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Wolfenstein Leaked

A post by id Software's Peter Sokal on the Wolfenstein Forums reveals a multiplayer build of Wolfenstein has been leaked (thanks Voodoo Extreme). On a semi-related note, a new trailer that puts the "castle" back in Wolfenstein can now be found on AtomicGamer and Gamer's Hell. Back to the leak, the id Community Manager outlines the consequences of dallying with the contraband version of the supernatural shooter revival:

It was brought to our attention on Friday, 7/31 that a build of the Wolfenstein Multiplayer was leaked and is now being distributed illegally through breach of NDA and mirrors posted on the internet. I must warn anyone involved that Activision’s legal department is taking this matter very seriously.

Same applies here on the forums. If you mention that you have acquired this build, you are openly admitting to illegally obtaining the build and will be banned straight away. You have been warned.

With regards to any footage, screenshots and comments posted here and all over the internet, an important thing to keep in mind is that these were not created from a build of the game that was final or consumer ready. There’s nothing we can do about it now except continue working on the game.

Wolfenstein has been designed to retain elements that are the core of the Wolfenstein multiplayer experience, such as distinct classes and objective-based teamplay. We are also introducing new elements to the game with the Veil powers and persistent upgrades. After release we’ll make our SDK available, as well as release updates to address feedback from the competitive community.

We look forward to seeing you online upon release.

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52. Re: Wolfenstein Leaked Aug 8, 2009, 03:10 FreonTrip
 
Lastly - the engine hurt Q4, the AI doomed it. Guys kind of stood there shooting at you. At best they'd turn their back, run 10 feet, then turn at you again without actually having done anything other than give you a few seconds of uninterrupted shooting.

The much-vaunted transformation to a Strogg was also sadly underperforming as a narrative device. Once Kane had changed, a few signs could become readable, the torso juicers served as a healing source, and you ran faster and had more health and armor. That was it. There was no Bioshock-style scene in which control was wrestled away from you as you rampaged through a base, killing your former squad. The Makron didn't make a devil's bargain with you. None of the enemy dialogue became more intelligible, and no difficult ethical choices or diverging storylines presented themselves - fight for the humans, knowing that they'd never fully accept you as you were but following your noble intentions with honor, or fight for the strogg, knowing that despite their horrific motivations they would accept and always revere you, and that with the right tweaks you would fit neatly into their ranks. Nope, none of that, it's all OOH RAH, FIGHT MARINE GO AND KILL OOOOOOG

The opportunity for an interesting, story-driven experience was ripe. It makes me glad that id won't ever make a sequel to the first Quake.

This comment was edited on Aug 8, 2009, 03:13.
 
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