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No Prone in Bad Company 2

DICE's David Goldfarb made this tweet and this one yesterday revealing that the "prone" position will not be part of Battlefield: Bad Company 2, just a day after a forum post by the Battlefield Community Manager touted prone as one of the advantages the Windows edition of the military shooter sequel over its console counterparts. One tweet says: "no prone in any sku of BC2, sorry!" and the other says this: "there will be no prone.. we tried it many times and decided it didn't feel right for the dynamic, destructible world we made." Thanks Ant via Planet Battlefield, where they also note the Battlefield Bad Company 2 Pre-launch Website is live.

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29 Replies. 2 pages. Viewing page 1.
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29. Re: No Prone in Bad Company 2 Oct 29, 2009, 19:20 Kosumo
 
Sigh. So in a combat situation, exposing your body around a corner makes sense to you? Where do you people come from?

I come form a world where I have never been in a combat situation, but I have played many computer games over the years and although I like to be able to learn/go prone (or even porn) it anit the be all and end all, It's just a game.

I wonder if what they are getting at is that with desctable terrain, it makes way to many peices of debry that would make everyone crawling around on their belly a must, which would completly change the feel of the game that they where going for.
 
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28. Re: No Prone in Bad Company 2 Oct 29, 2009, 12:36 Jerykk
 
Personally, lean and prone are right at the bottom of things I consider important. Their inclusion doesn't concern me, at least not with the implementations I've seen - lean in STALKER was a joke.

What was wrong with STALKER's implementation? I thought it worked fine. The ability to lean and go prone means you can effectively use more things as cover. This results in more dynamic gameplay. This is also infinitely better than arbitrary cover systems that only let you use specific objects as cover.
 
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27. Re: No Prone in Bad Company 2 Oct 29, 2009, 11:35 Joss
 
Personally, lean and prone are right at the bottom of things I consider important.

Sigh. So in a combat situation, exposing your body around a corner makes sense to you? Where do you people come from?

You know in Crysis Warhead you can lean while you're prone! Woot!
 
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26. Re: No Prone in Bad Company 2 Oct 29, 2009, 11:07 pointclickkill
 
No Prone! How could they turn their back on the PC community that helped make it what it is! Are they trying to turn us all into console fan boys?

How can I prove I'm 29 years old over the internet if I can't prone! How can they do this to clans running crawl combat servers like "Hardcore Prone". I loved playing there! Now I have to play with 6 year old kids who can only stand, run and crouch!

This can not happen! I call for a boycott and a petition!

...couldn't help myself, that was just too fun.
 
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25. Re: No Prone in Bad Company 2 Oct 29, 2009, 09:36 theyarecomingforyou
 
No prone, no standing, no aiming, auto aim enabled.

May as well just have the game play itself these days.
Oh, come on. Lacking prone doesn't make a game bad or inherently dumbed down. I haven't seen prone or lean implemented in such a way that it fundamentally changed the gameplay - most games that do use it have a terrible implementation. I'd much rather developers tackle the real issues; I mean, AI in games has barely progressed at all; and animations, as characters still float, clip the environment or themselves and lack any physics awareness of the world around them. Saying that, it does seem silly that developers find it so hard to implement leaning or prone. I would have thought most could implement it within a couple of days in amongst other tasks.

Personally, lean and prone are right at the bottom of things I consider important. Their inclusion doesn't concern me, at least not with the implementations I've seen - lean in STALKER was a joke. And when games like ArmA II can't even make walking feel right I couldn't give a shit about all the other things they've added for "realism". On this issue I really do think that people are quite whiny.
 
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24. Re: No Prone in Bad Company 2 Oct 29, 2009, 01:14 Sepharo
 
odds are most of them won't see the news that nothing the man said was true

Hell, some people in this very thread still think PC has prone.
 
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23. Re: No Prone in Bad Company 2 Oct 28, 2009, 21:18 ASJD
 
Actually pretty funny after that community manager went on and on. Oh well, he served his purpose in bringing the PC gamers on board, odds are most of them won't see the news that nothing the man said was true.  
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22. Re: No Prone in Bad Company 2 Oct 28, 2009, 20:38 PHJF
 

May as well just have the game play itself these days.

You asked for it!

http://g4tv.com/thefeed/blog/post/698686/control-bayonetta-with-one-button-in-the-very-easy-automatic-mode-dev-video.html
 
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21. Re: No Prone in Bad Company 2 Oct 28, 2009, 20:32 Surf
 
No prone, no standing, no aiming, auto aim enabled.

May as well just have the game play itself these days. Too many game devs act like everyone playing the game is 6 years old! Typical.
 
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20. Re: No Prone in Bad Company 2 Oct 28, 2009, 20:06 Joss
 
So if you're taking fire behind a knee-high wall, you won't be able to take full cover? You'll just get your head blown off! Grrrrrrr!

Oh wait a minute, that's just for the console version. Whew.

This comment was edited on Oct 28, 2009, 20:11.
 
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19. Re: No Prone in Bad Company 2 Oct 28, 2009, 19:37 born2expire
 
as much as it sucks to have any features cut, I will not miss prone or "FUCKING PRONING SCRUBS!" (I played a lot of DOD back in the day)

This comment was edited on Oct 28, 2009, 19:38.
 
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18. Re: No Prone in Bad Company 2 Oct 28, 2009, 19:21 Lokust
 
well at least we know we won't have to deal with any dolphin diving.  
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17. Re: No Prone in Bad Company 2 Oct 28, 2009, 19:20 PHJF
 
WHAT???

No dolphin diving?! This is madness!
 
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16. Re: No Prone in Bad Company 2 Oct 28, 2009, 19:01 DangerDog
 
*cues SIXAXIS and Natal advertisements* It's like you're really leaning!

How many FPS games on the PS3 have leaning enabled through sixaxis?

will developers have the balls to implement real gameplay features using Natal when only a handful of people own one?

 
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15. Re: No Prone in Bad Company 2 Oct 28, 2009, 18:58 Tumbler
 
Spending money on features that won't make the console version sell more will not be tolerated.  
99gamers.com-Game trading site, PC digital trading!
Kickstarter "Game Developer"!
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14. Re: No Prone in Bad Company 2 Oct 28, 2009, 18:44 [THA] Hamst3r
 
And leaning, something they'll never tackle either.

*cues SIXAXIS and Natal advertisements* It's like you're really leaning!
 
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13. Re: No Prone in Bad Company 2 Oct 28, 2009, 18:30 Jason
 
Given all the problems it has caused them with Battlefield 2 it's no wonder they don't want prone in the game.

There probably won't be any weapon sway either, Bad Company is very much an arcade driven shooter

If they go much further, they'll need to change the uniform to redcoats and get the two sides to march at each other in lines...
 
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12. Re: No Prone in Bad Company 2 Oct 28, 2009, 18:07 Wildone
 
why dont they just make every game super duper cartoony like BF Hero's thats what its coming to now over simplified garbadge  
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11. Re: No Prone in Bad Company 2 Oct 28, 2009, 18:06 Wildone
 
yea I already stopped playing Dragon Rising on the 3rd mission..  
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10. Re: No Prone in Bad Company 2 Oct 28, 2009, 18:02 DangerDog
 
And leaning, something they'll never tackle either.

 
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29 Replies. 2 pages. Viewing page 1.
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