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Left 4 Dead 2 Patched

A new update for Left 4 Dead 2 is now automatically available through Steam. There are changes to game play, matchmaking, and more, as well as the SDK. The change list follows:

Gameplay

  • Fixed where last round of upgraded ammo didn't have upgrade effect
  • Jockeyed survivor now glows for infected team in all cases
  • Fixed exploit that allowed Jockey players to get instant recharge of their ability
  • Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
  • Charger now applies a small amount of damage when charging through physic props

Match Making

  • Changed how requests are made to master server for group servers
  • Fixed sorting on group servers UI
  • Reduced update work on group servers UI

Miscellaneous

  • Made the water shader support splitscreen on the PC
  • Miscellaneous fixes in the subtitles
  • Updated system tray icon
  • Fixed Survival timer issue caused when voting for round restart

SDK/L4D2-LD/Hammer changes

  • When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
    Changed base.fgd default skybox to one that exists in L4D2
  • Added env_instructor_hint to fgd, as well as content/game icon images
  • Deadline URL fix
  • Added missing vmt for env_instructor_hint
  • L4D Addon Support - restored missing delivery van modified VMT
  • L4D Addon Support - restored missing shelves metal 3
  • L4D Addon Support - restored floodlight generator switch
  • L4D Addon Support - restored missing airliner content
  • Updated vbsp to correctly handle instances within instances
  • Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer

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5. Re: Left 4 Dead 2 Patched Jan 13, 2010, 08:49 xXBatmanXx
 
My crashing (and others) were magically fixed on one of the last updates - even though they calimed it was an individual pc proble - not a software problem! ugh.  
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4. Re: Left 4 Dead 2 Patched Jan 13, 2010, 06:49 Kevlar
 
For the split screeners the water shader issue was making 3 of the 5 campaigns completely unplayable, so it was nice of them to address that (since it was reported in the first week after release).

Been a while since I played this, but there definitely was a patch that improved assist prioritization with the SurvivorBots. Try sb_escort 1 on your server (using SourceMod will prevent it from being counted as a cheat) as it improves a lot of SB functions in one cvar. I don't know why they don't use it as the default, in fact, but it's in there.
 
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3. Re: Left 4 Dead 2 Patched Jan 13, 2010, 03:58 Shadowcat
 
Nor any word of improvements to the friendly A.I., which is incapable of actually helping you in many situations!

Now admittedly, the people fixing the subtitles and changing the icons are not going to be the people fixing the A.I., so I don't mind seeing other fixes going on, but it would be nice if they actually gave the game-breaking issues some kind of priority.
 
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2. Re: Left 4 Dead 2 Patched Jan 13, 2010, 03:13 theyarecomingforyou
 
Great... loads of miscellaneous bullshit and no word on a fix for the chronic issues plaguing multi-GPU users. Getting 20fps at a level start is unacceptable, especially when all it takes to get back to 200-300fps is to alt-tab out of the game. Come on Valve - sort your act out!  
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1. Re: Left 4 Dead 2 Patched Jan 12, 2010, 23:46 nachos
 
Still no lobby vote-kick.  
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