Eidos has taken the wraps off Deus Ex: Human Revolution at GDC, unveiling the next installment in the action/RPG series as a prequel in development at Eidos Montreal, and confirming the "Human Revolution" subtitle noticed earlier this year. A CGI trailer from the game is available on the Deus Ex Website along with some screenshots. There's an article on the game on Gamasutra where art director Jonathan Jacques-Belletete discusses the "credible" but not "super photorealistic" feel of the game's graphics and there's an interview on IGN speaking with game director Jean-Francois Dugas who explains the reasons this will be a prequel, confirms there will be no multiplayer support, and answers some questions about what's seen in the trailer. Word is: "The writers and development team have been working closely with the lead writer of the first two games, Sheldon Pacotti, and Deus Ex: Human Revolution segues nicely into the start of the first game, meeting some familiar characters along the way…" They say to expect more details at E3. The embedded version of the trailer follows.
shponglefan wrote on Mar 13, 2010, 09:45: The point (which you have missed by a country mile) is that different customers have different needs, and some have more limited time than others. I was simply trying to elucidate that a 25 hour game which could be finished in a week for some would take a month or more for others. And that some people, as a result, would prefer something shorter not longer.
You instead choose to spin this to suggest it's a problem with the customer. But I imagine you're not in product development.
He didn't really miss the point, and you just repeated what he had a problem with:
"as a result, would prefer something shorter not longer"
Why?
Even if Mass Effect 2 takes you a year to complete that just means you got more awesome content that lasted you a long time. The only reason to want games to be shorter is if you don't really enjoy them enough to want to play them that long.