Eidos has taken the wraps off Deus Ex: Human Revolution at GDC, unveiling the next installment in the action/RPG series as a prequel in development at Eidos Montreal, and confirming the "Human Revolution" subtitle noticed earlier this year. A CGI trailer from the game is available on the Deus Ex Website along with some screenshots. There's an article on the game on Gamasutra where art director Jonathan Jacques-Belletete discusses the "credible" but not "super photorealistic" feel of the game's graphics and there's an interview on IGN speaking with game director Jean-Francois Dugas who explains the reasons this will be a prequel, confirms there will be no multiplayer support, and answers some questions about what's seen in the trailer. Word is: "The writers and development team have been working closely with the lead writer of the first two games, Sheldon Pacotti, and Deus Ex: Human Revolution segues nicely into the start of the first game, meeting some familiar characters along the way…" They say to expect more details at E3. The embedded version of the trailer follows.
Hard to live up to something that has been elevated to almost godlike stature by nostalgia. Let's face it, people around here worship that fucking game.
It was great, but come on, if a developer puts their mind to it, it wouldn't be that hard to out-do it.
I just recently finished a replay of the original... it's not nostalgia, baby! All the way through I thought 'What a great, solid, immersive and entertaining game this is... why the hell can't they make anything this good any more?'
I would venture that developers have their eye on the mass audience, the casual gamer, the console sales and the bottom line well ahead of any concerns about creating a great game.