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Left 4 Dead 2 Patched

Steam News has word on a new Left 4 Dead 2 patch from yesterday we didn't mention at the time. The new version updates the hit boxes for a number of infected and addresses a number of bugs. Word is: "These and all previous fixes will be coming to the 360 later this month." The list of major changes follow.

  • Changed rules for ghost placement in Scavenge Mode
  • Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
  • Spitter spit that damages players on a moving elevator will now fizzle quickly
  • Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
  • Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
  • Fixed a crash in physics
  • Updated the Charger's hit boxes
  • Updated the Jockey's hit boxes
  • Updated the Spitter's hit boxes
  • Fixed player health on being revived after a Charger slam over a high ledge
  • Fixed versus scores not resetting after a vote to change campaigns
  • Fixed being able to use defibrillator on dead players who were far above or below you
  • Fixed pink glow on dead survivors
  • Fixed being able to hold crouch while incapped to get better weapon accuracy
  • Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
  • Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
  • Fixed the helping hand from getting stuck when extended

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5. Re: Left 4 Dead 2 Patched Dec 10, 2009, 18:11 necrosis
 
I also noticed that survivors health carries over levels in Versus mode, which I think is a great idea. So if you finish a Versus map with little health, you start the next level with little health too (there are medkits in the saferooms so you can always heal up).
My guess is this was done because Valve drastically changed how scoring works in VS mode.
 
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4. Re: Left 4 Dead 2 Patched Dec 10, 2009, 15:42 Merkaba48
 
I also noticed that survivors health carries over levels in Versus mode, which I think is a great idea. So if you finish a Versus map with little health, you start the next level with little health too (there are medkits in the saferooms so you can always heal up).  
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3. Re: Left 4 Dead 2 Patched Dec 10, 2009, 14:41 Krovven
 
...to the end of the tongue, as in up to the Smokers chest where he begins to melee on his pull.

Hunters/Chargers would get a dramatic spotlight when into the 2nd part of their attack...now Smokers do too.

 
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2. Re: Left 4 Dead 2 Patched Dec 10, 2009, 14:19 bcanceldirt
 
I never noticed any 'cinematic finishes'. What exactly constitutes 'dragging someone to the end'?  
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1. Re: Left 4 Dead 2 Patched Dec 10, 2009, 13:14 mch
 
Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker

Sounds like one of the smaller changes, but I'm glad to hear it.
 
PSN: CaseDesignate
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