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More Supreme Commander 2 Unit Trailers

Two more trailers are now available from Supreme Commander 2, showing off another pair of exotic experimental units in the real-time strategy sequel being developed by Gas Powered Games. One trailer shows off the mighty Universal Colossus, the successor to the Galactic Colossus from the first game, a mech which GPG's Chris Taylor says is "one of the most incredible units in Supreme Commander 2." The other trailer depicts the Noah Unit Cannon. Chris Taylor describes how units can be constructed inside the cannon, so that when the time is right, they can be fired across the battlefield and right into the action. Both clips are embedded below.

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23. Re: More Supreme Commander 2 Unit Trailers Feb 26, 2010, 15:10 Creston
 
You're really nothing more than a GPG shill, but sure, I'll adress your comments.

Wrong, just because you are playing a demo with 2 maps does not mean that the maps are small.

It means that the maps that I've seen are small, and they're crappy to boot. This isn't Demi-God. I don't need maps that play out on the forehead of a titan. I want a big landmass and water that looks marginally realistic, as opposed to some child's lego set.

Try playing the MP portion and you will find your large 10K and 20K maps.

Which does me WHAT good in single player, exactly?

And I know no idea what you were doing but how about building some shielding to cover those turrets.

What shielding? You mean the shield generators you can't build in the single player portion of the demo? And why would I need to shield my turrets, if the AI only attacks me with a small group of Wasps? Did you even bother reading what I typed? Are you even literate?

And sorry but again you are wrong about the turrets i have played at least 50 games now in MP and the turrets will shred air units.

I'm sure that your awesomely pirated version has really unique turrets that do something. The single player maps in the demo have "Heavy Anti Air Turrets" which are about as effective as the UEF Tier One Anti-Air turrets were in SupCom1: ie, utterly worthless.

There's a squadron of enemy gunships that patrols near your base in the second single player map (to guard against your fatboys.) I built four turrets in range of those gunships, and not only did the gunships not BOTHER to attack my engineer while he was building those turrets, they also did not bother to attack the turrets when they were finished. Instead, they kept flying their patrol route. Unfortunately, the turrets didn't really do much in reply. They fired consistently at the gunships, and did fuck all worth of damage.

Later I built an Experimental Gantry, from which I built a few C-1000 experimental gunships. Apparently the AI felt those gunships were really scary, because it sent about 8 wasps to kill them, straight across my base despite the fact they were all the way behind my base, behind ~ 15-20 turrets. Instead of taking the long way around... (oh wait, it can't, because the map's too small, and you can only fly over the "path-able" area, rather than being able to fly across the empty sky to the side of the map)

The wasps just kept on flying, right over those turrets. Not one of them was shot down or even seriously damaged when the Wasps showed up at my C-1000s.

But sure, YOUR turrets are awesome.


Sorry, but you canít achieve full research with a dozen labs in 15 mins.

In both levels I attained full research in about 25 minutes, or at least as full as I was allowed to research, and I built about 8 labs. I'm sure that in YOUR version it takes a lot longer.

Iíve tried it, it does not work that way, the AI will rip you a new one if you try. They go after the labs that they feel threatened by.

What the fuck ever. You mean that AI that lets me build turrets RIGHT UNDER HIS GUNSHIPS' patrol path? And doesn't do ANYTHING about it? That fucking wonderful AI? Or are you talking about the skirmish AI in your pirated copy? See, demo players can't play skirmish. We can only play the AI in single player mode.


Also how about you try using those upgradeís to get your units health and attack up? Maybe then those units Wong get ripped apart so easily.

You mean all those upgrades that specifically say "DOES NOT AFFECT EXPERIMENTALS"? I should use those to upgrade experimentals' health? Rolleyes

Go fucking shill somewhere else. You're full of fucking shit. You've never even played this game.

Creston


 
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    Date Subject Author
  1. Feb 25, 23:25 Re: More Supreme Commander 2 Unit Trailers Bet
  2. Feb 25, 23:54  Re: More Supreme Commander 2 Unit Trailers Ventura
  3. Feb 26, 00:31   Re: More Supreme Commander 2 Unit Trailers Darks
  11. Feb 26, 09:10    Re: More Supreme Commander 2 Unit Trailers Verno
  12. Feb 26, 09:45     Re: More Supreme Commander 2 Unit Trailers Zavy
  13. Feb 26, 09:54      Re: More Supreme Commander 2 Unit Trailers Wildone
  14. Feb 26, 09:55     Re: More Supreme Commander 2 Unit Trailers Grifter
  15. Feb 26, 10:34      Re: More Supreme Commander 2 Unit Trailers Lord Tea
  21. Feb 26, 14:35     Re: More Supreme Commander 2 Unit Trailers Darks
  4. Feb 26, 00:43 Re: More Supreme Commander 2 Unit Trailers Creston
  5. Feb 26, 01:00  Re: More Supreme Commander 2 Unit Trailers mag
  6. Feb 26, 01:43   Re: More Supreme Commander 2 Unit Trailers Drayth
  7. Feb 26, 01:53  Re: More Supreme Commander 2 Unit Trailers LittleMe
  9. Feb 26, 05:52   Re: More Supreme Commander 2 Unit Trailers Muscular Beaver
  20. Feb 26, 13:57   Re: More Supreme Commander 2 Unit Trailers Creston
  8. Feb 26, 05:27  Re: More Supreme Commander 2 Unit Trailers eRe4s3r
  10. Feb 26, 08:54  Re: More Supreme Commander 2 Unit Trailers Trooper119
  22. Feb 26, 14:48  Re: More Supreme Commander 2 Unit Trailers Darks
>> 23. Feb 26, 15:10   Re: More Supreme Commander 2 Unit Trailers Creston
  26. Feb 26, 17:15    Re: More Supreme Commander 2 Unit Trailers Grifter
  27. Feb 26, 17:40     Re: More Supreme Commander 2 Unit Trailers Prez
  29. Feb 26, 18:52      Re: More Supreme Commander 2 Unit Trailers Darks
  30. Feb 26, 21:22       Re: More Supreme Commander 2 Unit Trailers Prez
  31. Feb 27, 02:06       Re: More Supreme Commander 2 Unit Trailers Creston
  32. Feb 27, 03:37        Re: More Supreme Commander 2 Unit Trailers Flo
  25. Feb 26, 16:00   Re: More Supreme Commander 2 Unit Trailers Drayth
  24. Feb 26, 15:30  Re: More Supreme Commander 2 Unit Trailers Belzabub
  16. Feb 26, 10:43 Re: More Supreme Commander 2 Unit Trailers Silicon Avatar
  17. Feb 26, 10:45  Re: More Supreme Commander 2 Unit Trailers Grifter
  19. Feb 26, 12:54   Re: More Supreme Commander 2 Unit Trailers swaaye
  18. Feb 26, 11:10 Re: More Supreme Commander 2 Unit Trailers JaguarUSF
  28. Feb 26, 18:32 Re: More Supreme Commander 2 Unit Trailers mag
  33. Mar 1, 12:20 Re: More Supreme Commander 2 Unit Trailers MrBone


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