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BRINK Interview

Thinking Brink- Splash Damage's Console Evolution on Gamasutra is a conversation with Splash Damage designer Edward Stern about BRINK, their upcoming action game, focusing in part on the developer applying their experiences from PC development to the world of consoles. Reading this leaves little doubt that Ed's paid his shooter dues: "Obviously, from a PC hardcore FPS background, we know both the best and worst time you can have playing a game is online. It can be astonishing four-dimensional chess. It can be absolutely the best thing you could be doing. It could be tactical and brilliant, or it can be just an exercise in soul-crushing frustration and homophobic, racist, misogynist abuse as well.

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5. Re: BRINK Interview Aug 2, 2009, 04:28 sponge
 
That's no excuse. If all platforms are being developed equally, then all control schemes should be given equal attention

It's not an issue of equal attention, if you had bothered to read what I had said. It's an issue of spending more time on something you have less experience doing. This isn't hard to follow, even for your insane views. As I am equally insane for expecting rationality here.
 
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    Date Subject Author
  1. Aug 1, 04:57 Re: BRINK Interview Jerykk
  2. Aug 1, 08:47  Re: BRINK Interview World war 3
  3. Aug 1, 16:42   Re: BRINK Interview sponge
  4. Aug 1, 18:01   Re: BRINK Interview Jerykk
>> 5. Aug 2, 04:28    Re: BRINK Interview sponge
  6. Aug 2, 04:44     Re: BRINK Interview Jerykk
  7. Aug 2, 05:28      Re: BRINK Interview sponge
  8. Aug 2, 05:46       Re: BRINK Interview Jerykk


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