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Chris Taylor on RTS Mechanics

The Supreme Commander 2 Interview on Eurogamer chats with Chris Taylor, supreme commander at Gas Powered Games, who discusses their upcoming real-time strategy sequel. As they note separately, he expresses concerns about the relentless pursuit of innovation in the RTS genre: "There's been some desperate moves in the industry to find a new place for RTS," he tells them. "All these kinds of variations, but it's like saying let's add a fifth wheel to a car, or let's take a wheel off. But maybe we can actually make the car more comfortable, maybe we can make the drive less noisy or more fuel-efficient."

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4. Re: Chris Taylor on RTS Mechanics Jan 12, 2010, 23:36 Wallshadows
 
SupCom was good but there was something about it which kept it from being great. I'm not exactly sure what it was, maybe it was the units or simply the maps.

I didn't play through the campaign though. When it come to RTS games such as this which have skirmish modes, I generally favor those.
 
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>> 4. Jan 12, 23:36 Re: Chris Taylor on RTS Mechanics Wallshadows
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