Eidos has taken the wraps off Deus Ex: Human Revolution at GDC, unveiling the next installment in the action/RPG series as a prequel in development at Eidos Montreal, and confirming the "Human Revolution" subtitle noticed earlier this year. A CGI trailer from the game is available on the Deus Ex Website along with some screenshots. There's an article on the game on Gamasutra where art director Jonathan Jacques-Belletete discusses the "credible" but not "super photorealistic" feel of the game's graphics and there's an interview on IGN speaking with game director Jean-Francois Dugas who explains the reasons this will be a prequel, confirms there will be no multiplayer support, and answers some questions about what's seen in the trailer. Word is: "The writers and development team have been working closely with the lead writer of the first two games, Sheldon Pacotti, and Deus Ex: Human Revolution segues nicely into the start of the first game, meeting some familiar characters along the way…" They say to expect more details at E3. The embedded version of the trailer follows.
Creston wrote on Mar 13, 2010, 14:48: And plenty of customers are annoyed when a new game lasts five hours. So why is YOUR customer right vs my customer?
I never said one or the other was "right". I said that companies should design games for what the majority of their customers want. If their customers want 25 hour games, the company should try make 25 hour games. If their customers want 10 hour games, the company should make 10 hour games.
It comes down to figuring out what your customer base wants and going from that.
I'll agree that games that just make you travel through the same halls (ie, Halo) over and over again are just retarded. But there's nothing wrong with a game that lasts 20 hours and is 20 hours of great content.
I don't disagree with this. If a game warrants 20, 30 or 50 hours, then by all means games can be made that way. As long as content isn't necessarily filler as some games do (like you said, Halo).
Yet there seems to be a prevalence of people who complain that if a game is longer than ten hours "They will never finish it."
I'm not sure what else to call that apart from "no attention span."
It's called "different customer needs/wants/expectations". That's how one is successful in business: meet the needs of your customers and the sales will follow. Doing anything else doesn't make sense.