8 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
 |
| 8. |
Re: Valve Seeking Mac & Linux Engineers |
Jan 26, 2010, 19:27 |
FLY |
|
|
Uhh yeah.
This just in, where the heck is Half Life 3? |
|
|
|
|
|
|
|
| |
 |
| 7. |
Re: Valve Seeking Mac & Linux Engineers |
Jan 26, 2010, 17:08 |
Kevin Lowe |
|
|
I'd love to see CrossOver or something similar integrated into Steam. It wouldn't be flawless, but it'd be nice to have the option, and developers might even consider unofficially supporting it.
If I could get native Mac versions where available (or even both, possibly for a small additional fee for the porting company), that'd be a real bonus. |
|
|
|
|
|
|
|
| |
 |
| 6. |
Re: Valve Seeking Mac & Linux Engineers |
Jan 26, 2010, 15:07 |
SevereTireDamage |
|
|
Considering that the Crossover people have been able to get most of the games working already through Wine, with the resources that Valve has and the limited number of Mac hardware configurations I'm sure they can do it, even profitably. If Valve starts up the framework, they can release all their future games simultaneously for the three platforms from the same codebase.
Steam would easily be worth porting, not just for Valve's games but for tons of casual and indie games that are up on the service, like Popcap's stuff or Machinarium. Several indie games now are being released for Mac and Linux now too with the PC version. |
|
|
|
|
|
|
|
| |
 |
| 5. |
Re: Valve Seeking Mac & Linux Engineers |
Jan 26, 2010, 13:37 |
jdreyer |
|
|
Are there enough native Linux/Mac games to justify the development of a Steam client? I guess it's a port, so it's not the same requirements as building from scratch.
The same goes for porting HL2 or Team Fortress to Linux/Mac. You have all the art assets and generic code (like AI). You "just" need to port it, although that can be a trick. But are there enough purchasers to justify the dev costs? |
|
 |
 |
|
 |
|
 |
|
| Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. |
|
|
|
|
| |
 |
| 4. |
Re: Valve Seeking Mac & Linux Engineers |
Jan 26, 2010, 12:05 |
kanniballl |
|
|
nin wrote on Jan 26, 2010, 11:15:
who are setting themselves up for potential disappointment in hoping this means to expect Steam for MacOS. My steam catalog of games is the one thing that keeps me from buying a mac for home.
Good luck getting all those to run... The Mac has some of the smaller games already like Peggle and the like, but it lacks that one-stop-shop Steam store that users either love or hate.
I've tried straying from normal PC games save for the rare occasion and focus a little more on Console gaming. But I still have a BootCamp/Windows7 partition on my older Mac for the occasional purchase.
If the Valve engineers are working on some native Valve games (L4Dead, Half-Life 2.x, etc) then that would be cool.
If it's just to get a Steam platform running so people can buy Peggle/PlantsVsZombies/etc then that's alright too, just not as good. |
|
|
 |
|
 |
|
 |
|
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you." -Fry, Futurama |
|
|
|
|
| |
 |
| 3. |
Re: Valve Seeking Mac & Linux Engineers |
Jan 26, 2010, 11:39 |
BobBob |
|
|
I love Valve.
This comment was edited on Jan 26, 2010, 11:39. |
|
|
|
|
|
|
|
| |
 |
| 2. |
they have color screens now too |
Jan 26, 2010, 11:21 |
space captain |
|
|
| its called OSX these days, blue |
|
|
|
|
|
|
|
| |
 |
| 1. |
Re: Valve Seeking Mac & Linux Engineers |
Jan 26, 2010, 11:15 |
nin |
|
|
who are setting themselves up for potential disappointment in hoping this means to expect Steam for MacOS. My steam catalog of games is the one thing that keeps me from buying a mac for home.
Good luck getting all those to run... |
|
|
 |
|
 |
|
 |
|
RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
|
|
|
|
| |
8 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
|
|