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FPS Projector Controller

Projector display manufacturer Microvision announces an upcoming weapon-styled projection game controller based on their PicoP display engine, saying it will offer "realistic virtual combat experience with life-sized video images, projected on walls, ceilings and floors." There's a video showing this off on the YouTube (thanks Mike Martinez via Engadget), suggesting this is less unwieldy than Epson “Extreme Gaming”. The controller is being shown off first-hand this weekend at the Intel Extreme Masters PC gaming tournament in Edmonton, Alberta, Canada. Word is:

Game players at the tourney who give the prototype a spin will experience "an immersive, 360-degree feel," promises Ian Brown, Microvision's Vice President of Sales and Marketing. "The company's laser projection engine can show a distortion-free image on nearly any flat or curved surface. Consequently, the game goes along with the gamer and reflects the character's position in three-dimensional space."

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10. Re: FPS Projector Controller Dec 13, 2009, 15:20 CommunistHamster
 
Well, it's obvious that the implementation uses different technology and setup, but I was saying that you don't need a 360 degree white space for this thing. Just an overly sensitive interface.  
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9. Re: FPS Projector Controller Dec 13, 2009, 06:53 eRe4s3r
 
TrackIR works by tracking your head movement indeed.. but this isn't like that (imagine track-IR with a projector on the headpiece and a picture that follows your view (that'd actually be pretty cool in a white wall setup made for it ,p))

also.. as long as the fov of the projected surface is smaller than the game fov this is requiring a special room (or a very fancy white-wall setup) for you to be even able to see where you aim or at what
 
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8. Re: FPS Projector Controller Dec 12, 2009, 13:13 CommunistHamster
 
You don't need a spherical room, you can just set the controller to move 4 degrees in the game for 1 degree in the real room. Ever seen TrackIR?  
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7. Re: FPS Projector Controller Dec 11, 2009, 16:05 eRe4s3r
 
To use this you need a room thats at least 75% spheric and a diameter where you can project the full FOV of the game (usually 80°). So Diameter depends on the projection angle of the laser projector

But this sure is epic fail - It doesn't offer an immersive feel, immersion means full 180 peripheral vision , not a vision thats 20° and follows your aim. The amount of people who have a spheric room with a proper diameter for this to work is nil. Everyone else gets exactly what you have seen in the youtube presentation - a flat distorted projection
 
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6. Re: FPS Projector Controller Dec 11, 2009, 14:41 Ruffiana
 
Why in the everloving hell is the character's hand and gun still shown on the screen if the controller itself is a gun?
It's obviously just a proof of concept for the system, not a game.

Looks to me to be a combination of a laser mouse and LCD projector. Pretty ingeniously simple.

This comment was edited on Dec 11, 2009, 14:43.
 
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5. Re: FPS Projector Controller Dec 11, 2009, 14:38 Ruffiana
 
Combine that, with an enclosed spherical treadmill to track movement and serve as a backdrop for projecting onto, and you've got something pretty interesting.

Seems a lot more practical than this thing:
http://www.getusb.info/the-virtual-sphere-is-ultimate-gaming-peripheral/
 
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4. Re: FPS Projector Controller Dec 11, 2009, 14:36 Kevlar
 
Why in the everloving hell is the character's hand and gun still shown on the screen if the controller itself is a gun?  
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3. Re: FPS Projector Controller Dec 11, 2009, 13:58 loomy
 
stupidest thing of the year

with that much projection space to use you can just PROJECT A HIGHER RESOLUTION IMAGE ONTO THE ENTIRE SURFACE
 
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2. Re: FPS Projector Controller Dec 11, 2009, 13:10 BubbleMage
 
Microvision: http://www.handheldmuseum.com/MB/uVUS.htm
 
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1. Re: FPS Projector Controller Dec 11, 2009, 12:44 Than
 
This will go perfectly in my white-walled cylindrical room with no windows... or doors.  
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