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Cities XL Online Closing - Cities XL 2011 Revealed

The Cities XL Website announces plans to end the online aspect of Monte Cristo's urban-planning game, which offered the ability to connect your virtual cities with those of other players, saying the service will end on March 8, 2010 at which time a patch will be released to refocus the game on solo play (thanks Massively). This note explains the simple reason: "Three months after the launch we have to admit that the subscription rate is lower than what we expected and therefore the Planet Offer is no longer sustainable. Not enough players decided to subscribe." They also reveal plans for Cities XL 2011, which sounds like it will feature the return of online play in spite of its apparent failure in the current game, as Cities XL shipped in October, and the online mode will only have lasted five months as of March 8. Word is: "Cities XL will be refocused as a solo game. The current online game will be supported until it ends; but until Cities XL 2011 is released no new content or patches will be published either for the current online game or solo game."

The Cities XL End of Planet offer page details how this will work, saying certain online components such as avatars will be going away, others like the bus will be added into solo mode, while other elements will be added to the sequel and content packs: "The Blueprints gameplay will be redesigned and retrofitted to be part of Cities XL 2011. Actual megastructures will be spread through multiple paid content packs." For current subscribers they say Profile pages and city journals will also be closed on March 8, and they will not offer on automated option to convert online cities to solo mode, but there's an unsupported "manual and risky process to import Planet Offer cities into your Solo mode," which will be revealed in the coming weeks, and: "As a Planet Offer subscriber, once Cities XL 2011 will be released you will be automatically granted with all the content present in the European Pack which will include new maps, Megastructures and the Old England building pack."

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10. Re: Cities XL Online Closing - Cities XL 2011 Revealed Jan 28, 2010, 18:48 Zadig
 
The "City Life" game was fun for awhile but taking the MMO route was clearly not a great idea.  
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9. Re: Cities XL Online Closing - Cities XL 2011 Revealed Jan 28, 2010, 07:59 theyarecomingforyou
 
I was really interested in the game until all the MMO bullshit they tried to pull. If they'd have focused more on the singleplayer it could have been much more successful.  
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8. Its a rebrand, not a new game. Jan 28, 2010, 07:00 eRe4s3r
 
From that description Cities XL 2011 sounds like the previous game, just with less online features and less gimped, but still content starved and gameplay ruined solo mode. But pray tell, why would anyone pay full price for that again? They are going to re-use 99% of the game and ask full price for doing what Cities XL Should have been. Yeah, one needn't be Einstein to predict the utter failure for Cities XL 2011. After playing Cities XL I won't even give them a 2nd chance, it was an utter, utter rip-off.

This is absolutely, ultra lame. But typically of Monte Cristo
 
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7. Re: Cities XL Online Closing - Cities XL 2011 Revealed Jan 27, 2010, 18:50 Prez
 
We should call this the Hellgate Effect.  
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6. Re: Cities XL Online Closing - Cities XL 2011 Revealed Jan 27, 2010, 18:44 Yosemite Sam
 
Heh so they found out nobody was interested in an online subscription simcity game soo they have in thier infinate wisdom decided to go for an online subscription simcity game for the next installment? I'm confused, but apparently not as confused as Monte Cristo... really stupid of them, Maxis seems to have abandoned simcity and there is a void that no one is filling, its not rocket science, make a quality single player city building game and it will sell, forget trying to cash in on some mega profit pay for service.

 
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5. Re: Cities XL Online Closing - Cities XL 2011 Revealed Jan 27, 2010, 18:42 Diabolus in Musica
 
PHJF wrote on Jan 27, 2010, 16:58:
Wait, you mean making Sim City a subscription-based MMO failed? Who'da thunk!

You mean people aren't lining up to pay a monthly fee for a game that does what Sim City 2000 did better for no fee 14 years ago? Amazing.
 
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4. Re: Cities XL Online Closing - Cities XL 2011 Revealed Jan 27, 2010, 16:58 PHJF
 
Wait, you mean making Sim City a subscription-based MMO failed? Who'da thunk!  
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3. Re: Cities XL Online Closing - Cities XL 2011 Revealed Jan 27, 2010, 16:52 Wolfen
 
Yeah, the online aspect is what totally turned me off. Not to mention what I felt was a form of punishment for NOT paying for the online service. It looked pretty. No idea how the gameplay panned out in the end with this, but im sure they will have better luck with a SP focused version.  
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2. Re: Cities XL Online Closing - Cities XL 2011 Revealed Jan 27, 2010, 16:29 Talisorn
 
Why they don't offer a FTP for the Planet Offer with micro-transactions for selling new bits, I don't know. That might actually be a decent business model for them.

This comment was edited on Jan 27, 2010, 16:30.
 
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1. Re: Cities XL Online Closing - Cities XL 2011 Revealed Jan 27, 2010, 16:00 Prez
 
This is how it should have been in the first place. Making multiplayer the primary focus from the outset was just stupid.

If they end up making it a worthwhile single player game, I'll probably buy it.
 
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