155 Replies. 8 pages. Viewing page 4.
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| 95. |
Re: EA on |
Dec 10, 2009, 16:34 |
Kosumo |
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They're already violating the social contract by refusing to allow me to return a product that doesn't work as advertised.
Yet I never hear of people around here wishing that that would be changed (doing anything to change it)
I have the right to return products (software included) in my country, do you live in some third world back block country?
That is the point of them putting DRM in software, if it has DRM how can they not take it back?
Your taking a "two wrongs make a right" approch, that helps no one. (pre-school 101, I know, I just failed it and had to repeat ) |
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| 94. |
Re: Pirates |
Dec 10, 2009, 16:25 |
Wowbagger_TIP |
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All of the "well I paid for it later/bargain bin/whatever" gladhanding is just nonsense. Yeah people do it but if they were doing it in anywhere near the numbers suggested by forum bullshit then we wouldn't be in this situation in the first place. How do you even know that? Nobody knows what the overlap rate is between piracy and purchases. Nobody really even has a clue what it might be. I know that I've bought many many games that I've pirated. I've even pirated versions of games that I've already bought, like Oblivion GOTY. I had already bought the game + DLC + expansion, but I pirated the GOTY edition so I would have an easier time reinstalling it. |
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| 93. |
Re: EA on |
Dec 10, 2009, 16:07 |
Wowbagger_TIP |
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Going back to the social contract, what we have in place is very simple: someone makes and prices a product. Consumer decides to pay price and obtain the product. If not, the only ethical choices are to negotiate the price or abstain. That is the only equitable solution for both parties. But you seem to think the other party doesn't matter and you get to invent your own rules. Again, you can do that, but it's unethical. They're already violating the social contract by refusing to allow me to return a product that doesn't work as advertised. So I don't really see a problem with violating the contract myself to ensure that the product is actually what they claim it is.
This also doesn't seem particularly fair to those who fork over the $60 upfront cost versus those who download it for free. Those who pay are supporting (financially) those who don't. As someone pointed out earlier in the thread, "Business isn't fair, it never has been and never will be."
If you were ethical, you'd simply wait then buy and enjoy the game after it has hit a price you can live with. The fact that you want to enjoy the game but pick your own arbitrary price is a just a rationalization for unethical behavior on your part. I'm going to pay a price I can live with, regardless of how long I have to wait. If there's no pirated version available, I just wait however many weeks or months it takes for one to show up. Some games have taken a while. What I'm not going to do is pay a price without knowing what I'm going to get for that price. Since there's no recourse for me once I have paid for the game, I have a choice between trying it out first or buying it and hoping for the best. I'm going to take the route that is more fair to me.
For what it's worth I'd agree that often corporations are "greedy" in the sense that they focus on short term profits at the expense of a stronger long term view (which tends to benefit both companies and customers, in the long term). Put yourself in the shoes of a CEO. He can make sound decisions for the long-term benefit of the company that happen make quarterly profits suffer for a while, but ultimately lead to a much more profitable company. That would probably result in him getting the boot pretty quickly as shareholders freak out at stagnant or dropping stock prices. End result, CEO takes his golden parachute and bails out.
Or, the CEO can make insane decisions that inflate stock prices quarter after quarter for as long as he can maintain the charade, reap huge bonuses year after year until it all comes tumbling down, at which point he takes his golden parachute and bails out and faces no real consequences for his decisions.
Which one is more profitable for the CEO?
That's why our economic system is so fucked.
This comment was edited on Dec 10, 2009, 16:12. |
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| 92. |
Re: Pirates |
Dec 10, 2009, 13:45 |
Prez |
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Receiving a product for free is greed in it's purest form. While I don't think of myself as a greedy person I do recognize that when I download a game because I don't feel like waiting for it to come out in 2 months with DRM tacked on, that's for my own benefit. Should the industry change? Maybe. Well, if we take Jerykk at his word, he doesn't receive the product for free indefinitely. This is inherently less greedy than someone who takes what they want and never pays. In light of that, I hesitate to start throwing accusations of greed around. I do agree that looking for a sympathetic ear for your rationalizations seems pointless and more than a little self-serving given the inherent selfish nature of the act of piracy.
I myself will often buy the game and play the warez version without the DRM using the simple logic that the game I legally paid for should work at least as well and easily for me as it does for the person who steals it, but I am largely indifferent to whether someone else finds that acceptable or not.
This comment was edited on Dec 10, 2009, 13:47. |
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| 91. |
Re: Pirates "A Marketplace" |
Dec 10, 2009, 13:15 |
Verno |
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1) Without being Jerykk's conscience or somehow tapped into his subconscious, I can't definitively say that personal greed is not Jeryyk's motivating factor, true. Conversely, I also can't say I know for a fact that it is. I know myself fairly well, however, and I can say that while Jeryyk and I are certainly no strangers to disagreement on a variety of things, I agree with him (mostly) on the point that pirates have a secondary benefit to the industry. I know greed is not what drives me. Receiving a product for free is greed in it's purest form. While I don't think of myself as a greedy person I do recognize that when I download a game because I don't feel like waiting for it to come out in 2 months with DRM tacked on, that's for my own benefit. Should the industry change? Maybe.
All of the "well I paid for it later/bargain bin/whatever" gladhanding is just nonsense. Yeah people do it but if they were doing it in anywhere near the numbers suggested by forum bullshit then we wouldn't be in this situation in the first place.
If people want to pirate stuff then hey no problem, I understand and even sympathize with doing so. Let's not pretend it's some noble or responsible act though. The industry isn't convinced by piracy arguments, period. Admitting you are a software pirate pretty much shuts down the conversation and your ability to influence and change the situation positively along with it.
People around here are constantly grumbling about DLC but you can't blame the industry for coming up with a solution that keeps people buying software and targets pirate users somewhat effectively at the same time. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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| 90. |
Re: Pirates |
Dec 10, 2009, 12:59 |
Prez |
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Having a difference of opinion on something of this scale is not something you can sidestep with "well we're all unique snowflakes", especially when that opinion is grounded in nothing but personal greed and a need to justify your own actions. 2 points:
1) Without being Jerykk's conscience or somehow tapped into his subconscious, I can't definitively say that personal greed is not Jeryyk's motivating factor, true. Conversely, I also can't say I know for a fact that it is. I know myself fairly well, however, and I can say that while Jeryyk and I are certainly no strangers to disagreement on a variety of things, I agree with him (mostly) on the point that pirates have a secondary benefit to the industry. I know greed is not what drives me.
2) I take offense to you paraphrasing what I said in a manner that makes it sound so ... gay.
This comment was edited on Dec 10, 2009, 13:00. |
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| 89. |
Re: Pirates "A Marketplace" |
Dec 10, 2009, 12:15 |
Verno |
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Again, the difference being that I do not justify my actions nor attempt to make them seem like some sort of worthwhile endeavor that benefits the industry. Read his analogies below and tell me how healthy you think that argument is with a straight face.
Having a difference of opinion on something of this scale is not something you can sidestep with "well we're all unique snowflakes", especially when that opinion is grounded in nothing but personal greed and a need to justify your own actions. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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| 88. |
Re: Pirates |
Dec 10, 2009, 11:35 |
Prez |
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I always hesitate to wade into threads like these that already have dozens of posts and a myriad of different points raised, but this on thus far has been pretty good.
None of that is a response to the points I brought up that defeat your entire argument. Falling back on "well its my opinion!" is a crutch not worthy of those with intelligence. Everyone has an opinion, informed opinions are a different matter. This comes down to far more than whose opinion is more well-formed or right. This is a case of irreconcilable, fundamental philosophical differences. For some of us, pirating is an option based on the situation that does not conflict with our own moral code or value system, while for others it is unacceptable under any circumstance. I personally fall into the former category, and if memory serves, Verno, you do as well. You might have different guidelines for when you would do it and when you would not from Jerykk's, whose own rules admittedly seem to be very loose, but that is based on personal factors, issues and preferences. In that regard, they are almost beyond reproach, at least from a moralistic standpoint. In my opinion, of course. |
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| 87. |
Re: Pirates |
Dec 10, 2009, 11:22 |
shponglefan |
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That thought assumes that the inability to sell games you purchased would hinder you from more buying more games, which I am not willing to stipulate. Why not? People who trade in games usually do so to fund new games.
I am sure it would effect new game sales to some degree, but enough to compare to the money lost in Gamestop through their massive used sales initiative? I doubt it. This is where the actual #'s are needed, which nobody has calculated.
However, this is completely besides the original point which was that piracy and used games are exactly the same. They aren't. They aren't anywhere close to the same.
These people do not care, just like pirates do not care. It is the same mentality. As you have no way of knowing this, your speculations of the motivations of used games buyers versus pirates is irrelevant. |
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| 86. |
Re: Pirates |
Dec 10, 2009, 11:14 |
shponglefan |
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1) Buying a used copy of game provides developers and publishers with exactly $0. Follow the cash flows: Person A buys new game. Person A sells game to Person B. Person A uses cash from sale to finance purchasing another new game. Therefore Person B has indirectly financed a new game.
While some new game sales are likely cannilibized via used sales, so far nobody has quantified if the difference outweights upstream cash flows from used markets.
Points #2 and 3 were irrelevant to my point.
I didn't ignore it, I just don't understand it. Please explain to me how pirating a game and then buying it for $30 is different from not pirating it and buying it for $30. The end result is exactly the same. Again, the difference is timing. If you buy a game and utilize certain resources provided by developers in support of that game (multiplayer servers, online forums, patches, whatever), then you are helping finance those costs. If you download the game then pay for it well after the fact, you're not helping finance those costs until much later. So you're piggybacking on the finances of those who buy the games while you are enjoying it for free.
You need to realize that arguing ethics isn't going to sway me at all. You need to argue logic. As we have already established you are unethical, this doesn't surprise me at all.
Given publishers' public denouncement of used sales and their concerted efforts to quell them, I'd say that no, the upstream cash flows from the used market don't overcome cannibalization of new game sales. Given that there are no actual published numbers on this, I think it's premature to conclude anything. If they have numbers, they aren't being forthcoming.
I think they would much rather be making money on $50 games, rather than having consumers wait until they are on sale for $5. Of course. But they aren't going to get $50 from everyone. There's a sliding demand curve. But people who don't want the game @ $50 shouldn't be downloading it for free.
If you can get away with it, the law really doesn't apply to you. Again, laws are nothing without enforcement. You really don't understand my point.
In your case, the developers lost a potential sale because you were unwilling to take a risk and instead presumed to know the exact worth of a game you've never played. In my case, I tried a game I wasn't sure about, liked it and then rewarded the developers appropriately. That's a very sketchy rationalization. Especially since as I already pointed out, the developers are likely incurring costs due to your freeloading, versus no costs due to my not buying of their game.
Out of curiosity, how many games do you pay for versus games you download? How much, on average, do you pay per game?
I don't think you want to permit yourself to accept the logical conclusion that a pirate paying $30 for game is exactly the same as a non-pirate paying $30 for a game. It's not, as I've already demostrated. The difference is a) timing, b) non-violation of the social contract, and c) non-violation of the law.
Nope. Ethics are completely subjective and laws are completely arbitrary. The act of piracy itself has no inherent moral value to me. What matters to me are the end results. If piracy helps me make better purchases and in turn reward better developers, that's all I care about. So in short, all you give a shit about is yourself and what you can get away with.
The scary thing about your view is that this sort of thing is toxic in the real world. It leads to the Bernie Madoffs, Jeff Skillings, and Garth Drabinskys of the world. And we see where it got them.
At the end of the day you can rationalize all you want, but you'll never be right.
In the end, your argument is basically this: You don't like the idea that people can use a product before paying for it. That's it. It doesn't matter how much you pay or whether developers see a penny of it. All that matters is whether or not you play a game before buying it. Waiting for a game to go on sale for $5 is perfectly ethical, even if the enjoyment you derive from that game is worth $50. It's perfectly okay, though, because it's legal and if it's legal, it must be right. It's the ethical choice per the social contract and the only legal choice per the law.
You seem to be taking an "ends justifies the means" approach, where in this case the ends is all about yourself. In society there are more parties than just you.
This comment was edited on Dec 10, 2009, 11:14. |
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| 85. |
Re: Pirates "A Marketplace" |
Dec 10, 2009, 08:55 |
Verno |
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He is correct in the fact that a used sale and a pirated game are the same thing. If your focus is on supporting the PC as a gaming platform, as is mine, then you avoid both. No he's still wrong as usual considering you can just as easily pirate DLC whereas a used game sale is more likely to turnaround future revenue, hence the entire point of this thread. Also his guns and knives analogy is almost as lunatic as the one where he compared Nazi europe to the console industry.
Probably the same reason you try to refute my logic. We both have strong opinions and if people say something we disagree with, we explain why. None of that is a response to the points I brought up that defeat your entire argument. Falling back on "well its my opinion!" is a crutch not worthy of those with intelligence. Everyone has an opinion, informed opinions are a different matter. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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| 84. |
Re: EA on |
Dec 10, 2009, 06:13 |
everyone |
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Fixed, variable and overhead costs have nothing to do with absolute numbers. It's about the nature of the costs.
Overhead costs are portions of costs associated with the company as a whole which are assigned to a particular product (i.e. administration and general business costs).
Fixed costs are costs assigned to a particular product regardless of units produced (i.e. programmer salaries).
Variable costs are costs assigned incurred on a per unit basis (i.e. packaging & distribution).
Video games are mostly fixed costs and overhead costs, with a small variable component. I was speaking of large fixed and overhead costs skewing revenue figures. A good example would be aerospace companies such as Boeing, which have extremely high fixed and overhead costs. The aerospace industries revenue numbers would be difficult to extrapolate into what the actual demand for airplanes is.
I don't feel such a problem exists in the video game industry. |
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| 83. |
Re: Pirates |
Dec 10, 2009, 04:19 |
StingingVelvet |
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He's not correct. A used game sale provides a stream of cash to either retailers or individuals, which in turn helps feed the primary market. Piracy doesn't have any cash flow. That thought assumes that the inability to sell games you purchased would hinder you from more buying more games, which I am not willing to stipulate. I am sure it would effect new game sales to some degree, but enough to compare to the money lost in Gamestop through their massive used sales initiative? I doubt it.
I was more speaking of motivations and the thought process behind game procurement anyway though. The person who surfs ebay looking for a used copy of a recently released game to save $10 probably doesn't give a shit about developers or the health of the industry, they just want the hot new game for as cheap as they can get it. These people do not care, just like pirates do not care. It is the same mentality. |
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| 82. |
Re: Pirates |
Dec 10, 2009, 03:52 |
Jerykk |
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He's not correct. A used game sale provides a stream of cash to either retailers or individuals, which in turn helps feed the primary market. Piracy doesn't have any cash flow. Few problems with that statement:
1) Buying a used copy of game provides developers and publishers with exactly $0. You get to enjoy the game but developers and publishers don't see a penny from you. You can argue that they saw money from the original buyer and this would be true. Unfortunately, it's completely irrelevant. If a buy a game, make 500 copies and sell them on some street corner, how does that help developers? It doesn't. It helps me. They got $50 from me and $0 from the 500 copies I sold.
2) You should visit China. Or Thailand. Or Vietnam. Or Russia. Piracy is the primary cashflow in those places.
3) Piracy and purchases are not mutually exclusive. You can pirate a game and then buy it, just like you can buy a game and then pirate it. Neither precludes the other.
Jerykk, I noticed you completely ignored the very first part of my post regarding variable support costs and games in the marketplace. That right there is a key difference between waiting and buying a game, versus obtaining a pirated copy, then buying it later. I didn't ignore it, I just don't understand it. Please explain to me how pirating a game and then buying it for $30 is different from not pirating it and buying it for $30. The end result is exactly the same.
Unless you want to break the law and be unethical. You need to realize that arguing ethics isn't going to sway me at all. You need to argue logic.
Actually, it depends on whether upstream cash flows from the used market overcomes cannibilization of new game sales. Given publishers' public denouncement of used sales and their concerted efforts to quell them, I'd say that no, the upstream cash flows from the used market don't overcome cannibalization of new game sales.
Not necessarily. I imagine they are making money on $5 games on Steam (distribution costs being minimal), otherwise there would be little point in having all those sales. I think they would much rather be making money on $50 games, rather than having consumers wait until they are on sale for $5.
IOW, you don't get to go out and simply disregard any law you don't like. Um, yes I do. Did you not read my speed limit example? People break laws all the time. The most effective laws are the ones that most enforced and have the most severe repercussions. It is fear of punishment that compels people to obey laws and if there is no fear, there is no reason to obey.
Or if you don't believe me, go commit a burglary, then try to argue the law doesn't apply to you. If you can get away with it, the law really doesn't apply to you. Again, laws are nothing without enforcement.
I am abstaining until the price drops. If the price doesn't drop, I don't buy the game. I see. Let's look at one of the potential repercussions of that mentality: You read some reviews of a game you're interested in and they aren't too favorable. Disappointed, you decide that the game is only worth $10. Unfortunately, the price never drops that low and as a result, you don't buy it.
Now let's look at the repercussions of my mentality: I download a game I'm interested in and enjoy it a lot more than the reviewers did (Saboteur and Wolfenstein are good examples). I go out and buy the games as a result.
In your case, the developers lost a potential sale because you were unwilling to take a risk and instead presumed to know the exact worth of a game you've never played. In my case, I tried a game I wasn't sure about, liked it and then rewarded the developers appropriately.
The difference is again, I am making an ethical trade off as per the social contract (i.e. not playing the game) and you are not. Again, there's no point in arguing ethics here. Stick to logic. Logic says that a pirate buying a game for $30 has the same end result as a non-pirate buying a game for $30: The developer gets the same amount of money.
I don't think you want to permit yourself to do that. I don't think you want to permit yourself to accept the logical conclusion that a pirate paying $30 for game is exactly the same as a non-pirate paying $30 for a game.
By illegally downloading it. Yes. Again, I don't equate legality with morality.
I would say that over 95% of the time I am satisfied with my purchase. I'd say I'm 100% satisfied with my purchases.
And you just have to be unethical and violate the law in the process. And you still don't see a problem here? Nope. Ethics are completely subjective and laws are completely arbitrary. The act of piracy itself has no inherent moral value to me. What matters to me are the end results. If piracy helps me make better purchases and in turn reward better developers, that's all I care about.
In the end, your argument is basically this: You don't like the idea that people can use a product before paying for it. That's it. It doesn't matter how much you pay or whether developers see a penny of it. All that matters is whether or not you play a game before buying it. Waiting for a game to go on sale for $5 is perfectly ethical, even if the enjoyment you derive from that game is worth $50. It's perfectly okay, though, because it's legal and if it's legal, it must be right.
The only reason Jeykk is wrong is because the same piracy that allows him access to what he calls demos is used by the majority as a way to avoid payment altogether. There's nothing wrong with my logic. Just because piracy can be used to deprive developers of money doesn't mean it has to. Nobody knows the buying habits of most pirates. There are no actual statistics so to make an assumption would serve little purpose other than falsely bolstering your own moral standpoint.
If we use the same logic that many of you apply to piracy, guns and knives should all be banned. After all, they are the most commonly used weapons in crimes. Thankfully, guns and knives won't be banned because they have practical benefits, just like piracy. Sure, piracy lets people play games without paying for them. Guns and knives let people rob and murder to their heart's delight. Luckily, you always have a choice. You can buy games after you pirate them. If you have a gun, you don't have to go around robbing liquor stores. If you have a knife, you don't have to go around stabbing people. Guns and knives can protect you from being robbed, injured, raped or killed (and knives can help make dinner), just like piracy can protect you from making shitty purchases.
This comment was edited on Dec 10, 2009, 04:30. |
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| 81. |
Re: Game Reviews |
Dec 10, 2009, 03:03 |
BobBob |
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| The temptation to play the game without paying is the problem with piracy. Publishers can avoid a lot of piracy by providing quality demos that make you want to purchase the game to play more -- ending a demo with a cliffhanger, etc. |
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| 80. |
Re: Pirates |
Dec 10, 2009, 02:35 |
shponglefan |
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He is correct in the fact that a used sale and a pirated game are the same thing. If your focus is on supporting the PC as a gaming platform, as is mine, then you avoid both. He's not correct. A used game sale provides a stream of cash to either retailers or individuals, which in turn helps feed the primary market. Piracy doesn't have any cash flow. |
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| 79. |
Re: Pirates "A Marketplace" |
Dec 10, 2009, 02:00 |
StingingVelvet |
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The only reason Jeykk is wrong is because the same piracy that allows him access to what he calls demos is used by the majority as a way to avoid payment altogether. By his supporting these methods of obtaining software he hurts the entire platform by image and association, if nothing else.
He is correct in the fact that a used sale and a pirated game are the same thing. If your focus is on supporting the PC as a gaming platform, as is mine, then you avoid both. |
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| 78. |
Re: EA on |
Dec 10, 2009, 00:58 |
shponglefan |
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Jerykk, I noticed you completely ignored the very first part of my post regarding variable support costs and games in the marketplace. That right there is a key difference between waiting and buying a game, versus obtaining a pirated copy, then buying it later.
But what about everybody in-between? You wait. You buy the game when it hits a price you want to pay. You don't download now, then pay later. Unless you want to break the law and be unethical.
If you buy used games, there is no profit. Actually, it depends on whether upstream cash flows from the used market overcomes cannibilization of new game sales. But that's a discussion for another time.
If you only buy games once they're really cheap, there's usually no profit. Not necessarily. I imagine they are making money on $5 games on Steam (distribution costs being minimal), otherwise there would be little point in having all those sales.
They are inherently arbitrary. You're confused here. My point is not about the fact that people create laws; my point is that the application of laws in principle is that they apply to everyone. IOW, you don't get to go out and simply disregard any law you don't like. Even if enforcement is uneven (since not all lawbreakers are caught), the laws still technically apply to all.
Or if you don't believe me, go commit a burglary, then try to argue the law doesn't apply to you.
Wouldn't it be more ethical to buy the game at the original asked price? This gets back to the idea of negotiation. I am abstaining until the price drops. If the price doesn't drop, I don't buy the game.
We decide on how much we value the product and then we pay that much to the creator. The difference is again, I am making an ethical trade off as per the social contract (i.e. not playing the game) and you are not. You want the game whenever you want it (regardless of price), then want to also choose to pick any price you want. That's not the way things work. The only way you can do so is to be unethical and ignore the other party in the contract.
I don't see any difference. That's because recongizing the difference would be recognizing that you've made the unethical choice here. I don't think you want to permit yourself to do that.
I decide by playing the game myself. By illegally downloading it.
Your approach has a high margin of error. Not really. I would say that over 95% of the time I am satisfied with my purchase.
There is no margin of error in my approach. I know exactly how I feel about any game before I buy it. It is the very definition of informed purchase. And you just have to be unethical and violate the law in the process. And you still don't see a problem here?
This comment was edited on Dec 10, 2009, 00:59. |
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| 77. |
Re: EA on |
Dec 9, 2009, 23:42 |
Jerykk |
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People who pirate a game are essentially piggybacking on the finances of those who pay for the game. This also doesn't seem particularly fair to those who fork over the $60 upfront cost versus those who download it for free. But what about everybody in-between? There are pirates who buy games (like me) and there are people who usually buy games only when they are on sale (like you). Neither of us is buying every game at full price. Developers and publishers really don't care about piracy. They care about profits. If you only pirate games and never buy them, there is no profit. If you buy used games, there is no profit. If you only buy games once they're really cheap, there's usually no profit. If you rent games, there's minimal profit. I had always assumed that the key grievance people had against piracy was that pirates could enjoy the work of developers without rewarding them. However, there are many completely legal ways to deprive developers of their profit (like used games).
You claimed that "Laws themselves are arbitrary rules". They are not arbitrary in principle. They are inherently arbitrary. They are invented by people. There is nothing natural about them. Gravity is not an arbitrary law. You can't choose to ignore it or only abide by certain aspects of it. Societal laws (like speed limits) are completely arbitrary. Why am I only allowed to go 65 on the freeway? Why not 66? Maybe even 67? Who decided that 65 was the maximum safe speed to drive at? Predictably, nobody obeys the speed limit. Why? Because it's an arbitrary law that is rarely enforced.
Going back to the social contract, what we have in place is very simple: someone makes and prices a product. Consumer decides to pay price and obtain the product. If not, the only ethical choices are to negotiate the price or abstain. Wouldn't it be more ethical to buy the game at the original asked price? After all, that's how much the creators feel their product is worth. Who are you to question that? Ah, that's right, you're the consumer and consumers decide the value of products. We can both agree on that. So then it comes down to how that value is decided. You decide it by reading reviews, chatting on forums, etc. I decide by playing the actual game. The end result is the same. We decide on how much we value the product and then we pay that much to the creator.
This is the difference between waiting for a price drop versus downloading the game now. I choose to abstain from purchasing a game at price $X. As a consequence, I do not play the game. You, on the other hand, want to have your cake and eat it to. You think the rules don't apply to you, but you want what the developers are creating anyway. If you were ethical, you'd simply wait then buy and enjoy the game after it has hit a price you can live with. The fact that you want to enjoy the game but pick your own arbitrary price is a just a rationalization for unethical behavior on your part. I don't see any difference. You choose to abstain from purchasing a game at price $X. This is an arbitrary price, not the price that the publishers want you to buy it for. I do the same. You decide upon your arbitrary price by reading what others have to say about the game and assuming that you share their opinion. I decide by playing the game myself. Your approach has a high margin of error. There is no guarantee that you will or will not enjoy any given game. A lot of people loved Halo but I thought it was crap. If I had bought it at full price after reading all the perfect reviews, I would have been disappointed and wasted my money. There is no margin of error in my approach. I know exactly how I feel about any game before I buy it. It is the very definition of informed purchase.
Alright, Jerykk. How about you give me a new car today, and I'll pay you next year when the new models come in and the price drops in half. Does that sound fair? For the argument we'll assume you have an inifinite supply of cars. I don't see any problem as long as you pay me. Most people buy used cars anyway, years after their original release. There is no difference between a pirate paying $30 for a game and a non-pirate paying $30 for a game. They are both paying $30 for the game.
You assume every pirate chooses the method for demonstration purposes when the main draw of piracy is free goods and everything else is secondary. That's not my assumption at all. I have made no mention of other pirates, as I can't pretend to know their buying habits. I speak simply in logical terms.
I don't know why you constantly try to legitimize your habit, it's almost like listening to a drug addict rationalize. Probably the same reason you try to refute my logic. We both have strong opinions and if people say something we disagree with, we explain why.
This comment was edited on Dec 9, 2009, 23:53. |
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Re: EA on |
Dec 9, 2009, 22:56 |
shponglefan |
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If they had true large fixed overhead costs, you wouldn't see some games with a 1-3 million dollar budget and others with a 40 million dollar budget. Fixed, variable and overhead costs have nothing to do with absolute numbers. It's about the nature of the costs.
Overhead costs are portions of costs associated with the company as a whole which are assigned to a particular product (i.e. administration and general business costs).
Fixed costs are costs assigned to a particular product regardless of units produced (i.e. programmer salaries).
Variable costs are costs assigned incurred on a per unit basis (i.e. packaging & distribution).
Video games are mostly fixed costs and overhead costs, with a small variable component.
This comment was edited on Dec 9, 2009, 22:57. |
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