StarCraft II LAN Still a Possibility

It's possible StarCraft II will have a workaround to allow play on a Local Area Network following the uproar over previous indications that Blizzard's RTS sequel will not include LAN support. Kotaku brought this up with Rob Pardo, and he seemed amused at the idea that people will still consider this an issue when the game is released, indicating that in cases where no 'net connection is available, there may still be ways to play: "There's a few legitimate cases that we're going to try and address over time. Location-based tournaments, or let's say I'm in a dorm with a firewall or something like that, hopefully there's a way to determine that and maybe start a peer-to-peer game." Likewise, Shacknews raised the possibility in a conversation with Battle.net developer Greg Canessa work on a solution to support low latency/high bandwidth situations where they asked if such a solution could provide "pseudo-LAN" support with Battle.Net authentication for local games: "Something like that," he told them. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on." They also confirm with Jay Wilson that Diablo III will deal with LANs the same way StarCraft II does, so it should support any such programming created for StarCraft II.
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Re: StarCraft II LAN Still a Possibility
Aug 23, 2009, 19:28
18.
Re: StarCraft II LAN Still a Possibility Aug 23, 2009, 19:28
Aug 23, 2009, 19:28
 
Some of us just hate Crysis for the good old fashioned reason of it sucking...

Ok, it didn't really suck, per say, but once you got past the (admittedly bloody awesome) graphics, the gameplay just felt really... bleh. Yeah, using nano strength to pick up a drill press and fling it at a bad guy was fun the first few times, but it was a gimmick. The actual combat was average, not very bad or very good, the vehicle sections sucked universally, and the level design, while pretty, was really pretty monotonous and uninspired... Even the alien ship levels didn't really do much for me.

Mass Effect was alright, although not the company's best offering, in my opinion.

As far as justifying DRM by saying if it saves the computer game market, so be it... Fine, sure, I can tolerate reasonable DRM. "Reasonable" DRM wasn't what the majority were up in arms about though, it was the crippling (3 activations, ever), the invasive (Phone home every time), and the broken (False positives, system incompatibilities, etc). The rest of DRM I think kinda got caught in the backlash.
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