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The Lord of the Rings Online: Siege of Mirkwood

Turbine Unveils The Lord of the Rings Online: Siege of Mirkwood, a new expansion for the Lord of the Rings Online due this fall. The add-on will raise the level cap in the MMORPG, add a new region, and introduce skirmishes: "a new system where players will train customizable soldiers and take them into battle as part of the War of the Ring." A teaser website is online, and here's the feature list:

  • The Epic Conclusion to Volume II: Mines of Moria™ – Under the command of Celeborn and Galadriel, players will fight through vast armies of Orcs alongside the Elves of Lórien in a battle that will take them to Dol Guldur, the fortress of the Ringwraiths. This update includes Book 9 and the Epilogue to the sweeping epic tale begun with the award-winning Mines of Moria expansion.
  • Increased Level Cap — Players will be able advance their characters up to level 65, gaining access to new traits, virtues, skills and class quests.
  • Answer the Call of War! – Jump into the heat of battle with the new Skirmishes feature. Skirmishes offer endless action in repeatable, randomized instances where players can create and lead customizable soldiers into battle, training them to greater skill as they earn victories against the forces of shadow. Answer the call of war wherever violence erupts with the new “World Join” function that lets players and their fellowships band together to fight in various locations throughout Middle-earth.
  • Take up Arms! – Infiltrate the dark jails, deadly arenas and savage stables of Dol Guldur, the fortress of the Ringwraiths, and strike a blow against Sauron’s forces in new 3 and 6-player instances. Call upon your fellows to adventure into the most deadly 12-player raid yet and face the ultimate challenge – the Nazgûl Lord!
  • Major Gameplay Enhancements – Turbine continues to improve the award-winning experience of LOTRO with major improvements to the combat and Legendary Items systems. Players will experience improved responsiveness when in the heat of battle. Players will also be able to create and craft their own customized Second and Third Age Legendary Items from raw materials and grow their weapons’ power to level 60. Achieve new Legacies, new titles, and a fourth Runic slot that will make Legendary Items even more unique and powerful.

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7. Re: The Lord of the Rings Online: Siege Sep 4, 2009, 17:37 Talisorn
 
As much as I realize it's not a fair complaint about a LotR game, my biggest problem with it is that it's so...LotR. There's so little personality to anything and the classes and characters are so bland it's painful.
I definitely disagree with you on that point. While it's not a vivid as WoW (which in my opinion has lost it's shine and has been overdone), LotRO just oozes atmosphere but in a very understated way. It's the closest to keeping true to Tolkien's works in an MMO.
 
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6. Re: The Lord of the Rings Online: Siege Sep 4, 2009, 16:57 Cutter
 
Yeah, I gave the trial a shot and it was just sort of meh. Not good, not bad, but meh. Guess I'm not enough of a Tolkein nut to get into it. I never really saw how LOTR lent itself to a MOG anyway compared to something like the Forgotten Realms.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's dead… Well, maybe they're a good thing." - Moe
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5. Re: The Lord of the Rings Online: Siege Sep 4, 2009, 16:12 PropheT
 
Turbine did a great job of adding 'more LotR' style content.

As much as I realize it's not a fair complaint about a LotR game, my biggest problem with it is that it's so...LotR. There's so little personality to anything and the classes and characters are so bland it's painful.

 
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4. Re: The Lord of the Rings Online: Siege of Mirkwood Sep 4, 2009, 13:48 Fion
 
Lol the games content hasn't been mostly bears and wolves for a long time now man. Hell once you get into your 20's you don't ever have to kill an animal again. Turbine did a great job of adding 'more LotR' style content.  
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3. Re: The Lord of the Rings Online: Siege of Mirkwood Sep 4, 2009, 13:35 LazyCat
 
Still no word on improvements to player vrs monsterplayer.
IE the endgame.
But after years since release with no real improvements I dont actually expect anything.
 
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2. Re: The Lord of the Rings Online: Siege of Mirkwood Sep 4, 2009, 13:29 Karnisov
 
wow. if you're tired of killing the boars and bears of the shire and breeland, you'll get a chance to kill the boars and bears of mirkwood now. lol.  
"Think for yourself. Question authority."
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1. Re: The Lord of the Rings Online: Siege of Mirkwood Sep 4, 2009, 13:26 Fion
 
major improvements to the combat

If they can revamp the combat so it isn't slow as hell and boring as shit, I will absolutely be back in LotRO. I loved that game, I just couldn't get over how absolutely boring the combat was, on even the most combat focused classes.
 
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