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Star Trek Online Needs a "Meaningful" Death Penalty

Cryptic says their MMORPG Star Trek Online needs a "meaningful" death penalty, so there's some consequence to those "he's dead Jim" moments in the Trekkie MMORPG. "I get that people want to feel a sense of risk when they’re fighting in battles, but if the only emotion you feel when you’re playing a game is fear that you’re going to lose some time due to an arbitrary gameplay mechanic, we’re probably not doing something right," executive producer Craig Zinkievich explains to IncGamers. "We are looking into finding a meaningful way to give players a deeper sense of loss when something bad happens. But we want it to feel right, rather than just like an arbitrary penalty." How about this: Dead players must be shot onto the surface of the planet created by the Genesis device.

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29. Re: Star Trek Online Needs a Feb 18, 2010, 17:06 Flatline
 
Ideas for "meaningful death" in STO?

I haven't played, but could think of a few things:

Ship-loss: If you lose your ship, You get put into a temporary command, which is essentially a class step down from your current ship (assuming they class ships the way Starfleet Battles did. For example, if you were in a heavy cruiser you'd get stepped down to a light cruiser.) At this point you either are on a timer (boring) or you have to go accomplish a mission to "distinguish" yourself while Starfleet either builds or reassigns a starship to your command. I don't like the idea of a simple stat nerf, but perhaps placing you in an equivalent ship with drastically different capabilities might be an option. That way, you play differently for a while, not challenged.

On-foot death: A little trickier. If things get really bad in the universe you can always beam out and go directly to a sick bay and have state-of-the-art medical treatment. Hell, Picard survived a knife through his *heart*. I don't like the stat-nerfing thing, it seems too simple. If I understand the game properly, you can upgrade your bridge crew and subordinates, correct? If that's the case, subordinate death should be permanent. You can recruit new crew, but if you get too many deaths in too short of a time, it becomes harder/more expensive to recruit anyone but the most green officers & crew. I have no solution for the actual PC being killed.

As far as effectively griefing in a public party, perhaps a page from the Napoleonic era is in order? Every captain gains a reputation, and that reputation gets around. It could be beneficial (a fighting captain who maintains a crack ship) or negative (doesn't play well with others, bad at supporting his squadron, is careless with ships, etc). I don't know if I'd tie this into a PvE mechanic, but it'd be interesting to publish to a group founder or the group at large for a pickup group.
 
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  1. Feb 18, 10:39 Re: Star Trek Online Needs a "Meaningful" Death Penalty InBlack
  2. Feb 18, 10:41  Re: Star Trek Online Needs a Fritzo
  5. Feb 18, 10:56   Re: Star Trek Online Needs a Swiftraven
  4. Feb 18, 10:52  Re: Star Trek Online Needs a Darks
  6. Feb 18, 11:00   Re: Star Trek Online Needs a Kajetan
  3. Feb 18, 10:42 Re: Star Trek Online Needs a spindoctor
  7. Feb 18, 11:01  Re: Star Trek Online Needs a Stanly Manly
  8. Feb 18, 11:07   Re: Star Trek Online Needs a sir
  9. Feb 18, 11:13    Re: Star Trek Online Needs a Darks
  28. Feb 18, 15:59   Re: Star Trek Online Needs a Talisorn
>> 29. Feb 18, 17:06    Re: Star Trek Online Needs a Flatline
  31. Feb 18, 17:32     Re: Star Trek Online Needs a The Half Elf
  10. Feb 18, 11:27 Re: Star Trek Online Needs a "Meaningful" Death Penalty Surf
  13. Feb 18, 12:06  Re: Star Trek Online Needs a NKD
  17. Feb 18, 12:33   Re: Star Trek Online Needs a Creston
  27. Feb 18, 15:47   Re: Star Trek Online Needs a Armengar
  16. Feb 18, 12:30  Re: Star Trek Online Needs a Stormsinger
  21. Feb 18, 14:08  Re: Star Trek Online Needs a D_K_night
  22. Feb 18, 14:16   Re: Star Trek Online Needs a NKD
  23. Feb 18, 15:12    Re: Star Trek Online Needs a D_K_night
  25. Feb 18, 15:27     Re: Star Trek Online Needs a NKD
  32. Feb 18, 17:44     Re: Star Trek Online Needs a Creston
  11. Feb 18, 11:40 Re: Star Trek Online Needs a "Meaningful" Death Penalty Silicon Avatar
  12. Feb 18, 11:48 Re: Star Trek Online Needs a "Meaningful" Death Penalty necrosis
  14. Feb 18, 12:25  Re: Star Trek Online Needs a DanL
  15. Feb 18, 12:28 Re: Star Trek Online Needs a "Meaningful" Death Penalty Tumbler
  18. Feb 18, 12:35 Re: Star Trek Online Needs a "Meaningful" Death Penalty PropheT
  19. Feb 18, 13:12  Re: Star Trek Online Needs a Uno
  20. Feb 18, 14:05 Re: Star Trek Online Needs a "Meaningful" Death Penalty Ruffiana
  24. Feb 18, 15:25 Re: Star Trek Online Needs a "Meaningful" Death Penalty Midnight
  26. Feb 18, 15:40  Re: Star Trek Online Needs a Burrito of Peace
  30. Feb 18, 17:26 Re: Star Trek Online Needs a "Meaningful" Death Penalty ASJD
  39. Feb 18, 20:54  Re: Star Trek Online Needs a Ruffiana
  33. Feb 18, 19:16 Re: Star Trek Online Needs a "Meaningful" Death Penalty Acleacius
  34. Feb 18, 19:24 Re: Star Trek Online Needs a "Meaningful" Death Penalty JohnnyRotten
  35. Feb 18, 19:33  Re: Star Trek Online Needs a Uno
  36. Feb 18, 19:51  Re: Star Trek Online Needs a Flatline
  38. Feb 18, 20:46   Re: Star Trek Online Needs a JohnnyRotten
  37. Feb 18, 19:58 Re: Star Trek Online Needs a Surf
  40. Feb 18, 20:59  Re: Star Trek Online Needs a NKD
  41. Feb 18, 21:26 Re: Star Trek Online Needs a "Meaningful" Death Penalty Surf
  42. Feb 18, 22:18  Re: Star Trek Online Needs a Snozzle
  43. Feb 19, 01:49   Re: Star Trek Online Needs a The Half Elf
  44. Feb 19, 06:58    Re: Star Trek Online Needs a Sphinx


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