|
|
 |
| [Feb 09, 2010, 10:48 am ET] - Share - Viewing Comments |
2K Games announces BioShock 2 is now available worldwide, offering a sequel to the Objectivism-themed first-person shooter. The new game adds multiplayer to the mix. This inspires 2K president Christoph Hartmann to say this settles the whole art question: "BioShock represented a watershed moment in the gaming industry when it illustrated that games, like feature films, can be viewed as art - both in art design and in the rich depth of the narrative." Here's word on the game: The single player serves as a sequel to the original game and provides fans with an unsettling storyline, dazzling visual design and the evolution of the genetically enhanced shooter gameplay. Set almost a decade after a grueling civil war consumed the once magnificent city of Rapture, evil reverberates through the halls and a wickedness once thought gone forever returns along the Atlantic seaboard. An unspeakable series of kidnappings from local seaside communities by an unseen monster leads to the repopulation of Little Sisters in Rapture’s failed utopia under the ocean. Players must step into the boots of one of gaming's most iconic characters, the Big Daddy, as they traverse through the fallen city, fending off attacks from an army of genetically modified Splicers, while searching for escape and the key to their survival.
Multiplayer in BioShock 2 provides fans with a rich and engrossing prequel experience that expands upon the fiction of Rapture’s origins. Set during the year before Rapture’s descent into chaos, players assume the role of a Plasmid test subject for Sinclair Solutions, a key provider of Plasmids and Tonics in the underwater city that was first explored in BioShock. Players will enter into areas from the original title as they struggle to gain superiority in frantically paced battles.
 |
| 56. |
Re: Ships Ahoy - BioShock 2 |
Feb 11, 2010, 12:20 |
Ray Marden |
|
|
I will say some of the later levels are a bit stronger, but that simply begets questioning of the starting area design process.
It's certainly a unique shooter, but I would have liked for them to do more with the Bioshock world. Even accounting for the "twist" at the end, I did not really care about the main character in the game. Toss in the heavy focus on combat as well as the coplete removal of the stealth element, this game feels a bit crude in contrast with the original.
I think the little sisters took me out of the game, too. From having the set spawn triggers to limiting collection to two bodies per sister, it just felt like a forced mechanic.
I just got to the last level, completely to my surprise. I realized I was about to hit a significant story element, but I somehow felt that I had at least another third or so of the game to go instead of this final level. I'm not sure what my actual play time is, but I will say the story does not feel as meaningful. The moral choices are really based off of small, unrelated matters and I don't feel a real connection to the majority of the characters - they've just people trying to screw over each other.
As previously discusses, the Big Daddy and external location (water) elements are completely under-utilized.
I am definitely enjoying the game and I can give it an 85% or so, but with the disclaimer that this is the shooter version of Bioshock. Ultimately, the first half of the game feels like an expansion pack and the second half feels like an evolved portion of the shooter element. The first game doesn't really need a sequel, but even for making one, this still is not the route I would have gone... It's a good game, just not the Bioshock game I wanted. Shrugging, Ray |
|
 |
|
|
|
 |
|
| |
| |
|
Date |
Subject |
Author |
| |
1. |
Feb 9, 10:04 |
Re: Ships Ahoy - BioShock 2 |
nin |
| |
8. |
Feb 9, 11:02 |
Re: Ships Ahoy - BioShock 2 |
Ray Marden |
| |
36. |
Feb 9, 19:19 |
Re: Ships Ahoy - BioShock 2 |
Prez |
| |
2. |
Feb 9, 10:14 |
Re: Ships Ahoy - BioShock 2 |
Verno |
| |
3. |
Feb 9, 10:21 |
Re: Ships Ahoy - BioShock 2 |
space captain |
| |
4. |
Feb 9, 10:36 |
Re: Ships Ahoy - BioShock 2 |
Frijoles |
| |
5. |
Feb 9, 10:42 |
Re: Ships Ahoy - BioShock 2 |
nin |
| |
6. |
Feb 9, 10:46 |
Re: Ships Ahoy - BioShock 2 |
Aganazer |
| |
7. |
Feb 9, 10:48 |
Re: Ships Ahoy - BioShock 2 |
Eldaron Imotholin |
| |
10. |
Feb 9, 11:21 |
Re: Ships Ahoy - BioShock 2 |
nin |
| |
9. |
Feb 9, 11:17 |
Re: Ships Ahoy - BioShock 2 |
theyarecomingforyou |
| |
11. |
Feb 9, 12:19 |
Re: Ships Ahoy - BioShock 2 |
Dev |
| |
14. |
Feb 9, 12:40 |
Re: Ships Ahoy - BioShock 2 |
SpectralMeat |
| |
15. |
Feb 9, 13:36 |
Re: Ships Ahoy - BioShock 2 |
PHJF |
| |
16. |
Feb 9, 15:02 |
Re: Ships Ahoy - BioShock 2 |
Wowbagger_TIP |
| |
12. |
Feb 9, 12:33 |
Re: Ships Ahoy - BioShock 2 |
Kxmode |
| |
13. |
Feb 9, 12:34 |
Re: Ships Ahoy - BioShock 2 |
Verno |
| |
24. |
Feb 9, 15:37 |
Re: Ships Ahoy - BioShock 2 |
^Drag0n^ |
| |
17. |
Feb 9, 15:03 |
Re: Ships Ahoy - BioShock 2 |
Sempai |
| |
18. |
Feb 9, 15:11 |
Re: Ships Ahoy - BioShock 2 |
NKD |
| |
19. |
Feb 9, 15:11 |
Re: Ships Ahoy - BioShock 2 |
Eldaron Imotholin |
| |
20. |
Feb 9, 15:18 |
Re: Ships Ahoy - BioShock 2 |
Sempai |
| |
21. |
Feb 9, 15:19 |
Re: Ships Ahoy - BioShock 2 |
nin |
| |
22. |
Feb 9, 15:30 |
Re: Ships Ahoy - BioShock 2 |
Eldaron Imotholin |
| |
30. |
Feb 9, 15:54 |
Re: Ships Ahoy - BioShock 2 |
NKD |
| |
34. |
Feb 9, 17:52 |
Re: Ships Ahoy - BioShock 2 |
Cutter |
| |
35. |
Feb 9, 18:42 |
Re: Ships Ahoy - BioShock 2 |
Eldaron Imotholin |
| |
37. |
Feb 9, 19:47 |
Re: Ships Ahoy - BioShock 2 |
Overon |
| |
38. |
Feb 9, 20:16 |
Re: Ships Ahoy - BioShock 2 |
Icewind |
| |
40. |
Feb 9, 22:12 |
Re: Ships Ahoy - BioShock 2 |
Cutter |
| |
41. |
Feb 9, 23:54 |
Re: Ships Ahoy - BioShock 2 |
PHJF |
| |
47. |
Feb 10, 08:45 |
Re: Ships Ahoy - BioShock 2 |
Eldaron Imotholin |
| |
23. |
Feb 9, 15:35 |
Re: Ships Ahoy - BioShock 2 |
^Drag0n^ |
| |
28. |
Feb 9, 15:51 |
Re: Ships Ahoy - BioShock 2 |
Eldaron Imotholin |
| |
31. |
Feb 9, 16:17 |
Re: Ships Ahoy - BioShock 2 |
^Drag0n^ |
| |
29. |
Feb 9, 15:53 |
Re: Ships Ahoy - BioShock 2 |
nin |
| |
25. |
Feb 9, 15:41 |
Re: Ships Ahoy - BioShock 2 |
dryden555 |
| |
26. |
Feb 9, 15:45 |
Re: Ships Ahoy - BioShock 2 |
PHJF |
| |
27. |
Feb 9, 15:48 |
Re: Ships Ahoy - BioShock 2 |
Eldaron Imotholin |
| |
32. |
Feb 9, 16:55 |
Re: Ships Ahoy - BioShock 2 |
dryden555 |
| |
33. |
Feb 9, 17:26 |
Re: Ships Ahoy - BioShock 2 |
PHJF |
| |
39. |
Feb 9, 21:49 |
Re: Ships Ahoy - BioShock 2 |
D4rkKnight |
| |
42. |
Feb 10, 00:38 |
Re: Ships Ahoy - BioShock 2 |
KilrathiAce |
| |
43. |
Feb 10, 01:45 |
Re: Ships Ahoy - BioShock 2 |
Prez |
| |
45. |
Feb 10, 02:43 |
Re: Ships Ahoy - BioShock 2 |
Jerykk |
| |
48. |
Feb 10, 09:32 |
Re: Ships Ahoy - BioShock 2 |
Verno |
| |
49. |
Feb 10, 10:02 |
Re: Ships Ahoy - BioShock 2 |
Prez |
| |
44. |
Feb 10, 02:24 |
Re: Ships Ahoy - BioShock 2 |
^Drag0n^ |
| |
46. |
Feb 10, 05:26 |
Re: Ships Ahoy - BioShock 2 |
Dash |
| |
50. |
Feb 10, 11:17 |
Re: Ships Ahoy - BioShock 2 |
Verno |
| |
51. |
Feb 10, 11:27 |
Re: Ships Ahoy - BioShock 2 |
Prez |
| |
52. |
Feb 10, 12:08 |
Re: Ships Ahoy - BioShock 2 |
Verno |
| |
53. |
Feb 10, 12:22 |
Re: Ships Ahoy - BioShock 2 |
Wowbagger_TIP |
| |
54. |
Feb 10, 12:47 |
Re: Ships Ahoy - BioShock 2 |
XM-S |
| |
55. |
Feb 10, 13:35 |
Re: Ships Ahoy - BioShock 2 |
Wowbagger_TIP |
| >> |
56. |
Feb 11, 12:20 |
Re: Ships Ahoy - BioShock 2 |
Ray Marden |
| |
57. |
Feb 11, 13:04 |
Re: Ships Ahoy - BioShock 2 |
Verno |
|
|
|