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| 50. |
Re: Livingstone: Used Games |
Aug 20, 2009, 14:44 |
Creston |
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Okay, last one for awhile, because I can't keep up and should maybe go do some actual work, and we're just going back and forth over the same things. Obviously you as a dev feel you are right, and deserve more, and I as a consumer feel that you (the industry) has been fucking us up the ass for the last six years, and that you can go fucking burn with all your crying.
This prevents the gaming industry from playing with their pricing much
This is bullshit. I'm sorry, but it is. Before there was gamestop, and a used games market, you NEVER played with your prices. You sold everything at 50 bucks. Then you decided, with the birth of the new consoles, that you wanted to sell everything at 60 bucks, and SURPRISE!! people didn't like it, and instead bought cheaper versions. That was so unforeseen!
Sure, it's just 5 bucks. Ten times a year is a free game. If it's "just" five bucks for the consumer, why isn't it "just" five bucks for the industry as well? You made 32 billion dollar of revenues last year (I think, didn't look it up), which is a number that basically kills any "We're not making enough money!" argument that you can bring forth. Try lowering your prices by five bucks for a few games, see what happens.
You correctly argue that you need to find the right point between price and units moved to maximize your profit, but that's not what the industry (at large) is doing. You're not trying a 55 dollar price point to see if it'll sell you 8.5% more copies, thus making you more profit.
Instead you whine that 60 bucks SHOULD be the price point, and that the consumers should simply buy more and more and more copies at that price point to maximize your profits.
Yeah, sorry, it doesn't work that way.
They lean more towards raising costs because they know they can rely upon a certain percentage of gamers that will always buy new
Translate : Let's just gouge our loyal customers so we can raise our bottom lines, because our stockholders demand more profit. Then we'll cry holy hell when ANOTHER company does everything IT can to raise ITS bottom line. Oh, and the consumer should be more supportive of us, because we're so considerate of them
Pot, Kettle etc.
The bottom, unavoidable line is this hurts you as consumers. Less revenues are going to those creating. As a result they have less money to invest in new projects and less money to risk on trying new things.
I don't see how this hurts me as a consumer. Long before the used games market was a big deal, the industry stopped making great games, and instead started making safe games, that maximized profit for the least amount of risk. That's your right to do as an industry, but spare us the "We're just doing it for your benefit!" speech, because nobody is buying it.
The industry is instead incentivized to gravitate towards what they know will sell well, particularly new, as certain games do better this way.
Yes. You did this because it made you the most money, and pleased your investors. You started doing this LOOOOOOOOOOOOOOOOOOONG before Gamestop ever became a problem. Don't start trying to shift your own decision to make crappier games and to focus strictly on eye candy, and to dumb down everything, on Gamestop, because it's bullshit.
You have the industry wasting creativity trying to get around GameStop, and you have companies that might have stayed afloat sinking because their revenues were chipped away at via used sales widely pushed by GameStop.
Whatever. Gamestop also sank the Titanic, caused global oil prices to go up again, AND they ate all the food from all the poor children in Guam!
How much does gamestop make selling used games? 2 billion bucks a year? How much revenue does the game industry make? Trying to say that gamestop is killing gaming is ridiculous.
And again, the industry changed its modus operandi LONG before we ever heard a fucking peep out of anyone over used games. Don't try to blame all the evils of the game industry on Gamestop, that's just pure rubbish. Devs go under because they make bad games, because they can't manage a budget, and sometimes because they just get a tough break. That's called business 101.
Again, no one thinks you shouldn't be able to sell your games, they think GameStop shouldn't get rich on it.
Then make your own used gamestores. 1-800-USED-GAMES. You can sell back your games, and buy used games, directly from the publisher. Tadaaa!
And you know what will happen? Eventually the industry will find a way to really stop used game sales
*giggles*
Yeah, good luck with that. I'd like to hear you make that argument in front of the Supreme Court.
But, okay, say that you do, through online authentication that's non-transferrable. What do you think will happen? That your profit margins are going to soar through the fucking sky, and that every person who bought used games is just going to shift to new games, automatically?
Or, perhaps, people are going to say "Well, without used games, and without the ability to sell my games back, this is a really fucking expensive hobby, that I can't really afford." And they'll stop buying so many games. And they'll stop buying so many consoles. And in the end, you wind up with less profits, because the volume of sales has plummeted.
I don't know if it's true, I'm just saying that it's possible. If that does happen, the laughing sound you'll hear will be me. I'd prepare another thing to complain about for why you're not making enough money.
Mark my words: you'll never be able to transfer digital downloads
Mark my words : Impulse already allows you to do so. And guess what? Back to the publisher! So you'd make the money that gamestop is making now!
And how many publishers are jumping aboard this bandwagon? Oh wait, none. Why? Well, because if you're really honest about it, the industry kind of hates used game sales? They'd much rather you all buy new? (I'm just speculating, I don't know why that feature isn't taking off. You'd think it would, with all the incessant crying over gamestop everyone is doing.)
The fact that any kind of wear-and-tear incentivizing away from used sales disappears with digital downloads is terrifying to those that create content.
I think Brad Wardell isn't that terrified. You know why? Because he makes a game that people keep playing over and over, and that he continues to support throughout its lifetime.
So, maybe the game industry as we know it will evaporate, and instead of 60 dollar, five hour AAA titles, we'll see a lot more titles with long replay values, like Galciv, and Civ, and MMORPGS, and RPGs with lots of DLCs, etc.
I won't miss the five hour shooter with pretty graphics. I really won't.
Okay, I gotta go back to work. Good arguments all, it's nice to see that we can still do this from time to time on Blues. I'll check back tonight or so.
Creston
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Date |
Subject |
Author |
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1. |
Aug 20, 11:28 |
Re: Livingstone: Used Games "No Benefit" |
Surf |
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5. |
Aug 20, 11:52 |
Re: Livingstone: Used Games |
Beamer |
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30. |
Aug 20, 13:10 |
Re: Livingstone: Used Games |
Creston |
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33. |
Aug 20, 13:16 |
Re: Livingstone: Used Games |
Atomic |
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38. |
Aug 20, 13:29 |
Re: Livingstone: Used Games |
Beamer |
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44. |
Aug 20, 14:10 |
Re: Livingstone: Used Games |
Creston |
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36. |
Aug 20, 13:21 |
Re: Livingstone: Used Games |
Beamer |
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11. |
Aug 20, 12:26 |
Re: Livingstone: Used Games |
shponglefan |
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2. |
Aug 20, 11:29 |
Re: Livingstone: Used Games |
Verno |
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3. |
Aug 20, 11:41 |
Re: Livingstone: Used Games |
Wildone |
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4. |
Aug 20, 11:42 |
Re: Livingstone: Used Games |
UttiniDaKilrJawa |
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7. |
Aug 20, 11:57 |
Re: Livingstone: Used Games |
ldonyo |
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9. |
Aug 20, 12:11 |
Re: Livingstone: Used Games |
Beamer |
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10. |
Aug 20, 12:14 |
Re: Livingstone: Used Games |
Jerykk |
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15. |
Aug 20, 12:32 |
Re: Livingstone: Used Games |
Beamer |
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17. |
Aug 20, 12:39 |
Re: Livingstone: Used Games |
Mick |
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39. |
Aug 20, 13:35 |
Re: Livingstone: Used Games |
Creston |
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41. |
Aug 20, 13:43 |
Re: Livingstone: Used Games |
Beamer |
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76. |
Aug 21, 04:09 |
Re: Livingstone: Used Games |
DrEvil |
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63. |
Aug 20, 17:43 |
Re: Livingstone: Used Games |
shponglefan |
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14. |
Aug 20, 12:32 |
Re: Livingstone: Used Games |
Atomic |
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18. |
Aug 20, 12:40 |
Re: Livingstone: Used Games |
Beamer |
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22. |
Aug 20, 12:54 |
Re: Livingstone: Used Games |
Narf2029 |
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23. |
Aug 20, 12:57 |
Re: Livingstone: Used Games |
Beamer |
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24. |
Aug 20, 12:58 |
Re: Livingstone: Used Games |
Atomic |
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28. |
Aug 20, 13:05 |
Re: Livingstone: Used Games |
Beamer |
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32. |
Aug 20, 13:15 |
Re: Livingstone: Used Games |
Beamer |
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48. |
Aug 20, 14:31 |
Re: Livingstone: Used Games |
SandPeople |
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6. |
Aug 20, 11:54 |
Re: Livingstone: Used Games |
Verno |
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8. |
Aug 20, 12:01 |
Re: Livingstone: Used Games "No Benefit" |
Verno |
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12. |
Aug 20, 12:29 |
Re: Livingstone: Used Games |
Verno |
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16. |
Aug 20, 12:33 |
Re: Livingstone: Used Games |
shponglefan |
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13. |
Aug 20, 12:31 |
Re: Livingstone: Used Games |
Reemul |
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19. |
Aug 20, 12:50 |
Re: Livingstone: Used Games "No Benefit" |
Verno |
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61. |
Aug 20, 17:37 |
Re: Livingstone: Used Games |
shponglefan |
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20. |
Aug 20, 12:51 |
Re: Livingstone: Used Games "No Benefit" |
PropheT |
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25. |
Aug 20, 12:59 |
Re: Livingstone: Used Games |
Beamer |
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21. |
Aug 20, 12:54 |
Re: Livingstone: Used Games "No Benefit" |
Verno |
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26. |
Aug 20, 13:00 |
Awwww |
Creston |
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35. |
Aug 20, 13:16 |
Re: Awwww |
Ray Marden |
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27. |
Aug 20, 13:02 |
Re: Livingstone: Used Games |
Verno |
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29. |
Aug 20, 13:07 |
Re: Livingstone: Used Games |
Verno |
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31. |
Aug 20, 13:13 |
Re: Livingstone: Used Games "No Benefit" |
Tumbler |
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34. |
Aug 20, 13:16 |
Re: Livingstone: Used Games "No Benefit" |
Verno |
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42. |
Aug 20, 13:51 |
Re: Livingstone: Used Games |
Creston |
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37. |
Aug 20, 13:22 |
Re: Livingstone: Used Games |
Verno |
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40. |
Aug 20, 13:39 |
Re: Livingstone: Used Games |
Beamer |
| >> |
50. |
Aug 20, 14:44 |
Re: Livingstone: Used Games |
Creston |
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43. |
Aug 20, 14:02 |
Re: Used Games No Benefit |
Verno |
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46. |
Aug 20, 14:16 |
Re: Used Games No Benefit |
Creston |
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45. |
Aug 20, 14:16 |
Re: Used Games No Benefit |
Verno |
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47. |
Aug 20, 14:21 |
Re: Used Games No Benefit |
Verno |
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51. |
Aug 20, 14:47 |
Re: Used Games No Benefit |
Creston |
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49. |
Aug 20, 14:36 |
Re: Used Games No Benefit |
Verno |
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52. |
Aug 20, 14:49 |
Re: Used Games No Benefit |
Verno |
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53. |
Aug 20, 15:02 |
Re: Used Games No Benefit |
Agent.X7 |
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54. |
Aug 20, 15:28 |
Re: Used Games No Benefit |
Beamer |
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55. |
Aug 20, 15:32 |
Re: Used Games No Benefit |
DG |
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56. |
Aug 20, 16:54 |
Re: Used Games No Benefit |
The PC Warrior |
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57. |
Aug 20, 17:26 |
Re: Used Games No Benefit |
Tumbler |
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59. |
Aug 20, 17:30 |
Re: Used Games No Benefit |
Beamer |
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58. |
Aug 20, 17:30 |
Re: Used Games No Benefit |
The PC Warrior |
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60. |
Aug 20, 17:36 |
Re: Used Games No Benefit |
The PC Warrior |
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62. |
Aug 20, 17:38 |
Re: Used Games No Benefit |
The PC Warrior |
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64. |
Aug 20, 17:44 |
Re: Used Games No Benefit |
shponglefan |
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65. |
Aug 20, 17:45 |
Re: Used Games No Benefit |
The PC Warrior |
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66. |
Aug 20, 17:51 |
Re: Used Games No Benefit |
shponglefan |
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67. |
Aug 20, 17:56 |
Re: Used Games No Benefit |
The PC Warrior |
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68. |
Aug 20, 18:05 |
Re: Used Games No Benefit |
shponglefan |
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69. |
Aug 20, 18:21 |
Re: Used Games No Benefit |
The PC Warrior |
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71. |
Aug 20, 18:55 |
Re: Used Games No Benefit |
shponglefan |
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70. |
Aug 20, 18:39 |
Re: Used Games No Benefit |
Mead |
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72. |
Aug 20, 19:12 |
Re: Used Games No Benefit |
The PC Warrior |
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73. |
Aug 20, 21:40 |
Re: Used Games No Benefit |
Jason |
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74. |
Aug 20, 22:34 |
Re: Used Games No Benefit |
The PC Warrior |
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75. |
Aug 21, 03:49 |
Re: Used Games No Benefit |
Reemul |
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77. |
Aug 21, 06:48 |
Re: Used Games No Benefit |
Z9000 |
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78. |
Aug 21, 07:13 |
Re: Used Games No Benefit |
dryden555 |
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79. |
Aug 21, 08:38 |
Re: Used Games No Benefit |
Verno |
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80. |
Aug 22, 21:04 |
Re: Used Games No Benefit |
xXBatmanXx |
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81. |
Aug 22, 22:08 |
Re: Used Games No Benefit |
Tumbler |
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