It was brought to our attention on Friday, 7/31 that a build of the Wolfenstein Multiplayer was leaked and is now being distributed illegally through breach of NDA and mirrors posted on the internet. I must warn anyone involved that Activision’s legal department is taking this matter very seriously.
Same applies here on the forums. If you mention that you have acquired this build, you are openly admitting to illegally obtaining the build and will be banned straight away. You have been warned.
With regards to any footage, screenshots and comments posted here and all over the internet, an important thing to keep in mind is that these were not created from a build of the game that was final or consumer ready. There’s nothing we can do about it now except continue working on the game.
Wolfenstein has been designed to retain elements that are the core of the Wolfenstein multiplayer experience, such as distinct classes and objective-based teamplay. We are also introducing new elements to the game with the Veil powers and persistent upgrades. After release we’ll make our SDK available, as well as release updates to address feedback from the competitive community.
We look forward to seeing you online upon release.
Well, just me and everyone who goes to QuakeCon...
Well, just me and everyone who goes to QuakeCon...
Lastly - the engine hurt Q4, the AI doomed it. Guys kind of stood there shooting at you. At best they'd turn their back, run 10 feet, then turn at you again without actually having done anything other than give you a few seconds of uninterrupted shooting.
You may be in the minority. I love single-player games but most people think of Quake as a multiplayer series because that's where it has really excelled.
To the people that still think this is intentional, you don't intentionally leak something when it can be detrimental. You intentionally leak what is nearly complete, totally usable and something you don't mind being out there. You intentionally leak a demo a few days early.It's only a month before release; it's probably pretty representative of the final game but they're just issuing the warning to cover their asses and create the illusion that any issues people come across won't make it into the final game. Three to four weeks is just enough time for the story to gain momentum and for anyone interested to download it, test it and post on forums about it.
Q4 was at least twice as good as Crysis. Which isnt really saying much, but it was an semi-enjoyable one-playthrough shooter.I concur. Q4 was bland and generic but it was a pretty enjoyable romp, whereas Crysis tried too hard and just didn't gel properly. Warhead was a much more polished experience but it was too little too late and it still didn't address the considerable performance issues.
Agreed - the plot was the best part of T:V.
I was obsessed with Quake 2 singleplayer when it came out, as were most of my friends... if you look back on it as a solely multiplayer achievement, you probably are more into multiplayer than single in the first place, hence your perspective is skewed.
Read : Hype for this game has been deemed sub-par, so instead of being quiet about this 'leak', we're yammering about lawyers and bans, in a vain effort to generate interest.
Well I enjoyed it, and I know a lot of others who did... it was far from epic in any way, but it was a solid, fun singleplayer FPS.
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad
Everything you said was right, up until the part that implied Quake 4 wasn't terrible. You lost me there, haha.
Quake 4 made the same mistake that Tribes: Vengeance did. Trying to make a single-player game out of a multiplayer series.
Quake 4 made the same mistake that Tribes: Vengeance did. Trying to make a single-player game out of a multiplayer series.