Eidos has taken the wraps off Deus Ex: Human Revolution at GDC, unveiling the next installment in the action/RPG series as a prequel in development at Eidos Montreal, and confirming the "Human Revolution" subtitle noticed earlier this year. A CGI trailer from the game is available on the Deus Ex Website along with some screenshots. There's an article on the game on Gamasutra where art director Jonathan Jacques-Belletete discusses the "credible" but not "super photorealistic" feel of the game's graphics and there's an interview on IGN speaking with game director Jean-Francois Dugas who explains the reasons this will be a prequel, confirms there will be no multiplayer support, and answers some questions about what's seen in the trailer. Word is: "The writers and development team have been working closely with the lead writer of the first two games, Sheldon Pacotti, and Deus Ex: Human Revolution segues nicely into the start of the first game, meeting some familiar characters along the way…" They say to expect more details at E3. The embedded version of the trailer follows.
StingingVelvet wrote on Mar 13, 2010, 12:05: He didn't really miss the point, and you just repeated what he had a problem with:
"as a result, would prefer something shorter not longer"
Because some customers may not want to make the commitment to having to spend months to finish a game.
Speaking for myself, I have a schedule which at times can get very busy (even now I type this Sat morning while in the office). As a result, game playing time is often limited to only a few hours a week. I do not want to get into a 25+ hour story-driven game if I expect it's going to take me months to finish it. I'd rather play such a game when I have more time.
Therefore, I tend to look for shorter games. It has nothing to do with short attention spans or anything of that sort. It just comes down to personal preference and not having boatloads of time to spend playing games.
Even if Mass Effect 2 takes you a year to complete that just means you got more awesome content that lasted you a long time. The only reason to want games to be shorter is if you don't really enjoy them enough to want to play them that long.
Part of the issue is that quantity != quality. Some games are padded out with filler material, so just because something is longer doesn't mean it's all good. I'd rather have a tight, quality, non-repetitive 10 hour game than a 10-hour game stretched to 30 hours with filler content.