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| 9. |
Re: Out of the Blue |
Jul 23, 2009, 11:45 |
Creston |
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Doom was all software, there was no separate render for 3D GFX cards. Also, the game itself wasn't true 3D, just a pretend version of it. You could be up on a wall 100 foot high, and a pinky demon at the foot of that wall could still hurt you (and you him), because the game saw and calculated everything in 2D.
Quake was the first real 3D game that id did, though Ultima Underworld's engine was doing true 3D LONG before that. I think that id didn't start supporting 3D GFX cards until Quake 2, but I'm not sure about that.
Creston
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Date |
Subject |
Author |
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1. |
Jul 23, 09:49 |
Re: Out of the Blue |
InBlack |
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2. |
Jul 23, 10:27 |
Re: every year is getting shorter |
space captain |
| |
3. |
Jul 23, 10:34 |
Re: Out of the Blue |
strich |
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4. |
Jul 23, 10:40 |
Re: Out of the Blue |
nin |
| |
6. |
Jul 23, 11:18 |
Re: Out of the Blue |
Paranoid Jack |
| |
25. |
Jul 23, 20:35 |
Re: Out of the Blue |
|RaptoR| |
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5. |
Jul 23, 11:15 |
Re: Out of the Blue |
Creston |
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7. |
Jul 23, 11:40 |
Re: Out of the Blue |
strich |
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8. |
Jul 23, 11:43 |
Re: Out of the Blue |
Blue |
| >> |
9. |
Jul 23, 11:45 |
Re: Out of the Blue |
Creston |
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10. |
Jul 23, 11:48 |
Re: Out of the Blue |
nin |
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11. |
Jul 23, 12:02 |
Re: Out of the Blue |
Blue |
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13. |
Jul 23, 12:43 |
Re: Out of the Blue |
Creston |
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14. |
Jul 23, 13:03 |
Re: Out of the Blue |
Shooters fanboy |
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15. |
Jul 23, 13:12 |
Re: Out of the Blue |
Creston |
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18. |
Jul 23, 14:14 |
Re: Out of the Blue |
Cutter |
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12. |
Jul 23, 12:28 |
Re: Out of the Blue |
strich |
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16. |
Jul 23, 13:25 |
Re: Out of the Blue |
PropheT |
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17. |
Jul 23, 13:27 |
Re: Out of the Blue |
Creston |
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19. |
Jul 23, 14:14 |
Re: Out of the Blue |
eunichron |
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21. |
Jul 23, 16:59 |
Re: Out of the Blue |
Creston |
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22. |
Jul 23, 18:33 |
Re: Out of the Blue |
nin |
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24. |
Jul 23, 20:22 |
Re: Out of the Blue |
Cutter |
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26. |
Jul 23, 20:58 |
Re: Out of the Blue |
nin |
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20. |
Jul 23, 15:51 |
Re: Out of the Blue |
space captain |
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23. |
Jul 23, 20:08 |
Re: Out of the Blue |
Blatz |
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