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Diablo III Interview

The Diablo III Game Director Interview on G4tv.com chats with Jay "Shade" Wilson about Diablo III, Blizzard's upcoming action/RPG sequel. One point of interest they highlight separately is about how they will try and make the endgame interesting even after repeated runs:

It’s definitely better if the players explore more of the game. It will be a lot more fun for them, but players will gravitate toward the route that is fastest for what they want. Even if that route makes them crazy… even if that route is not fun at all. It’s not their fault. It’s our fault as designers. It’s our job to make sure that the path of least resistance is also the path of most fun.

We do have specific systems planned for the late game and our goal for those systems is to make sure that players are experiencing as much of the content over again as possible.

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3. Re: Creston Aug 25, 2009, 18:25 Zephalephelah
 
But running Pindle gets you (abstracted) a 5% chance at good loot, and farming an area gets you 0.000000000000000005% chance at good loot.

1. Your exaggerations are as constant as your ignorance.
2. You reiterate statements others have already made.
3. You sign your name as if you're writing us love letters.
4. You're a child in a man's body.
5. You're ugly & you always will be ugly.
6. The only reason your mother loves you is because she gets money from the state on account of you being a retard.
 
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    Date Subject Author
  1. Aug 25, 17:41 Re: Diablo III Interview Creston
  2. Aug 25, 17:54  Re: Diablo III Interview Halo
>> 3. Aug 25, 18:25  Re: Creston Zephalephelah
  5. Aug 25, 18:37   Re: Creston LittleMe
  6. Aug 25, 19:03  Re: Diablo III Interview Krovven
  7. Aug 25, 19:20   Re: Diablo III Interview PHJF
  4. Aug 25, 18:37 Re: Diablo III Interview Wallshadows
  8. Aug 25, 19:32 Re: Diablo III Interview Wallshadows
  9. Aug 25, 21:08  Re: Diablo III Interview Zephalephelah
  10. Aug 26, 00:37   Re: Diablo III Interview Cutter
  11. Aug 26, 04:10    Re: Diablo III Interview InBlack


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