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THQ on Warhammer 40K MMOG

Computer and Video Games has another tidbit from yesterday's THQ investor call, quoting THQ boss Brian Farrell on prospects for their upcoming Warhammer 40,000 MMOG. "The highest ranking revenue opportunity for us clearly is the Warhammer 40k MMO. Again, I encourage you to come by and see what we are seeing at E3 with that when we fully unveil it, but we think we are going to have a very competitive MMO," he said. "As you know, one of the big wins there is when you are successful with those properties, you have a long life on both revenues and cash flow, that's not just one year or two years it can go, five, six, seven years. So that's probably the biggest opportunity."

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29. Re: Star Trek Online End of Beta Event Feb 5, 2010, 04:25 Sempai
 
dubfanatic wrote on Feb 4, 2010, 14:29:
Blizzard makes good games because their leaders know how to and want to make good games.

You think WoW is a good game? LOL


Of course WoW is a good game you fucking dumbshit.
Lemmie guess you play with your fucking lite brite still dont you timmy.
 
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28. Re: THQ on Warhammer 40K MMOG Feb 5, 2010, 01:38 KilrathiAce
 
Hmmm, I am on same boat as Overon, if this game is well done this could be the first MMO I will play for real.  
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27. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 18:38 ShadyPete
 
Here's hoping they do this in the style of Planetside! 40k would make an awesome MMOFPS

i agree it would be.. but i recall reading awhile ago that this was not the case..

sooooo..... bleh
 
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26. Re: Star Trek Online End of Beta Event Feb 4, 2010, 18:33 Overon
 
They need to have heavy use of the fiction. The fiction is too interesting to just use it as windows dressing.  
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25. Re: Star Trek Online End of Beta Event Feb 4, 2010, 17:57 Kxmode
 
derelict koan wrote on Feb 4, 2010, 17:26:
I imagine it would be difficult to separate the physical requirements of the two.

Hahahahahahaha ha. Gosh you are so funny.

This comment was edited on Feb 4, 2010, 17:57.
 
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24. Re: Star Trek Online End of Beta Event Feb 4, 2010, 17:26 derelict koan
 
kxmode wrote on Feb 4, 2010, 16:59:
the simple fact is WOW IS the best MMO ever made. Period. If you want to bitch about the MMO genre that's fair and I have no problems, but constantly singling out WOW is foolish.

ok thank you...I would rather work a McDonalds drive-thru than play an MMO, though I imagine it would be difficult to separate the physical requirements of the two.
 
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23. 40k Feb 4, 2010, 17:25 ColoradoHoudini
 
I do hope this game comes out well.. like an updated Planetside, with all the lore, backstory and they get it all right.
This game could be awesome.

 
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22. Re: Star Trek Online End of Beta Event Feb 4, 2010, 16:59 Kxmode
 
dubfanatic wrote on Feb 4, 2010, 14:29:
Blizzard makes good games because their leaders know how to and want to make good games.

You think WoW is a good game? LOL

It is.

All you WOW haters need to stop. I've played a lot of MMOs since 1995, and while there are a few very good ones (UO, LOTRO, Asheron Calls, Earth and Beyond, etc.) the simple fact is WOW IS the best MMO ever made. Period. If you want to bitch about the MMO genre that's fair and I have no problems, but constantly singling out WOW is foolish.
 
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21. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 16:10 Tumbler
 
Can someone let me know how trials for MMORPG's work, do you still have to purchase the game? Or can you just download the client and play for a period of time?

Trials that you can play without any commitment usually become available 6 months after an MMO is released. These are sometimes offered through existing players but often they just throw out the invite to the public.

Prior to launch most MMO's will have an open beta you can sign up for which is usually attached to pre-ordering the game. Pre-ordering does not cost any money but you make a promise to pay for the game when it's released which can be canceled. (usually without affecting the open beta/free trial)

I would not recommend pre-ordering via a digital distribution system as I think they charge you immediately and you have to ask for a refund if you want to cancel the pre-order.
 
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20. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 15:36 Overon
 
I have never played an massively multiplayer online rpg in my life. I have seen them played. It's the only MMORPG I would even try. I hope they would offer a trial of it.

Can someone let me know how trials for MMORPG's work, do you still have to purchase the game? Or can you just download the client and play for a period of time?
 
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19. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 15:20 Tumbler
 
The worst that that THQ could do is allow players to be a Space Marine. Being a Space Marine automatically makes you better than pretty much every warriors in the 40k universe already, and there aren't that many across the legions existing post-heresy to allow the player count to make sense.

Making the space marines be a perk that was unlocked after extensive gameplay, think Jedi Knight in Star Wars Galaxies, would be pretty awesome. I'm not sure fans would be to eager to be an imperial guardsman though... Eldar, Imperial Guard, Chaos, and Orks would be something to start with. You'd have to launch with some phenominal content to get away with a 40k MMO that doesn't let you play space marines right from the start...

Assuming it was pvp you could just structure the games so that space marines would always be outnumbered in combat to compensate for their combat stats. I think it's just all about scaling. If one side has a squad of marines and the other side doesn't there needs to be some balance, so one side may need 15 players while the other needs 10 to be a fair match.

That 40k FPS video clip comes to mind, it didn't look that interesting but if that was actually MMO footage...

I'm anxious to see more.
 
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18. Re: Star Trek Online End of Beta Event Feb 4, 2010, 14:46 Zzet
 
Feel free to provide evidence that WoW is not a good game.  
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17. Re: Star Trek Online End of Beta Event Feb 4, 2010, 14:29 dubfanatic
 
Blizzard makes good games because their leaders know how to and want to make good games.

You think WoW is a good game? LOL
 
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16. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 14:21 Steele Johnson
 
If they follow the WoW model, it will tank... like all the rest.  
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15. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 14:00 Zzet
 
The only perspective that would make any sense is allowing the players to be Imperial Guard, where classes and races are determined from the homeworld you choose. Want to be a commando style trooper? Originate from Catachan. Prefer the more disciplined approach to warfare? Be from Mordia. That sort of variety allows for everyone to be on the same faction, but to leave pretty much everything else open for content.

More than one faction? Chaos equivalents. Think the Blood Pact from the Gaunt's Ghosts novels, with more specialised variants named accordingly.

The worst that that THQ could do is allow players to be a Space Marine. Being a Space Marine automatically makes you better than pretty much every warriors in the 40k universe already, and there aren't that many across the legions existing post-heresy to allow the player count to make sense.

I am an avid fan of the 40k universe, so I have no doubt THQ's efforts will massively disappoint and become yet another staggeringly under-developed, badly designed and hurriedly released cash-in. Sort of like Star Trek Online really.
 
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14. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 13:57 Hump
 
Kiss that shareholder ass monkey-boy.....  
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13. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 13:54 Tumbler
 
40K MMO would be great...if blizzard did it. The MMO's showing up lately seem to be put together "on the cheap". They keep inching further and further away from what makes an MMO a good product in favor of doing things and fast and cheap as possible and charging top dollar as soon as they can.

I'd be more inclined to try an MMO from launch if the subscription model price was discounted in the early days. $5 for the first paid month, then $10 for the next 3, then 15$ after that.

I picked up warhammer and canceled that during the first month.

Picked up Conan, canceled in the first month.

Champions was on sale for $12 at one point...but the trial of that game scared me away. A great feature to offer but it seemed so careful not to let you play "too much" that the experience was kind of a joke. You never even got to level up and pick 1 new power. Or see what was in store for you down the road... That was disappointing.

And now STO. I like the game but it's not worth $50, and it shouldn't cost $15 a month when 1 of the 2 major factions is basically skin and bones.
 
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12. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 12:46 Kxmode
 
Level 80 Elite Dreadnought with a Crozius Arcanum and Storm Shield; and the ranged icing on the cake is Bolt Gun with Deathwatch Boltgun Ammo. Smitten  
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11. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 12:43 Lightning Bug
 
Oh man, please let this not suck. The Warhammer fantasy and 40k universes are such great worlds/ideas/properties. So many cool and colorful heroes and stories and events. There was a whole art book called World of Warhammer (even before WoW) that was pretty much a encyclopedia of the warhammer fantasy world, but made great reading.

The problem with a game like this though, is it’s just so bleak and dark. A joe average player may think it would be awesome to play as a Space Marine or Necron or Tyranid, but all these units are just miniscule cogs in a massive war machine. The world may be to dark and depressing for it own good when it comes to mass market appeal. Say what you like about the cartoony looks of WoW, but its bright and colorful palette can really make for some beautiful views, even the dark and gloomy areas are at least dark and colorful.

Maybe they will let you be some kind of Space Marine free-agent or merc. The Eldar and Tau might be cheery and free willed enough for an individual to strike it out on their own. Another thing that I thought was a problem with WAR was it stayed too true to the source material. I know that the chaos mages are always suppose to be on those flying disks, but couldn’t they just bend that requirement a little, or just let you get off the disk. It was just kinda a oddball thing that they had to stick to.

WoW could at least bend the story to fit the mechanics of the game and vise versa. “We need horde pallys to even things out? No problem, lets just write up a little story arc here…….and done”. I don’t think Games Workshop if that flexable, they have great writers but I think they just wont compromise the story for the game.
 
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10. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 12:35 PHJF
 
The only MMO I might consider!  
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