhysX Comments

PC Games Hardware has a response from NVIDIA to a recent statement by ATI that developers other than Epic use PhysX for physics "because they’re paid to do it." NVIDIA's Nadeem Mohammed, Director of Product Management, PhysX, who says: "we do not pay developers to select PhysX instead of other physics solution." He also states that PhysX is not proprietary, even though it obviously is, saying: "PhysX is a complete Physics solution which runs on all major platforms like PS3, XBOX360, Wii, PC with Intel or AMD CPU, and on the PC with GeForce cards; it even runs on iPhone. It's available for use by any developer for inclusion in games for any platform - all free of license fees. There's nothing restrictive or proprietary about that."
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Re: NVIDIA Responds to ATI PhysX Comments
Mar 13, 2010, 00:09
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Re: NVIDIA Responds to ATI PhysX Comments Mar 13, 2010, 00:09
Mar 13, 2010, 00:09
 
ramerco wrote on Mar 12, 2010, 23:46:
To the point that PhysX is shit
PhysX is shit because it runs like shit on anything but Nvidia's higher-end graphics cards. Yes, PhysX can run on the CPU, but it is so damn slow that it is unusable.

Anyone who has played the official PhysX pack for UT3 or the game Warmonger knows that the potential for accelerated physics in games is great. However, so long as PhysX runs like crap on anything but higher-end Nvidia cards and Nvidia doesn't even allow its cards to be used alongside AMD/ATI cards in the same PC, PhysX will die out just like Glide did.

Unless Nvidia opens up PhysX then Microsoft's DirectCompute will be the winner of the GPU physics API wars.
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