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Still More on MW2 Servers

A post to Robert Bowling's Blog has further follow-up on the uproar over the absence of a dedicated server for Call of Duty: Modern Warfare 2. He lists several areas they feel will benefit from their new approach: Matchmaking & Smoother Gameplay, Playlists and Private Matches, Party System and Friendslist, and Cheat / Hack Free Games. On that last topic, he seems to believe IWnet will eliminate aim-bots and such: "The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters." Also, there's an interview with Bowling on IGN that discusses the game, but none of the recent controversy.

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75. Re: More on MW2 Servers Oct 21, 2009, 12:58 Prez
 
Companies have gone out of business believing that, and somewhat famously some British CEO was just laid off for believing that.

True enough, but if it's profits you want, I'm hard pressed to think of a better profit-to-cost ratio in the games business than releasing a game that has already been developed and marketed on the strength of its projected console sales on PC. Even considering that PC sales may only be a quarter or less of the console sales, people always forget that without the need to pay royalties to anyone, each PC sale is worth roughly 2 console sales in profit, and that's with the usual price difference between the more expensive console version and the cheaper PC version. To ignore and or alienate PC gamers is throwing away easy money.

This comment was edited on Oct 21, 2009, 13:01.
 
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74. Re: More on MW2 Servers Oct 21, 2009, 12:28 Beamer
 
Beamer, you still ignored my question. I want to know specifically how I'm supposed to get their attention or "show that I'm a loyal, desirable customer." You still haven't answered that. You've provided one hypothetical situation that depends on someone, somewhere figuring out how to do something that they don't want us to do and that they did not provide for in the game. Is that your only answer?

That's why I said it's hard.
But throwing hissy fits is not the way to do it. It just furthers the rift.
 
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73. Re: More on MW2 Servers Oct 21, 2009, 12:26 Beamer
 
I'm not a business major or anything, but I believe more earnings = good and less earnings = bad.

Companies have gone out of business believing that, and somewhat famously some British CEO was just laid off for believing that.

Revenues are good until they cost to much to bring in.
It's profits you want to look at. If it will cost you an extra $100,000 to bring in $50,000 more in earnings then you've screwed up.
 
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72. Re: More on MW2 Servers Oct 21, 2009, 12:20 Prez
 
Instead of whining and griping and complaining and chapping (which every thread about MW2 has been full of)...

I love how anything negative anyone says about a game, company, or platform is called whining and griping by those who either disagree or don't care.
 
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71. Re: More on MW2 Servers Oct 21, 2009, 11:25 Wowbagger_TIP
 
Make them care about you.
Instead of whining and griping and complaining and chapping (which every thread about MW2 has been full of), show that you're loyal, desirable customers.
Or, when someone inevitably finds a workaround that allows dedicated servers, create a thriving, well-balanced, non-cheating community that makes the developers sorry they missed the opportunity to really take lead of.

Beamer, you still ignored my question. I want to know specifically how I'm supposed to get their attention or "show that I'm a loyal, desirable customer." You still haven't answered that. You've provided one hypothetical situation that depends on someone, somewhere figuring out how to do something that they don't want us to do and that they did not provide for in the game. Is that your only answer?
 
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70. Re: More on MW2 Servers Oct 21, 2009, 11:24 Tumbler
 
as if they will spend the money to host more than 50 or so.. the average COD4 server list has 500 or more

Would anyone be surprised if they turned around and offered to let you pay for your own dedicated server ala BF2 servers when that game came out? They don't want people playing the game online without IW being involved. It's really that simple. And as many times as this game has been compared to CS you don't think IW would love to setup a game that internet cafe's would have to pay them to run?

This is about controlling all aspects of playing MW2 online which is the money maker in this whole thing. If that game didn't have MP or just had the vanilla death match stuff we see on so many games people wouldn't buy it. (after the first initial wave of sales resale of the game would destroy their future sales of new games)

The MP side of this game is outstanding, everyone knows it, so they don't want anyone to be able to offer that but them. It's that simple. I don't know why anyone is taking it personally. If your game experience is less than perfect I don't think they'll reverse this, allowing anyone else (including end users) to host online matches basically lets people play the game without IW involved.
 
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69. Re: More on MW2 Servers Oct 21, 2009, 11:20 Verno
 
Are you really suggesting that Dedicated Servers is what helped create their insane success with Modern Warfare?

I'm suggesting what has made their product a success on the PC platform has been the multiplayer component to which dedicated servers are integral for an optimal experience. The singleplayer campaigns are excellent but short and easily pirated.

Or even had a marginal impact on their overall sales of what...14 million copies I last heard?

Yes, I'm sure people enjoying the multiplayer has an effect on their bottom line, are you crazy enough to think that it doesn't?

There is a world that exists out of clan based server gaming.

90% of the dedicated servers are community servers, not password protected servers exclusive to clans. In fact many of those clans leave their servers open to foster a community that they can recruit from. There are literally hundreds if not thousands of these little website portals, everything from the Christian Gaming Alliance to Family Friendly Fragging. I've played on servers that are 30+ and servers where swearing wasn't allowed (Yes I was banned quickly). It's a diverse crowd out there buddy.
 
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68. Re: More on MW2 Servers Oct 21, 2009, 11:03 Prez
 
Are you really suggesting that Dedicated Servers is what helped create their insane success with Modern Warfare? Or even had a marginal impact on their overall sales of what...14 million copies I last heard?

No one suggested that. But in a world where profit margins are so slim, who really can be so flippant about alienating even a portion of their user base?

I liken it to a corporation like McDonalds, who makes the lion share of their money through hamburgers and breakfast sandwiches. But they realized a while back that they were getting as many customers as they could because they didn't serve things like salads or decaf coffee, or whatever. Maybe they didn't double there profits with the inclusion of such things, but they did maximize their profits. By the same token, gettign rid of such things would not break their model, but it would lower their earnings.

I'm not a business major or anything, but I believe more earnings = good and less earnings = bad.
 
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67. Re: More on MW2 Servers Oct 21, 2009, 10:22 Lincolns Mullet
 
Are you really suggesting that Dedicated Servers is what helped create their insane success with Modern Warfare? Or even had a marginal impact on their overall sales of what...14 million copies I last heard?

There is a world that exists out of clan based server gaming.
 
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66. Re: More on MW2 Servers Oct 21, 2009, 10:18 Verno
 
They've been intentionally vague, alluding to some host migration P2P setup. Basically it sounds like someone acts as a listen server so imho it's going to be terrible. I don't normally ping under 80ms to ISP subscribers other than those who are local whereas a dedicated server is pretty much guaranteed a low ping if it's centrally located and on a decent backbone (assuming no other routing issues).  
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65. Re: Still More on MW2 Servers Oct 21, 2009, 10:16 sc4r4b
 
What bothers me most is how the hell can they have 16 on 16 matches (or even 8 on 8) without dedicated servers.

If this system works flawlessly it might be a cool thing, but so far not a single PC game has pulled it off without problems...

True. My clan is spread out across the US and Canada, trying to find a decent server in L4D blows. As soon as we got a dedicated server for L4D everything was good...

Anyone know how many players they are planning on supporting for PC multiplayer? I can't find any details...
 
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64. Re: More on MW2 Servers Oct 21, 2009, 10:14 Wilson
 
They can defend it however they like. I can act every bit the consumer and make whatever irrational choice I want. I'm not buying.

(And I feel like I have to say that I don't ever think I joined a server in MW where I felt certain someone was cheating.)
 
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63. Re: More on MW2 Servers Oct 21, 2009, 10:03 Verno
 
IW is making money hand over fist. Obviously they're doing something right so let them do what they want. If they wanted to stop making it for the PC entirely, so what?

Yes that's a good point Lincoln's Mullet, what they have done in the past has been successful and in the past there have always been dedicated servers. If people only cared about the singleplayer then that's easily pirated, let's be honest here. I'm happy you're getting it for the 360 but that really doesn't mean shit for the rest of us who aren't.

This comment was edited on Oct 21, 2009, 10:04.
 
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62. Re: More on MW2 Servers Oct 21, 2009, 10:02 space captain
 
how do they honestly think their servers can handle the load of every single PC player? its FUCKING RIDICULOUS

as if they will spend the money to host more than 50 or so.. the average COD4 server list has 500 or more
 
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61. Re: More on MW2 Servers Oct 21, 2009, 09:56 Prez
 
Just don't buy the game fellas. Tell everyone you know not to buy it either. Only way to vote is with your wallet. If they're going to say I don't matter then I'm not going to feed into that hubris by purchasing this overpriced, under featured product.

Normally I'd say that this type of action is ultimately what a lot of software and hardware developers want - to further propagate the myth that PC gaming is dead/dying, but in IW's case, there's a pervasive "what have you done for me lately?" feeling that implies that their abandoning the PC would have zero negative effect.
 
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60. Re: More on MW2 Servers Oct 21, 2009, 09:54 Lincolns Mullet
 
I'm buying it for the 360 so I don't even care. There. I added another useless post to the dozens already here.

Just don't buy it. Protest something with a little more significance, it's just...a...game. IW is making money hand over fist. Obviously they're doing something right so let them do what they want. If they wanted to stop making it for the PC entirely, so what?
 
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59. Re: More on MW2 Servers Oct 21, 2009, 09:50 Verno
 
Someone should tell these douchebags to do the following:

- start Left 4 Dead
- Join a lobby and set the search key so it fails to find a server
- Click "Host locally"
- Enjoy the wonderful non-dedicated server experience if you don't happen to be on FiOS.

I'm sure ISPs are going to love all of that extra upstream bandwidth to boot.
 
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58. Re: Still More on MW2 Servers Oct 21, 2009, 09:36 InBlack
 
I for one think this has nothing to do with cutting development costs, stand alone dedicated servers have been around since Quakeworld.

Cutting dedicated server support in this game is like castrating your prize Bull. Epic Fail!
 
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57. Re: Still More on MW2 Servers Oct 21, 2009, 09:24 Caveman
 
RIP Call of Duty on PC.
2003-2009
 
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56. No subject Oct 21, 2009, 09:18 Comet
 
I bet they'll blame piracy for lower sales on the PC. Thing is the game is costly and they've cut some of the stuff that gives it additional appeal. It may seam like nothing but it isn't. The features cut make a big part of what the gamers need to build a sustainable community. I can only buy a limited number of games per year. We got a couple of big games coming out that seam like a good bet too. Dragon Age and so on. I still play COD 4 that is good enough for me until prices drop for COD 5 or when I can buy it second hand. Meanwhile Dragon age gives lots of single player gameplay hours and can be extended with mods  
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