NVIDIA Responds to ATI PhysX Comments

PC Games Hardware has a response from NVIDIA to a recent statement by ATI that developers other than Epic use PhysX for physics "because they’re paid to do it." NVIDIA's Nadeem Mohammed, Director of Product Management, PhysX, who says: "we do not pay developers to select PhysX instead of other physics solution." He also states that PhysX is not proprietary, even though it obviously is, saying: "PhysX is a complete Physics solution which runs on all major platforms like PS3, XBOX360, Wii, PC with Intel or AMD CPU, and on the PC with GeForce cards; it even runs on iPhone. It's available for use by any developer for inclusion in games for any platform - all free of license fees. There's nothing restrictive or proprietary about that."
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Re: NVIDIA Responds to ATI PhysX Comments
Mar 12, 2010, 23:02
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Re: NVIDIA Responds to ATI PhysX Comments Mar 12, 2010, 23:02
Mar 12, 2010, 23:02
 
From Wikipedia:
PhysX is a proprietary realtime physics engine middleware SDK...
So I think a truer statement would be that to game developers the use of Physx comes at no licensing cost. Not proprietary there. To non nvidia graphics card manufacturers, it cannot be used in their graphics card/drivers. This makes it proprietary. To the end user, you can't take advantage of it you don't have an nvidia card. That's proprietary.

I'm glad that's cleared up.
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    Re: NVIDIA Responds to ATI PhysX Comments
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