Good for Capcom, though I don't think they're going to find quite what you'd call "success" even if they make some money what with the PC market these days.
Someone tell these Japanese people though that they can license their engines at $500,000 a pop (Unreal 3 individual license fee) and to get cranking on being able to compete with America.
They'd make a lot more money if they put more resources into actual next-gen engine development with 3'rd party licensing in mind.
The Japanese are in the dark ages with engine development and graphics because their business culture involves trade secrets. They do not license their game engines out to their competitors because they don't want them using their source code.
Because of this, their graphics and general tech are outdated and they cannot compete with us. The only engine out of Japan I have ever been impressed with is the Metal Gear Solid 2 engine.
That game looked similar to Xbox-quality graphics and when the first screenshots came out, I couldn't believe that what I was looking at was in realtime.
I understand fully the desire to do this, but living in America where licensing out your new engine is the first thing the public sees (Rainbow Six: Las Vegas was the first Unreal 3 game to reach store shelves, I believe) has shown me that licensing is the way go.
Over here, we ARE the driving force of 3d game technology.