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Left 4 Dead 2 PC Demo Open to All

Steam News announces that the Windows demo for Left 4 Dead 2 is open to all Steam users:

Nov 3, 2009 - Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced the availability of the Left 4 Dead 2 demo to all PC gamers via Steam.

The Left 4 Dead 2 demo features gameplay taken from "The Parish" campaign, set in the New Orleans French Quarter. Playable by 1 to 4 players over local or Internet connections, the demo features all the new boss infected zombies and many of the new melee weapons included in the full product.

L4D2 promises to set a new benchmark for co-operative action games and become one of 2009's marquee titles. Set for release on November 17, the title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaws, frying pans, axes, baseball bats, and more.

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48. Re: L4D2 PC Demo Open Nov 22, 2009, 21:22 Ant
 
L4D2 demo was short. Very fun and intense. I still need to buy L4D, but want to wait for sales for bundled package or gift(s). [grin]  
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47. Re: L4D2 PC Demo Open Nov 5, 2009, 19:09 Kosumo
 
I still believe in the horse; come boy, get up, you can do it .. someone help me get rid of all these flies; .. come boy, get up .. fuck it, lets walk. Gossip Dead Rifle  
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46. Re: L4D2 PC Demo Open Nov 5, 2009, 18:30 Dev
 
Linksil:
Thanks!

The PC Warrior:
Valve was the one that knew how much time/resources it would take for them to do it (they've been doing stuff for free DLC in TF2 for a while now) and they still promised it. They should not have if they weren't going to do it.

[whack whack]... dang that dead horse.

This comment was edited on Nov 5, 2009, 19:19.
 
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45. Re: L4D2 PC Demo Open Nov 4, 2009, 23:52 Linksil
 
Dev: Just turn the music slider down to 0. The dynamic music is actully considered a sound effect, so it follows the normal vol control. At least that's the way it worked for me. I know there's a console command for it also, since I had to use that a few games back.  
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44. Re: L4D2 PC Demo Open Nov 4, 2009, 17:40 The PC Warrior
 
lets not start that train rollin again dev.  
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43. Re: L4D2 PC Demo Open Nov 4, 2009, 16:51 Dev
 
Linksil:
How do you turn off normal music and keep dynamic?

spindoctor:
Yes, when they PROMISED that amount of content as DLC before the first game came out. If they didn't want to do it, they should NOT have promised it.
They specifically promised MORE DLC than TF2. FASTER DLC than TF2 (they made that comparison specifically). DLC that had weapons, DLC that had differant survivors, DLC that had new special infected.

This comment was edited on Nov 4, 2009, 16:58.
 
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42. Re: L4D2 PC Demo Open Nov 4, 2009, 15:39 Prez
 
I played on my LAN with 2 friends and everyone had a very smooth experience. Too bad there is STILL no proper server browser, when that should have been a no-brainer for the original.  
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41. Re: L4D2 PC Demo Open Nov 4, 2009, 14:21 Verno
 
Supposedly the director is purposely nerfed in the demo Tumbler though I haven't heard anyone from Valve directly say that. The movement code thing with zombies is actually a fix believe it or not, it wasn't working as intended in the initial game.  
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40. Re: L4D2 PC Demo Open Nov 4, 2009, 13:55 Tumbler
 
Hunh, demo is really meh. I was expecting more than this to be honest, I've played the demo level in Parish one time in MP and one time in SP. The Lag on the MP side was a joke, everything jumping all over. SP was more enjoyable. The map route did change a bit between the 2 run throughs, that little alley between the buildings was open on one pass, and was bricked over in another pass.

The new infected I've seen so far aren't that interesting. The assassin seems a little dumb, he shows up out of nowhere and instantly drops someone and it's up to the rest of the team to kill him...seemed pretty easy and silly, you'd think he'd go after someone else?

Not sure if it was the same creature but another infected grabbed someone and started dragging them away, that was pretty cool. I think being able to see the outline of the friendly and the enemy made that a bit too easy to counter, might have been more effective to make those 2 harder to find so it's be possible to hear your team mate screaming and be rushing around trying to find him or her?

The zombie combat now looks bizarre. Before you'd have the zombies coming rushing out in a line which made them somewhat easy to kill, I think they added some code so the zombies spread out a bit more making it necessary to do more than just hold the mouse down in the one direction. The problem is the zombies do bizarre things now like suddenly turn left then continue coming back to you. Or climb signs right next to you instead of stepping around them. Even when there is only one zombie he'll run at you, juke left, like he sees a cupcake with brain frosting, then suddenly remember that you're there and start running at you again. I see why they did this but I don't think it worked very well.

So far what I've seen feels dated, and the first one felt more polished. Granted it's a small part of the whole game, and I've yet to play the 2nd of the 2 levels in the demo, but it's still not a good first impression at all.

I would have liked for them to be more bold, and instead of zombies coming flooding out of a doorway like they did in the first, have them come rushing around a corner en mass like you'd expect to see in a movie, like a mob rush. And instead of being a rush you were designed to defeat this would force you into another area, maybe you'd fight your way backward then have something get exposed like an explosive tank that lets you seal off that area so the zombies won't overwhelm you...

Wasn't impressed with the melee weapons, pistol seems more useful and choosing between those 2 doesn't make the game more fun. Concur with the people who think the melee weapon should be added to your arsenal so you can hold melee, pistol, and weapon. I don't see myself bothering to pick up the melee weapons... They should have been attachments to your weapons that had a limited life so when you alternate fire your gun you get that benefit. Or just make them replace the alternate fire on your weapon. (who doesn't want a frying pan on the but of your shotgun? I'd use them if I didn't have to switch to them specifically.

This comment was edited on Nov 4, 2009, 14:00.
 
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39. Re: L4D2 PC Demo Open Nov 4, 2009, 13:29 Linksil
 
I got a chance to play through the demo. Yea, the music is just way out of place. They should have made it coming over street speakers or something, because the looping is just bad. The music itself it's bad, it just does not fit the game/mood. Also they still have the OLD dynamic music pop in. (When the horde runs at you, or the tank comes) This sometimes cuts off and other times overlaps the background music, which is very disturbing. I just turned off the normal music and it was a lot better with dynamic only.

As for people saying stuff felt out of place... I think they threw in more weps then normal in the level just so people are try out the melee stuff. I remember the L4D demo had a lot more drops then the normal game. I HATE that you replace your pistol with a melee wep. They need to let you have both...

After this I see myself enjoying the game, but with all the other stuff out, i'll just wait for it to go on 1/2 off sale. I figured this was the total purpose of the demo. To get people like me that played and loved the first game to get the second game at full cost. If it was, they failed. Mainly because of level choice and not creating that must have atmosphere.

This comment was edited on Nov 4, 2009, 13:30.
 
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38. Re: L4D2 PC Demo Open Nov 4, 2009, 13:10 Prez
 
I have not tried the demo yet... but am I the only person that the first thing I do in a fps, after adjusting the graphic settings, is to turn off the main music(or turn it down to .1 vol)? I never liked looping music in games, always seemed to ruin the mood. Dynamic music that kicks in during different events was always good, but even with L4D (and borderlands) it get's old fast.

I didn't tool around with the audio settings, but my guess would be that there's no way to change the dynamic music. I'm not sure if you would want to, as in the 1st game it gave important audible clues as to when a horde or boss was about to attack. But everyone I have talked too HATES that godforsaken trumpet!
 
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37. Re: L4D2 PC Demo Open Nov 4, 2009, 11:34 Verno
 
Nick (the doctor's) sleeves look comical, the levels feel rushed and put together, throwing in melee weapons like a guitar is a joke, gone is the effective lighting and creepiness that made the first game so memorable, among a myriad of other things.

This is what resonates with me in your post. I don't think the additions themselves are bad, it's more that the whole thing doesn't seem to mesh well. The story setting and musical score aren't terribly conducive to a creepy zombie survival scenario. It feels more like new stuff thrown together haphazardly as opposed to a game created by a unit. Almost like there were too many cooks in the kitchen and no one could agree, it just doesn't feel cohesive. I think people could really identify with the first set of survivors and became quite attached too which isn't helping them any either.

It's not that the game is bad, it's not "bad". I've played bad games and this certainly isn't Deer Hunter or something. It's just that it doesn't really capture the first games feel very well and that's one of the biggest parts of making a sequel before you start adding more change and variety.

Anyways it's an interesting situation, seems to be polarizing the community quite well. I've seen reactions on several forums that come down on either side of the fence in the extreme but very few in the middle. Personally I'd just like to take everything included in the sequel, drop it into the first game and pay $35 for that along with some new levels.

This comment was edited on Nov 4, 2009, 11:36.
 
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36. Re: L4D2 PC Demo Open Nov 4, 2009, 11:09 Nameless Again
 
@Kosumo
Anything to back that up or is that just your opinion?

I can't recall an expansion pack that had more content than the original (maybe the Civ games?). Back in the days of Quake/Duke3d an expansion was often just 2-3 new weapons, maybe a couple/three new emenies and about a 1/3rd of the maps of the original.

If you bother to try the demo I'd like to hear what you think of it then, as it is, just sounds like you are jumping on a anti-l4d2 band wagon to me.


First, of course, it's my opinion. Just like everything on this board is everyone's opinion.

Second, I wouldn't post my opinion, unless I had tried the demo. I am educated and thoughtful, unlike some of the whiny bitches on this board.

Third, you shouldn't make assumptions. It just makes an ass out of U and umption.

Fourth, since you want me to elaborate, with the sole intention of picking apart my post with the attempt to assuage me, I'll oblige you. Yes, it is a glorified expansion pack. A few new weapons, a few new monsters, a few new items, new levels, same engine, same story. That's an expansion pack. But even more than that, the content is extremely unpolished, especially coming from Valve, of all companies. Nick (the doctor's) sleeves look comical, the levels feel rushed and put together, throwing in melee weapons like a guitar is a joke, gone is the effective lighting and creepiness that made the first game so memorable, among a myriad of other things. The only thing I saw of value has been the machete, and that could have easily been added to L4D1 as a free release.

I might pick it up, but even at $33 bucks, THAT is a stretch. But feel free to enjoy it! If this floats your boat, more power to you. But call it for what it is...an expansion pack.
 
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35. Re: L4D2 PC Demo Open Nov 4, 2009, 11:05 Linksil
 
I have not tried the demo yet... but am I the only person that the first thing I do in a fps, after adjusting the graphic settings, is to turn off the main music(or turn it down to .1 vol)? I never liked looping music in games, always seemed to ruin the mood. Dynamic music that kicks in during different events was always good, but even with L4D (and borderlands) it get's old fast.

This comment was edited on Nov 4, 2009, 11:06.
 
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34. Re: L4D2 PC Demo Open Nov 4, 2009, 08:39 Verno
 
I checked it out with some friends last night, quite a ho-hum experience. People are spot on about the music, it totally ruins the zombie game feel that they're shooting for. It's not bad but it's not exactly good either whereas L4D1 had excellent atmosphere and really preserved the whole "your group against the zombie apocalypse" feeling.

I noticed the Steam forums are filled with performance issues, something to do with Valve not doing occlusion properly so the whole demo level is rendered or something? No clue what that is about but performance was acceptable on my friends 4850 for the most part.

Should it have been paid DLC?

After playing the demo at a friends place last night, yes that could have been a reasonable option. I would have gladly paid DLC prices to get the items I wanted in the first game instead of this odd southern inspired game that just doesn't jive with me. Tying up the best elements of both games seems like the win win scenario to me.

Oh well, you can't love em all and Valve saved me some money to spend after Christmas so kudos to them for providing a demo when so many other companies don't.
 
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33. Re: L4D2 PC Demo Open Nov 4, 2009, 06:29 spindoctor
 
Was L4D acquired from a mod team? I thought it was original from valve. I'm sure they kept everyone over for L4D2.

Valve acquired Turtle Rock, the original developer of L4D. Or rather, the company that was developing it.

The profit was EXACTLY why they released this as a new game, rather than all of this as the promised DLC.

The real issue is that people hold Valve to a different standard from the rest of the industry. And part of this is Valve's fault with the support they give TF2. Now, it's either that level of support, or failure. Nothing in between apparently.

And if this was DLC, should it have been free? All 5 campaigns, new SI, new weapons, improved AI, new characters... generally more content than the base game itself. How many companies making big games do that? Should it have been paid DLC? How would that go down with pc gamers, when one of the last PC centric devs went the console route with DLC? If it was paid DLC, what would be an appropriate price for a campaign? If someone thinks something like 2$, they should seriously fire up the Hammer editor, pump out a quality campaign. When you ask them again if it's only worth 2$ or whatever, they might have a different answer. Keeping in mind Crash Course was priced at 7$ on XBL, is it fair to say that an entire campaign (5 maps versus 2) can cost at least 5-7$? Making the cost of 5 campaigns in the 25-35$ region? Which is what L4D2 costs if you get it with 3 friends?

I see a lot of people saying that they will wait for a half off sale, and that's perfectly fine. That's being a smart consumer. The half off price is only 9$ shy of the pre-order price though, and I think it's worth paying that premium to get to play it early. YMMV.

This comment was edited on Nov 4, 2009, 06:30.
 
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32. Re: L4D2 PC Demo Open Nov 4, 2009, 03:43 Dev
 
Prez:
I agree with everything your last post said about the demo impressions. Good writeup!
Also, I'm sure you know this already, but if you can get in on a 4 pack its a fairly decent price IMHO compared to retail.

Rossafur:
Have you tried any of the zombie mods for some of the CS or HL games?
Was L4D acquired from a mod team? I thought it was original from valve. I'm sure they kept everyone over for L4D2.

Sempai:
The profit was EXACTLY why they released this as a new game, rather than all of this as the promised DLC. It was a smart business decision, but that doesn't meant I have to like it. Had valve not made a L4D2 we would have seen the majority of this released as DLC. Probalby not all of it, but they DID promise new characters, new special infected, and new weapons for L4D1 as DLC (none of which we've seen and likely will now never happen). All of that would have made this on par with TF2 DLC releases, which they said they were going to do... they specifically said they were going to do MORE and FASTER with L4D1 than TF2 in terms of DLC.
 
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31. Re: L4D2 PC Demo Open Nov 4, 2009, 02:43 Krovven
 
The first campaign is the only campaign that takes place during the day. The rest are at night.

 
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30. Re: L4D2 PC Demo Open Nov 4, 2009, 02:29 Ruffiana
 
I think 2 levels from one campaign is really not enough to judge the entire game on. Pretty sure there are some campaigns that take place at night, but daytime campaigns was one of the things that many players specifically asked for on their forums. For all I know, it could be dark by the end of "The Parish".

Another example of how trying to cater to some of your players will only succeed in disappointing others.

I don't get the 'dated' comment. I feel like the level of graphics is more than enough to be immersive and yet still run well on a wide band of people's systems. Every game that comes out doesn't need to push the bar so far back that only people with the most expensive card on the market can run it at 15fps.

Besides, I think we're getting pretty close to point at which engine technology is going to be able to render graphics that are simply 'good enough', and we'll finally start seeing more exploration into different styles, tone, and just solid art direction...after the tools catch up to the tech.

This comment was edited on Nov 4, 2009, 02:31.
 
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29. Re: L4D2 PC Demo Open Nov 4, 2009, 00:55 Sempai
 
Just played through it, is it just me or does the whole "day time" setting kinda ruin it, im not creeped out at all like i was in L4D.

The characters dont hold a candle to the first 4.
The graphics are....dated..

This feels forced in a way, like someone over at Valve needed a paycheck.
 
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