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id Interview

id's CEO Talks Rage, Doom 4, Quake Live Subscriptions and Rude Interruptions on Shacknews is a conversation with id Software CEO Todd Hollenshead that took place at QuakeCon. Topics include all the iPhone stuff they've been doing, another reassurance that PS3 RAGE will run at 60 Hz, taking more projects in-house following their acquisition, Activision, the new DOOM dealie ("some days we call it Doom 4. Sometimes we call it Doom. Sometimes we call it the new Doom"), monetizing QUAKE LIVE, and more. When asked about mod support in RAGE, Todd indicates an openness to it, but indicates it will be a difficult undertaking in some respects, and also this will have to be cleared with id's new parent company ZeniMax:

You know, we really haven't talked about that very much. I mean, I would imagine that, as we have done with all of our games, and you know, honestly it's something we may to sit down and have a discussion with [id owner] ZeniMax about. We've always released the game source and a sample for people that want to create their own content.

Rage content creation is a lot different than what we've done previously. It is going to be difficult for amateur developers to make art in the game, just like it was difficult for people to make Doom 3 art. Rage is probably even that much moreso--you don't have to do all the normal maps and that stuff, like you did in Doom 3, but just the texture density and variety and being able to use the tools and all that stuff. We do have some stuff that makes our guys fast, but there's a fairly steep learning curve that the mod guys are gonna have to get over.

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3. Re: id Interview Aug 19, 2009, 09:17 BobBob
 
Why would anyone want to attend Quakecon? It's just a bunch of all male, over-weight, sweaty, smelly, socially inept nerds.  
http://tinyurl.com/WeatherImmunity Whew
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2. Re: id Interview Aug 19, 2009, 08:19 jimnms
 
Most people were playing or trying to play Valve games at your own convention

I wish there was a way to get a count on what games were being played at QuakeCon, but based on my own observations, CoD4, TF2 and L4D were top three games I saw being played. I only played TF2 and L4D (and maybe 10 minutes of QuakeLive), and the people sitting around me were playing CoD4, two guys were playing some RTS game and one guy was sharing porn.

Then Valve put out a patch for TF2 and a few people who can't follow instructions posted on the forum and set Steam to offline mode BEFORE arriving ended up screwing shit up when Steam saw there was a patch, but they canceled it and tried to go offline, which left them with an unplayable TF2.

Then someone tethered their phone to their system so they could attempt to run a server with weapon unlocks, so their TF2 got updated and they couldn't play with the unpatched group. Someone shared the updated files, but then Steam had to go online to validate after copying the updated files. Then you had people posting on the forum to get someone with a phone to use so they could get Steam to connect and finish the patch.

The TF2 players were pretty much split in two, those with the update and those without.
 
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MeanJim on Steam
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1. Re: id Interview Aug 19, 2009, 05:42 PacoTaco
 
Ship a good game dam it, lots of press lately no mustard in years, and years..

Most people were playing or trying to play Valve games at your own convention, I know you guys smell the coffee, and are trying, ship a game that sells 5mil across all platforms, then talk.

 
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