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PC Batman: Arkham Asylum Delayed

Eidos and NVIDIA announce PhysX support will be included in the PC edition of Batman: Arkham Asylum, also announcing the release of the game is delayed until September 15 in North America and September 18 in Europe (though this should not delay the release of the PC demo, slated for tomorrow). The console editions are still expected on August 25th in North America and August 28th in Europe and Australia. Here's word on PhysX support: "Hardware accelerated by supported NVIDIA GeForce GPUs, PhysX technology provides an even deeper level of engagement for players of Batman: Arkham Asylum by utilizing the processing power of the NVIDIA GPU to render stunning in-game physics objects in the environment that not only add to the overall look of the game, but create an immersive and believable world."

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74. Re: PC Arkham Asylum Delayed Aug 8, 2009, 18:53 Jerykk
 
Most of those don't come from the vocal minority.

Yeah they do. The Average Joe doesn't care about RTS multiplayer, which is where all balance changes are directed. The average MMO player doesn't really care about balance either, as most balance changes pertain to PvP and most MMO players don't do PvP.

In this case it's either piracy or Nvidia gave them a pile of money.

I think the most likely reason for the delay is that game simply isn't ready yet. Work on the PC version probably didn't begin until late alpha or early beta and as such, it needs a little more time. If this delay lets them make a better port, I'm fine with it.

This comment was edited on Aug 8, 2009, 18:55.
 
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73. Re: Arkham Asylum Delay Aug 8, 2009, 12:22 The PC Warrior
 
Technically it's closer to a month than 2 or 3 weeks. However, that's not really the issue here. It's the bullshit excuse that's the issue. I mean how stupid do you have to be not to see it's bullshit? Just be honest for Christ sake. Don't treat your potential customers like they're retarded. No one likes being lied to, or disrespected.

When publishers do actually tell the truth about the reasons, people just slag them for it anyways. Publishers have long ago accepted people will never be happy on the Internet, you will always find people upset with your decisions one way or the other.

In this case it's either piracy or Nvidia gave them a pile of money. I'm leaning towards the latter since Nvidia lost significant market share in the enthusiast market over the past two years.
 
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72. Re: PC Arkham Asylum Delayed Aug 8, 2009, 00:28 Beamer
 
RTS and MMOs say otherwise. Notice how every RTS and MMO gets a crapload of patches containing mostly balance changes? Vocal minority right there. Notice how Valve keeps making balancing changes to TF2 and L4D? Vocal minority. Hell, developers will always listen to what the vocal minority say when it comes to multiplayer because the vocal minority are the ones who play their games the most.

Most of those don't come from the vocal minority.
 
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71. Re: PC Arkham Asylum Delayed Aug 7, 2009, 23:02 Jerykk
 
Saying "Waaah, Microsoft ate my babies!" as some people do is pretty much whining. You can make similar complaints without getting all whiny.

Hardly. If anyone says anything negative about Microsoft, there are several people on this board who will immediately tell you to shut up and get over it even if everything you're saying is completely accurate and relevant to the topic at hand. It's pretty simple, really. If somebody says something you disagree with, you call it whining. But if you say something negative, that's okay, it's constructive criticism. And of course, constantly complaining about other posters doesn't constitute whining either.

The vocal minority doesn't really work, though. Sure, Spore did, but Spore wasn't the vocal minority.

I think you missed all the other examples I listed besides Spore.

You get people screaming back and forth over whether a shotgun is too powerful or completely nerfed, over whether a class is useless or terribly unbalanced. They then get personal about the devs and cry obscenely. This is the vocal minority that makes no difference whatsoever.

RTS and MMOs say otherwise. Notice how every RTS and MMO gets a crapload of patches containing mostly balance changes? Vocal minority right there. Notice how Valve keeps making balancing changes to TF2 and L4D? Vocal minority. Hell, developers will always listen to what the vocal minority say when it comes to multiplayer because the vocal minority are the ones who play their games the most.

Keep it constructively critical.

I don't think that's really possible. To be "constructive," you'd always have to offer a viable solution to each criticism and this isn't a realistic expectation at all. You're essentially saying "Don't complain if you can't do any better yourself!"
 
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70. Re: PC Arkham Asylum Delayed Aug 7, 2009, 20:20 Beamer
 
. I'm seeing it more and more; you can't post anything negative about anything without a dozen people swooping in and calling you a whiner, a malcontent, a disgruntled pirate, whatever.

Some of those comments are totally unwarranted.
Some aren't. The ones that aren't depend on how it's done. Saying "Waaah, Microsoft ate my babies!" as some people do is pretty much whining. You can make similar complaints without getting all whiny. It also partially depends on your grip on reality.


The vocal minority doesn't really work, though. Sure, Spore did, but Spore wasn't the vocal minority. Spore didn't sell near expectations. That's a majority. But go to the official messageboard of any major video game and read it. That's your minority. You get people screaming back and forth over whether a shotgun is too powerful or completely nerfed, over whether a class is useless or terribly unbalanced. They then get personal about the devs and cry obscenely. This is the vocal minority that makes no difference whatsoever. And this is what some people here have become because they're not happy.

Keep it constructively critical. Understand the other argument, the constraints on the parties involved, and the repricussions if you get your way. Balance. Be rational. Don't act like it's the end of the world or like you've got no options left and might as well run in front of a bus.


Most people here get it wrong at least some of the time, as everyone has a point where they somewhat flip, be it on Bill Roper or L4D2. But most people here get it right more often than not.
 
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69. Re: PC Arkham Asylum Delayed Aug 7, 2009, 12:14 Jerykk
 
I'm seeing it more and more; you can't post anything negative about anything without a dozen people swooping in and calling you a whiner, a malcontent, a disgruntled pirate, whatever.

That's certainly the case on the internet. After all, it's easier to just tell people to shut up rather than actually address their points. However, publishers don't have as much freedom as the regular internet cynic. If it looks like the vocal minority might have an effect on sales, publishers will listen.
 
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68. Re: PC Arkham Asylum Delayed Aug 7, 2009, 09:57 Prez
 
The vocal minority can make a difference. They just have to make sure people hear them.
I'll concede that public outcry has played a role in shaping the way devs and publishers do business, but I think we've reached a point now where it's pretty much losing it's effectiveness. I'm seeing it more and more; you can't post anything negative about anything without a dozen people swooping in and calling you a whiner, a malcontent, a disgruntled pirate, whatever. Sure, there's too much negativity for negativity's sake on the internet; that's the way it's always been. But for every hater who gets his jollies off by hating everything and letting everyone know about it, there's usually one or more people who voice legitimate concerns or gripes. Yet, more and more, we see them get lumped in with the the haters, dismissed as irrational, and lectured on self-evident concepts like "businesses exist to make money!" or how gaming isn't as serious as open-heart surgery.
 
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67. Re: PC Arkham Asylum Delayed Aug 7, 2009, 07:08 Dwarf_Snowninja
 
To be fair, at least it wont be like the delay we saw with the pc version of Mass Effect.  
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66. Re: PC Arkham Asylum Delayed Aug 7, 2009, 02:43 Jerykk
 
The one-star Spore rating crusade on Amazon, instead of sending a message to EA that gamers are tired of being treated like criminals, probably just pushed them further to avoiding PC releases more in the future.

I can't agree with you there. The vocal minority has definitely made an impact against DRM. EA was originally planning on having online authentication checks every 10 days for Spore and Mass Effect. The vocal minority complained and EA cut that idea. Then the vocal minority complained about having only 3 activations so EA extended it to 5. Then the vocal minority complained about not being able to revoke activations so EA created the revoke tool. The vocal minority complained about the DRM in Far Cry 2 and then Ubisoft completely removed it from Prince of Persia, EndWar, HAWX and Call of Juarez: Bound in Blood. The vocal minority complained about Starforce and now it's dead.

The vocal minority can make a difference. They just have to make sure people hear them.
 
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65. Re: Arkham Asylum Delay Aug 7, 2009, 00:07 StingingVelvet
 
Technically it's closer to a month than 2 or 3 weeks. However, that's not really the issue here. It's the bullshit excuse that's the issue. I mean how stupid do you have to be not to see it's bullshit? Just be honest for Christ sake. Don't treat your potential customers like they're retarded. No one likes being lied to, or disrespected.

I just think you have to choose to be that hurt over something so trivial, and I do not choose to do so.
 
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64. Re: Arkham Asylum Delay Aug 6, 2009, 22:24 Cutter
 
Technically it's closer to a month than 2 or 3 weeks. However, that's not really the issue here. It's the bullshit excuse that's the issue. I mean how stupid do you have to be not to see it's bullshit? Just be honest for Christ sake. Don't treat your potential customers like they're retarded. No one likes being lied to, or disrespected.
 
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63. Re: Arkham Asylum Delay Aug 6, 2009, 22:11 bigspender
 
well just completed the demo on the ps3 and its pretty damn good - maybe a little bit simple as batman feels overpowered but thats batman i guess  
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62. Re: Arkham Asylum Delay Aug 6, 2009, 22:01 StingingVelvet
 
I guess I just don't see 3 weeks as a big deal... I don't get at all worked up about it. It does not effect me in any real way.

And now, for whatever reason, we get Physx, which I can use and liked in Mirror's Edge.

So yay!
 
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61. Re: Arkham Asylum Delay Aug 6, 2009, 21:28 Prez
 
I don't see rampant negativity. You will naturally have people who are upset being the dominant posting class in a thread like this - does anyone expect a slew of "Hooray! A delayed game!" posts in a thread with such an announcement? My excitement and interest in this or any other title isn't affected by delays, other than beginning to wane due to anticipation fatigue as in the case of Starcraft 2. I do see skepticism at the reason given, and in light of how disingenuous marketing speak tends to be, I personally think it has some legitimacy. What happens when the game sells poorly on PC because by the time it is released, the hype has died down or it's discovered that it's not all that it was cracked up to be? Of course the message developers will get is that there just isn't a market for games on PC anymore. This helps how?

I am still very interested in Arkham, but I have no idea if it will warrant a purchase, even if it is a fabulous game. Buying PC games has long since ceased being a binary decision, at least for me. In the old days, it was as simple as great game= sale, bad game=no sale. Now, there are many reasons to abstain from buying even a great game on the PC. A great game badly ported = no sale. It may have a slew of bugs and technical troubles on a wide range of hardware. It might have rotten controls for PC. It could have terrible, overly restrictive DRM, or the DLC that comes out for the console version might not make it to the PC. All of this could mean poor sales, but very likely developers will miss the point. Again.

This comment was edited on Aug 6, 2009, 21:29.
 
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60. Re: Arkham Asylum Delay Aug 6, 2009, 21:06 theyarecomingforyou
 
It's the negativity in the PC community that bothers me... instead of being excited about the Physx, almost every post here is being overly angry about a 3 week delay.
Why should I be excited about a feature I cannot use? I even have an 8800GT installed at the moment but it won't operate as a PhysX accelerator because of nVidia's drivers. There's also no reason for PC users to be happy about this announcement as it's basically another way of saying "PC users pirate games so we're going to delay the release until after the console versions". I don't know about you but that's not something I'm particularly happy about, even if I'm well aware of the economics behind such a decision.

Also, you have to separate specific criticisms from negativity itself. Personally I think the game looks pretty interesting and clearly a lot of care and effort has gone into it but there are some questionable decisions - like the PC delay and PhysX support - that annoy me and Eidos has a terrible track record for supporting their games. Hopefully developers will take advantage of compute shaders in DX11 and beyond to leverage universal hardware acceleration instead of the nVidia specific PhysX. Personally I think concern / criticism is just as valid as excitement / praise - both are based upon the information available without having played the game. I mean, we can't really simply have no opinion on anything until release and then suddenly come up with one. I think it's inaccurate to paint most PC gamers as being very negative.
 
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59. Re: Arkham Asylum Delay Aug 6, 2009, 18:45 Wag
 
I wonder if we might see a small comeback of a dedicated PhysX card as more and more high-profile games slowly start using it.

Nvidia already announced they're more commited to supporting PhysX, and I imagine with the true "next-gen" Dx11 cards, people will hold on to their current ones and use them for PhysX instead of selling them.

As it stands now, if you already have a single GTX 295 on a relatively high end setup you're set, anything less than a GT8800 hardly even makes a dent with the GTX 295 for PhysX(and even then it's negligible).
 
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58. Re: Arkham Asylum Delay Aug 6, 2009, 18:43 Cutter
 
Much like Han Solo, I have a bad feeling about this...you pompous fools.
 
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57. Re: PC Arkham Asylum Delay Aug 6, 2009, 18:39 StingingVelvet
 
And remember, you don't need two nvidia cards to take advantage of PhysX (as someone earlier in the thread claimed), a multi-GPU card like the GTX 295 allows you to take advantage of it on a single card.

Even a single GPU card can do it... I have a single GTX 260 and I can do Physx with it, it just costs more frames than it would with another GPU.
 
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56. Re: Arkham Asylum Delay Aug 6, 2009, 18:37 StingingVelvet
 
Waiting three weeks for the best version of the game doesn't bother me at all... it would have been the best version even without the Physx too, so this is just a nice cherry on top.

It's the negativity in the PC community that bothers me... instead of being excited about the Physx, almost every post here is being overly angry about a 3 week delay.
 
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55. Re: Arkham Asylum Delay Aug 6, 2009, 18:26 Dr. D. Schreber
 
I wonder if we might see a small comeback of a dedicated PhysX card as more and more high-profile games slowly start using it. With a more reasonable price on it, ATI fans might be willing to shell out for it to complete their feature-set. Hell, if ATI were actually making the better videocards right now and I therefore had one, I know I'd blow an extra fifty bucks if I was already willing to spend four to five hundred on the videocard itself.  
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