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StarCraft II LAN Still a Possibility

It's possible StarCraft II will have a workaround to allow play on a Local Area Network following the uproar over previous indications that Blizzard's RTS sequel will not include LAN support. Kotaku brought this up with Rob Pardo, and he seemed amused at the idea that people will still consider this an issue when the game is released, indicating that in cases where no 'net connection is available, there may still be ways to play: "There's a few legitimate cases that we're going to try and address over time. Location-based tournaments, or let's say I'm in a dorm with a firewall or something like that, hopefully there's a way to determine that and maybe start a peer-to-peer game." Likewise, Shacknews raised the possibility in a conversation with Battle.net developer Greg Canessa work on a solution to support low latency/high bandwidth situations where they asked if such a solution could provide "pseudo-LAN" support with Battle.Net authentication for local games: "Something like that," he told them. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on." They also confirm with Jay Wilson that Diablo III will deal with LANs the same way StarCraft II does, so it should support any such programming created for StarCraft II.

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53. Re: StarCraft II LAN Still a Possibility Aug 25, 2009, 19:05 Yifes
 
For one, the game acknowledged the little things you did. Hanging out in the women's bathroom, leaving Gunther in his cell at liberty island, killing the first terrorist guy, etc.

Yes, it was cool when you could use the vending machines in Duke3d also, but that doesn't make a game great.

As for the superficial choices, yeah, they're pretty superficial... but you don't realize that until after you've beaten the game. When I had to make the choice between killing the french guy or killing that russian chick (too tired to recall her name), that felt meaningful. It also felt meaningful when I had to stay and fight with Paul or abandon him. Neither of these choices drastically changed the game but they sure felt important when I had to make them.

And that bothered me. Finding out those choices were a gimmick made the game feel hollow to me. Anti-climactic and disappointing.

Deus Ex also allowed for a lot of emergent gameplay.

To take a lot of damage and quickly skip past a lot of enemies isn't exactly unique. You can do it in any game that offers a roof or ledge where enemies can't follow you. It's like the gameplay equivalent of running past a bunch of enemies, something any speedrun will take advantage of. This isn't really a good example since you can just call rocket jumping in quake 1 "emergent gameplay"

But I understand what you're saying. Deus Ex offered you gameplay choices, at a time when that wasn't very common in gaming. But for me, the mere presence of choices means little, if you're choosing between mediocre gunplay, mediocre stealthplay, mediocre hacking minigames, etc. What that amounts to for me is a mediocre experience, albeit one of my choosing. I'd venture further to say that, since you know that you can either blast your way through a mission or stealth your way through, the availablity of choice detracts from the game experience. Where is the tension and suspense of a proper stealth game when you know that if you fuck up, you can switch some augs and just fight your way through? A game like Beyond good and Evil does a much better job of making stealth co-exist with action.

In the end, the gunfights weren't as thrilling as Half Life, the sneaking wasn't as well done as thief, the world wasn't as immersive or intense as the Shock games, the choices/RPG elements weren't as meaningful as Fallout, and story, well the story sucked. Is Deus Ex better than Crysis? Sure, why not, but neither of them are anything special.

Ken Levine, now there's a man who knows how to make a fantastic game.

This comment was edited on Aug 25, 2009, 19:33.
 
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    Date Subject Author
  1. Aug 23, 14:58 How hard can it be? MrTA
  2. Aug 23, 15:23  Re: How hard can it be? Steeleye
  4. Aug 23, 15:32   Re: How hard can it be? Paketep
  3. Aug 23, 15:30  Re: How hard can it be? StingingVelvet
  5. Aug 23, 15:51   Re: How hard can it be? Prez
  7. Aug 23, 16:55    Re: How hard can it be? Dots
  8. Aug 23, 17:20     Re: How hard can it be? Rhett
  12. Aug 23, 18:10      Re: How hard can it be? Yifes
  9. Aug 23, 17:23     Re: How hard can it be? StingingVelvet
  10. Aug 23, 18:05      Re: How hard can it be? Kajetan
  14. Aug 23, 18:32       Re: How hard can it be? StingingVelvet
  15. Aug 23, 18:38        Re: How hard can it be? PHJF
  17. Aug 23, 19:27        Re: How hard can it be? Dots
  11. Aug 23, 18:06      Re: How hard can it be? Triblade
  13. Aug 23, 18:17      Re: How hard can it be? tony
  6. Aug 23, 15:52 Re: StarCraft II LAN Still a Possibility Donkey_Punch
  16. Aug 23, 19:17 Re: StarCraft II LAN Still a Possibility Dr. D. Schreber
  18. Aug 23, 19:28  Re: StarCraft II LAN Still a Possibility Reitsuki
  19. Aug 23, 19:53   Re: StarCraft II LAN Still a Possibility Dots
  20. Aug 23, 21:50    Re: StarCraft II LAN Still a Possibility StingingVelvet
  21. Aug 23, 22:11 Re: StarCraft II LAN Still a Possibility Dev
  22. Aug 23, 22:19  Re: StarCraft II LAN Still a Possibility PHJF
  23. Aug 23, 23:17 Re: StarCraft II LAN Still a Possibility theyarecomingforyou
  27. Aug 24, 05:16  Re: StarCraft II LAN Still a Possibility StingingVelvet
  33. Aug 24, 08:24  Re: StarCraft II LAN Still a Possibility noman
  34. Aug 24, 08:43   Re: StarCraft II LAN Still a Possibility Reitsuki
  36. Aug 24, 08:55    Re: StarCraft II LAN Still a Possibility kanniballl
  38. Aug 24, 09:13     Re: StarCraft II LAN Still a Possibility InBlack
  48. Aug 24, 18:18      Re: StarCraft II LAN Still a Possibility JohnnyRotten
  39. Aug 24, 09:13     Re: StarCraft II LAN Still a Possibility Reitsuki
  40. Aug 24, 09:42      Re: StarCraft II LAN Still a Possibility Paketep
  42. Aug 24, 10:16       Re: StarCraft II LAN Still a Possibility Reitsuki
  41. Aug 24, 09:42   Re: StarCraft II LAN Still a Possibility |RaptoR|
  24. Aug 24, 00:33 Re: StarCraft II LAN Still a Possibility Dev
  25. Aug 24, 01:12 Re: StarCraft II LAN Still a Possibility NewMaxx
  26. Aug 24, 04:07  Re: StarCraft II LAN Still a Possibility Jerykk
  28. Aug 24, 05:20   Re: StarCraft II LAN Still a Possibility StingingVelvet
  29. Aug 24, 06:00    Re: StarCraft II LAN Still a Possibility Muscular Beaver
  30. Aug 24, 07:52     Re: StarCraft II LAN Still a Possibility InBlack
  32. Aug 24, 08:07      Re: StarCraft II LAN Still a Possibility Reitsuki
  50. Aug 24, 22:57     Re: StarCraft II LAN Still a Possibility StingingVelvet
  31. Aug 24, 08:00 Re: StarCraft II LAN Still a Possibility Reitsuki
  35. Aug 24, 08:44 Re: StarCraft II LAN Still a Possibility Verno
  37. Aug 24, 09:11 Re: StarCraft II LAN Still a Possibility Zadig
  43. Aug 24, 10:25 Re: StarCraft II LAN Still a Possibility Verno
  44. Aug 24, 10:34  Re: StarCraft II LAN Still a Possibility Reitsuki
  46. Aug 24, 16:08   Re: StarCraft II LAN Still a Possibility Yifes
  47. Aug 24, 18:14    Re: StarCraft II LAN Still a Possibility Reitsuki
  49. Aug 24, 20:57     Re: StarCraft II LAN Still a Possibility Yifes
  52. Aug 25, 03:21    Re: StarCraft II LAN Still a Possibility Jerykk
>> 53. Aug 25, 19:05     Re: StarCraft II LAN Still a Possibility Yifes
  54. Aug 27, 16:57      Re: StarCraft II LAN Still a Possibility Masa
  55. Aug 27, 18:01       Re: StarCraft II LAN Still a Possibility Yifes
  56. Sep 5, 23:28      Re: StarCraft II LAN Still a Possibility Jerykk
  45. Aug 24, 10:39 Re: StarCraft II LAN Still a Possibility Verno
  51. Aug 25, 00:53 Re: SC2 LAN Still Possible Dr. D. Schreber


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