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Metro 2033 Specs

THQ's Metro 2033 Page now offers system specifications for the upcoming post-apocalyptic shooter, offering three sets of specs: minimum, recommended, and optimal, as well as a set of specs to support NVIDIA's 3D Vision. They also say: "We also recommend the biggest and best monitor you can afford, and a home cinema kit or surround sound headphones!" CPU specs range from any Core 2 Duo or better to a Core i7 and video card specs go from DirectX 9, Shader Model 3 compliant graphics cards to a DirectX 11 compliant graphics card. On a related note, there's a Metro 2033 interview on Eurogamer focusing on technical aspects of the game and its engine and there's also an interview on VG247 that concentrates more on gameplay. The full specs follow.

Minimum:
     • Dual core CPU (any Core 2 Duo or better will do)
     • DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
     • 1GB RAM

Recommended:
     • Any Quad Core or 3.0+ GHz Dual Core CPU
     • DirectX 10 compliant graphics card (GeForce GTX 260 and above)
     • 2GB RAM

Optimum:
     • Core i7 CPU
     • NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)
     • As much RAM as possible (8GB+)
     • Fast HDD or SSD

Enabling 3D Vision
     • Metro 2033 utilizes NVIDIA 3D Vision with compatible cards and hardware. To play in 3D you will require:
     • NVIDIA GeForce GTX 275 and above recommended
     • A 120Hz (or above) monitor
     • NVIDIA 3D Vision kit
     • Microsoft Windows Vista or Windows 7

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16 Replies. 1 pages. Viewing page 1.
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16. Re: Metro 2033 Specs Feb 25, 2010, 23:00 swaaye
 
Looks more like "Plan for NVIDIA" to me.  
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15. Re: Metro 2033 Specs Feb 25, 2010, 20:36 Surf
 
God damn you guys are fucking stupid. They make games way over spec these days for the OBVIOUS reason that they plan to use this engine for a couple years. Either for sequels or in the case of ID and Crytek or Unreal to lease out the engine to others.

YES we want games that can use cards that don't exist today.
YES we want games that use 8+ gigs.

Shit origin did this for decades and eventually systems caught up. Sure Origin way over shot but the core idea was right: Plan for the future!
 
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14. Re: Metro 2033 Specs Feb 25, 2010, 19:35 ^Drag0n^
 
Well, given the fact that they're in Russia , where they probably don't get rock star funding, a deal with NV or Intel could make or break their ability to put bread on the table (much less fund development).

Let's pass judgement on the game's merits, rather than predisposed bias for or against their hardware sponsor.

^D^
 
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"Never start a fight, but always finish it."
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13. Re: Metro 2033 Specs Feb 25, 2010, 19:03 Wallshadows
 
"Just for the hell of it, we'll release an optimum mode for 3% of the market but only after we give nVidia and Intel a blow job.  
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It says on your chart that you're fucked up. Ah, you talk like a fag, and your shit's all retarded.
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12. Re: Metro 2033 Specs Feb 25, 2010, 18:57 Bumpy
 
I feel another Cryostasis infection. Runs excellent on NV but ATI is a total slide show.  
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11. Re: Metro 2033 Specs Feb 25, 2010, 17:57 Drayth
 
Terrible AI?  
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10. Re: Metro 2033 Specs Feb 25, 2010, 17:43 Ray Marden
 
It's $37 (including free 3-day shipping) over at Newegg.

I am very interested in this game, but I hope it is not another S.T.A.L.K.E.R.. I would really love a demo, but more than anthing I hope this isn't full of bugs, broken quests, terrible AI, imbalanced quests, quirky mechanics, etc.
If it is, I hope the developer burns in hell.
Hoping it doesn't feel too confined, too,
Ray
 
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Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
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9. Re: Metro 2033 Specs Feb 25, 2010, 16:56 nin
 
As much RAM as possible (8GB+)

Are we just making shit up now?
 
http://www.nin.com/pub/tension/
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8. Re: Metro 2033 Specs Feb 25, 2010, 16:54 born2expire
 
ASJD wrote on Feb 25, 2010, 14:55:
Wow, what an unoptimized piece of shit. I barely hit the recommended specs in 2 categories (and I have 4GB of RAM).

First game to recommend over 8GB of RAM? WTF are these guys doing?

Learn to read, there is Recommended (which is very reasonable) and there there is Optimum. From what I've been reading this game should run exceptionally well at recommended specs, but if you want every last bit of eye candy thats where the optimal kicks in.

Creston wrote on Feb 25, 2010, 14:58:
I love how the optimum spec features graphics cards that do no exist yet, and are likely not to be in stores until May/June.

Creston

Crysis did the samething with its highest settings.

This comment was edited on Feb 25, 2010, 17:00.
 
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7. Re: Metro 2033 Specs Feb 25, 2010, 14:58 Creston
 
I love how the optimum spec features graphics cards that do no exist yet, and are likely not to be in stores until May/June.

Creston
 
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6. Re: Metro 2033 Specs Feb 25, 2010, 14:55 ASJD
 
Wow, what an unoptimized piece of shit. I barely hit the recommended specs in 2 categories (and I have 4GB of RAM).

First game to recommend over 8GB of RAM? WTF are these guys doing?
 
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5. Re: Metro 2033 Specs Feb 25, 2010, 14:52 space captain
 
so this is supposed to be sorta like a big budget AAA scripted Stalker type game? hmm. eh  
Go forth, and kill!
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4. Re: Metro 2033 Specs Feb 25, 2010, 14:47 swaaye
 
I'm gonna drop a guess here and say that I think NVIDIA is going to put in a lot of proprietary bullshit like with Batman.  
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3. Re: Game Reviews Feb 25, 2010, 14:09 Ecthelion
 
BobBob wrote on Feb 25, 2010, 14:04:
Wait, this game doesn't support ATI cards?
It's a "The Way It's Meant to be Played" game, but this is the first one I've seen that doesn't even mention ATI cards in the requirements.
 
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2. Re: Game Reviews Feb 25, 2010, 14:04 BobBob
 
Wait, this game doesn't support ATI cards?  
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1. Re: Metro 2033 Specs Feb 25, 2010, 13:13 ^Drag0n^
 
This game is actually looking promising. I saw an article last night in Game Informer where they describe the game as "having no HUD," forcing the user to make use of their character's wristwatch for activities with time limits/effects, and forcing the player count shots that are fired, rather than showing how many bullets are in the clip and auto-reloading.

Another interesting feature is their use of bullets as currency in the game, meaning that, in order to get better weapons, you have to accept that you'll have fewer bullets to put in them.

And it makes more sense than bottle caps, I'd say.

Should cut back on the whole *spray and pray* mechanic most of the FPS RPGs have as well.

It will be interesting to see how this works out in the final product. Definitely looks like one to watch, though. I'm really impressed with what's been coming out of the Russian developer community.

^D^

This comment was edited on Feb 25, 2010, 13:56.
 
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"Never start a fight, but always finish it."
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16 Replies. 1 pages. Viewing page 1.
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