Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Redding, CA 06/22
Tampa, FL 06/26
Tampa, FL 10/04

Regularly scheduled events

Ships Ahoy - Cities XL

NAMCO BANDAI Partners announces that Monte Cristo's urban planning simulation Cities XL is now available in the UK, Scandinavia, Italy, Spain, Portugal, Greece, Australia, and New Zealand. Here's a bit on the game:

In the solo mode, you can build from a selection of 500 buildings on varied landscape maps. In the online mode – subject to a monthly subscription - you can collaborate to build famous landmarks, trade resources with other players, and get monthly new content such as new building packs. The game has an RRP of £29.99.

In Cities XL, you build up your city in resplendent 3D from a selection of 500 buildings, whilst trying to keep your population happy – in the beta, players have managed to get up to 17,000,000 inhabitants in one city! You have to take account pollution, traffic, trade and class to build that perfect city.

Cities are built on amazing 3D maps (such as Mount St Helens), and the game really reflects that impressive scale, letting you zoom out to a Google Earth perspective or right into street level to watch your inhabitants going about their day.

If you want, you can go online and build your city on a planet with up to 10,000 other cities per planet. Here you can trade excess resources, chat with friends, specialize your city to corner your local market, or build Megastructures that aren’t available in the single-player game.

View
7 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >

7. Re: Ships Ahoy - Cities XL Oct 8, 2009, 18:09 Mikus_Aurelius
 
I also played beta and was not impressed. Most of the growth mechanics were unintuitive (executives will move to a city of 20k population, but not 200k). Services are too easy to provide (schools don't seem to ever get overcrowded). The side effects of density were not modeled at all (it's possible to have a city that's just a map full of skyscrapers). Building highways is just painful (unlike Simcity 4 where it's the best part). These guys don't seem to get what I like about city building, but maybe I'm not the target audience.  
Reply Quote Edit Delete Report
 
6. Re: Ships Ahoy - Cities XL Oct 8, 2009, 17:06 pacbowl
 
I actually found it fun. I don't know how much replay value there is in creating multiple cities, but I played the demo until the timer expired, reaching a city of about 20k. It took a few retries to understand how to balance the economies and to get over the "hump" of unlocking new building types and upkeep /vs the different types of population you have to sustain. It's very easy to spiral into a bottomless pit of debt, but once I learned how to balance the two it was quite fun. Because of the MMO aspect, it's a bit easier than Sim City. I wouldn't pay a monthly fee for it though.  
Avatar 23232
 
Reply Quote Edit Delete Report
 
5. Re: Ships Ahoy - Cities XL Oct 8, 2009, 16:40 Kxmode
 
Is it legal to buy the game from a digital download site in one of the countries listed above then download it to American?  
Avatar 18786
 
Reply Quote Edit Delete Report
 
4. Re: Ships Ahoy - Cities XL Oct 8, 2009, 16:13 Quboid
 
I guess the NDA is over so I can say my impressions based on the beta. It blew. It was generally uninspired but the real kicker was that I didn't feel any attachment to my city. In Simcity, Anno, even Age of Empires, I feel an emotional attachment to my creation, my piece of art. In the Cities XL beta ... nothing.  
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
3. Re: Ships Ahoy - Cities XL Oct 8, 2009, 15:28 Frijoles
 
There was a lot of dislike for this game after the demo came out. Basically I people were saying it wasn't nearly as deep as they were hoping (ala SimCity). I'm waiting to hear some reviews.  
Avatar 6700
 
Reply Quote Edit Delete Report
 
2. Re: Ships Ahoy - Cities XL Oct 8, 2009, 15:00 Elessar
 
Yeah at first I thought it was a lame SimCity wannabe, but it actually looks quite good an polished. Seems like it will make a name for itself.  
Avatar 46094
 
"You don't get what you deserve, you get what you get."
Reply Quote Edit Delete Report
 
1. Re: Ships Ahoy - Cities XL Oct 8, 2009, 13:54 peonjohn
 
I've been seeing updates on this game for quite a while now, but have never taken the time to check it out.

Just did, and this game looks pretty cool. Checked out their first presentation video and there is a ton of attention to detail.
 
Reply Quote Edit Delete Report
 
7 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >


footer

.. ..

Blue's News logo