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Team Fortress 2 Patched

Steam News announces the release of a new automatic update for Team Fortress 2, Valve's multiplayer shooter. The update has a bunch of fixes and closes of a possible avenue for exploitation. The full patch notes follow.

Engine

  • Added checks to prevent transferring .smx, .gcf, and .sys files between client/server
  • Fixed upload/download exploits with spaces in the file extension or a path separator at the beginning of the requested file (as reported on the HLDS mailing lists)

Team Fortress 2

  • Fixed custom particle systems inside maps causing particles to break in successive maps
  • Fixed a rare vphysics crash
  • Fixed background highlight for KOTH timers not being aligned properly in minmode
  • Fixed the Heavy's fists being hidden while taunting
  • Fixed cloaked Spies having the critboost effect on their weapon
  • Fixed banned clients being able to spamming a server with the "joined" chat text
  • Fixed seeing the wrong class counts if the game swapped teams while the class menu was open
  • Fixed Spies being able to disguise while performing a taunt
  • Fixed having to press the voice menu key twice if the menu timed out and closed itself last time it was open
  • Fixed the "Confirm Delete" dialog in the Items menu not handling the key correctly
  • Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser
  • Fixed exec'ing the .cfg file for a class change before the player has actually changed class

View
7. Re: Team Fortress 2 Patched Dec 8, 2009, 12:46 Elricsi
 
Before I join a server I right click and select "player info" (I think that is what it is called.)

Then it gives you the player names and scores in the game. The fake servers either have 0 or 1 player on it or don't reply to the player info query.

Also, the other day I joined a server loaded with bots (and they didn't show a 0 ping either). It took me awhile to figure that out as there were engineers building, medics healing and weird things like that. But they were a work in progress since they always took the same path and sometimes stopped on points for no reason, and the engies sometimes built at points well behind the battle lines.
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Dec 8, 09:54 Re: Team Fortress 2 Patched Ian
  2. Dec 8, 10:20 Re: Team Fortress 2 Patched Innocent
  3. Dec 8, 11:38  Re: Team Fortress 2 Patched Zyrxil
  6. Dec 8, 12:28  Re: Team Fortress 2 Patched Bronco
  9. Dec 8, 13:20   Re: Team Fortress 2 Patched Zyrxil
  4. Dec 8, 12:07 Re: Team Fortress 2 Patched theyarecomingforyou
  5. Dec 8, 12:16  Re: Team Fortress 2 Patched PHJF
>> 7. Dec 8, 12:46 Re: Team Fortress 2 Patched Elricsi
  11. Dec 8, 15:07  Re: Team Fortress 2 Patched Wowbagger_TIP
  12. Dec 8, 18:20   Re: Team Fortress 2 Patched Jow
  8. Dec 8, 13:11 Re: Team Fortress 2 Patched beigemore
  10. Dec 8, 13:59 Re: Team Fortress 2 Patched mag
  13. Dec 8, 19:09 Re: Team Fortress 2 Patched Zadig


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