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Fallen Earth Rises

FALLEN EARTH, LLC announces Fallen Earth is live and accepting new players into their self-titled MMORPG thanks to the joys of digital distribution, as the boxed version is not expected on store shelves until the end of this month. Here's the full announcement:

Raleigh, NC -September 22, 2009 - FALLEN EARTH, LLC announced the commercial launch of its self-titled massively multiplayer online (MMO) game today. The game is scheduled to reach retailers nationwide by September 30. Additionally, fans can download Fallen Earth digitally from Direct2Drive, Steam and the Fallen Earth store for instant access to live service today.

"The thoughtful development and diligence of our team is realized in a physical product, and that's exciting," said Jessica Orr, product manager for Fallen Earth. "We are pleased to add another avenue of purchase for our fans in conjunction with our existing digital sales."

Fallen Earth combines the accuracy of first-person shooter style games with the depth and character advancement of a role-playing game. The game features a classless advancement system, a real-time crafting system in which players can make 95 percent of in game items, six unique factions, 70 towns and more than 1,000 square kilometers of zoneless territory to explore. Set in 2156 after the deadly Shiva virus and nuclear holocaust devastated the Earth, survivors are left with the choice to rebuild civilization and rise above the destruction or to embrace the chaos and tear down what's left of the old world.

Fans can gain immediate access to the game today by digitally downloading through Direct2Drive, Steam and the Fallen Earth store. All purchases offer a free 30-day subscription. Check individual web sites for purchase offers and terms.

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24 Replies. 2 pages. Viewing page 1.
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24. Re: Game Reviews Sep 23, 2009, 14:44 JohnnyRotten
 
When it's your game and investment, then you can offer whatever deal you like. As long as it's their game and investment, they get to choose. See how it works?

That's a double edged sword - When it's my money and my choice, I can decide to play or not to play. As long as it's my money I get to choose whether to invest in their game.

The games getting some mixed reviews around the tubes. Combine that with the mixed survival record of MMO's in general, and the uncertainties of funding and support from an indie shop, I choose not to invest in the game until they go with a free demo so I can evaluate it myself.

See how that works?
 
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23. Re: Game Reviews Sep 23, 2009, 11:41 Wowbagger_TIP
 
When it's your game and investment, then you can offer whatever deal you like. As long as it's their game and investment, they get to choose. See how it works?
Who's arguing that they don't get to choose? We're just saying that they made a bad choice since a lot of people aren't going to want to shell out $50 just to try yet another MMO from an unproven dev.

Still their choice, but it could easily end up being a factor in the game's failure. I suspect they'll quickly turn around and offer a free trial soon though.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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22. Re: Game Reviews Sep 23, 2009, 11:16 Stormsinger
 
If they believe their product is so great, a demo with a free trial would earn them a lot of customers and quite a bit of respect.

It's not that hard to offer a free trial:

When it's your game and investment, then you can offer whatever deal you like. As long as it's their game and investment, they get to choose. See how it works?

And Blizzard didn't offer a free trial when the game was new, either. That came quite a while later.
 
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21. Re: Fallen Earth Rises Sep 23, 2009, 08:49 Wowbagger_TIP
 
And how long do you think WoW was out before they even did the open free trails? They sure the fuck didn't do them opening day. That would be retarded. Come on people...
If this dev was known for releasing high quality games that are pretty well polished at release, then I'm sure a lot of people would be willing to take a chance on them. But they aren't.

Maybe if you help to re-elect Obama by the end of his second term this will be a full blown Socialist country then all games... hell, all entertainment (like rationed Vodka) will be free to all. Sounds good, right?
Living up to your name? Troll harder...
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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20. Re: Fallen Earth Rises Sep 23, 2009, 07:43 Dev
 
Will W:
I appreciate info from someone who has actually tried the non-beta. Thanks!
 
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19. Re: Fallen Earth Rises Sep 23, 2009, 06:37 Will W
 
Yeah, I missed the beta so I wasn't going to buy it...I'm a fan of try before you buy. I really liked the idea and the setting, and I decided that I wast $50 on stupider things so I decided to give it a try.

It has the typical MMO start-up bugs. I hope they can get them ironed out within the 30 day free trial, but as a small company I'm not too confident. The crafting system is similar to Eve, you start your crafting and it runs on a timer (you carry it with you) but it also has "skill points" for crafting that decide what you can make, so it uses elements from both styles I suppose. You can speed up the crafting by standing in "workshops"...so if you're gonna log for the night making bullets, you log out in the ballistics workshop and they get made faster (crafting works while offline and during server outage).

Combat is a tad laggy (seems to be server side) and buggy at the moment. The MOBS don't seem to be very intelligent so far, however I'm just in the starter areas so I can't give a real impression on this. The ones I've seen so far (up to level 10) just run up to you and attack. Combat is FPS "Style" (aim and click) but there's an added "stat" element to it (glancing blows). I really enjoy the combat, minus the lag. If you're looking for fallout 3 combat, this is NOT it.

Progression is fun. It's a classless system. You gain "AP's" (no idea what it stands for)...2 at a time...as you level up. It's like you have a level and a sub-level. You distribute the AP's as you see fit into a skill (armor use, rifles, pistols, meelee, social, medic, etc) for 1 point per AP, or into attributes (Strength, coordination, dexterity, etc) for 5 AP each. You can also get "bonus" AP's from doing quest chains.

I like the character customization, however I can't speak for how "exact" your build has to be to do "end game" content when you get to level 45 (the cap). I'm not overly worried since I rarely play a game long enough to get to the level cap, but there are no respecs so once you spend an AP and hit Apply, it's there for good. It kind of sucks for people who didn't play in beta and are experimenting since we don't get to see what stuff does first hand without having to re-roll to fix a mistake.

The community is ok...not great. They constantly pat themselves on the back and tell themselves how smart they are. They constantly insult other games (mostly WoW) and those who do or have played them. They rabidly defend the game, even against legitimate critism. Now, that is the most VOCAL portion of the community (on the forums and in game) so I don't know the "real" percentage. I have never once had a problem finding someone willing to answer the stupidest and noobest question without insulting me...not to say no one insults me, but someone is always helpful amongst the asshats.

GM's are almost constantly online, and instead of filing support tickets, you simply send them a /tell. Longest I've had to wait for support was about 2 minutes. THIS is one of the things I appreciate most about the game.

So, hopefully that answers some questions. I'm not going to tell you if you should buy it or not because I really don't know. If $50 is too much to gamble on a game, I would say pass on it and wait for it to settle down some or become less buggy. If they offered a free trial right now, I would most likely quit. Too many people use free accounts as no-consequences methods of just messing with other players. At least this way if someone decides to be an asshat they have to fork out $50 to do so. Tends to keep their population at a minimum while the game works out it's growing pains and establishes a subscriber base.

 
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18. Re: Fallen Earth Rises Sep 23, 2009, 06:13 Dev
 
How about anyone try the actual non-beta game yet?

This comment was edited on Sep 23, 2009, 06:13.
 
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17. Re: Fallen Earth Rises Sep 23, 2009, 03:39 Buckermann
 
Remember children, don't feed the trolls.  
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16. Re: Fallen Earth Rises Sep 23, 2009, 03:13 Paranoid Jack
 
/sarcasm in full gear...

Crackhead talking to a Prostitute, "Yo beeeaach, why should I pay fifee dollas up frunt an' den find out yo snatch is all loose? You should let me pop a cap in yo ass firs. Den if yo dat good I be willing to pay fo it da nex time."

Da Prostitute, "Oh, you're a sharp one ain't you... fool? Now take your raggedy ass back home and jack it. Before I call my pimp on over here"

/Real life calling you, pick up.... Baahaaa! Right, sure. And how long do you think WoW was out before they even did the open free trails? They sure the fuck didn't do them opening day. That would be retarded. Come on people...

edit: Maybe if you help to re-elect Obama by the end of his second term this will be a full blown Socialist country then all games... hell, all entertainment (like rationed Vodka) will be free to all. Sounds good, right?

This comment was edited on Sep 23, 2009, 03:17.
 
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15. Re: Fallen Earth Rises Sep 23, 2009, 02:14 PHJF
 
No sign of retreats, regrouping, going for cover, healing, or anything. I know it's an MMO, but shouldn't that be basic behavior by now?

No... it isn't.
 
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Steam + PSN: PHJF
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14. Re: Fallen Earth Rises Sep 23, 2009, 01:53 Cutter
 
Those complaining about paying 50.00 for a game, I wonder if their the same group that will complain when The old Republic is released? Come on people you know the routine!

Yeah because the Old Republic and this game are so totally in the same league. ROFL!
 
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"The South will boogie again!" - Disco Stu
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13. Re: Game Reviews Sep 23, 2009, 01:18 BobBob
 
If the AI is that bad, it would explain why they don't offer a free trial.  
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12. Re: Fallen Earth Rises Sep 23, 2009, 00:55 Silicon Avatar
 
I saw a video of somebody playing on youtube and the monster AI looked really dumb. The monsters stood there and took it until they fell down. No sign of retreats, regrouping, going for cover, healing, or anything. I know it's an MMO, but shouldn't that be basic behavior by now?

Maybe it was just the video I saw. I'll check on this game in a few months after a lot of reviews have come out and they've had time for patches.
 
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11. Re: Game Reviews Sep 23, 2009, 00:36 BobBob
 
It's not just the $50.00 for the game. You have to pay $50 just get online with it. Lack of demo means you have to pay $50 up-front just to try it for a month. The fact that you have to pay additional fees to continue playing it are the annoying part.

If they believe their product is so great, a demo with a free trial would earn them a lot of customers and quite a bit of respect.

It's not that hard to offer a free trial:

https://signup.worldofwarcraft.com/trial/freetrial.html

Simple.

This comment was edited on Sep 23, 2009, 00:45.
 
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10. Re: Fallen Earth Rises Sep 23, 2009, 00:30 Techie714
 
Those complaining about paying 50.00 for a game, I wonder if their the same group that will complain when The old Republic is released? Come on people you know the routine!

This comment was edited on Sep 23, 2009, 00:30.
 
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Steam (ID)
http://steamcommunity.com/id/techie714/
DEAD SH0T
Keep your privacy!
http://prism-break.org/
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9. Re: Game Reviews Sep 23, 2009, 00:09 BobBob
 
So you have to pay $50 for the game and $15 a month to play it? How about let us download the game for free, give us a free week to try it out? You might get more customers that way, because the game sounds like something I'd like, but I'm not going to risk throwing down $50 to find out. After the "free" 30 day subscription runs out and I decide I don't like it, I basically wasted $50.

Quoted for truth.
 
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8. Re: Fallen Earth Rises Sep 23, 2009, 00:08 Steele Johnson
 
I have to agree. You shouldn't have to pay a startup fee (i.e. $50) for an mmo. If your game is any good, people will happily pay a sub fee which will easily cover the startup fee you think you're missing.

I think it's pretty lame to charge a startup fee only to realize after just a few hours of playing that it's horrible. Then you're stuck with a game you don't even want to play.

This comment was edited on Sep 23, 2009, 00:09.
 
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7. Re: Fallen Earth Rises Sep 22, 2009, 23:51 Wowbagger_TIP
 
And your bitching ... why? It's just like any other subscription based MMO. How exactly is an indie studio meant to recoup costs based on subscription alone? They're not a charity, you know.
Not gonna have much subscription income if you can't get people to try your game. I definitely wouldn't put down $50 for some no-name developer just to help them recoup their costs. If they made a really good game though, I'd be willing to pay the subscription. Which way are they gonna get my money? Now it's just a question of how many others are willing to put down the cash for some untested developer's new MMO in a time when MMOs are a dime a dozen and most don't last 2 years.
 
Avatar 9540
 
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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6. Re: Fallen Earth Rises Sep 22, 2009, 23:28 Efflixi
 
I played the beta, was so horrible I quit. I join beta's to actually help the games but this one was so bad I knew it was going to be junk when it was released so I stayed away. I've yet to see anything that would change my mind on this. I was so hoping it would be an MMO version of Fallout 3. I was sadly mistaken.  
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5. Re: Fallen Earth Rises Sep 22, 2009, 22:42 Talisorn
 
So you have to pay $50 for the game and $15 a month to play it? How about let us download the game for free, give us a free week to try it out? You might get more customers that way, because the game sounds like something I'd like, but I'm not going to risk throwing down $50 to find out. After the "free" 30 day subscription runs out and I decide I don't like it, I basically wasted $50.
And your bitching ... why? It's just like any other subscription based MMO. How exactly is an indie studio meant to recoup costs based on subscription alone? They're not a charity, you know.
 
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24 Replies. 2 pages. Viewing page 1.
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