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Call of Duty: World at War Patch & Maps

Call of Duty: World at War Headquarters offers the release of the promised patch for Call of Duty: World at War, updating the Windows edition of Treyarch's first-person to version 1.5 while also adding the second map pack to the game. The new version is accompanied by a corresponding updated Linux dedicated server and a version 1.3 of the mod tools package that includes the assets from the new maps. Linux server downloads can be found through this forum post, the update mod tools can be found through the Call of Duty: World at War Mod Wiki, while downloads of the patch are listed on this page, and here are the patch notes:

    • 3 new MP maps: Banzai, Corrosion, Sup Pens!
    • 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
    • CO-OP hosts can now kick players from their lobby
    • Improved dog spawning in MP
    • Addressed an issue with Zombie pathing• Fixed an instance of the player model displaying incorrectly
    • Some unhandled exception errors have been addressed
    • Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
    • Added support for CODTV
    • “cg_DrawFPS 1” now only displays FPS and cg ms/frame
    • Added RCon command "teamstatus" to display players’ team information
    • Mods: Added joinsquad script function
    • Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
    • Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
    • Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
    • Mods: Increased the amount of mods displayable in the Mods menu
    • Mods: Fixed a crash related to the mod.arena file

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6. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 17:49 space captain
 
I'd like to know how game developers such as Treyarch justify this.

probly because they have to pay MS or Sony to put it on their console networks.. theoretically the charge may be going to them instead?

who knows, imo MP on consoles is largely retarded due to lack of proper server browsers and other convenience issues

ive rediscovered fun platformers, tho.. so im keeping my ps3 for that - console games designed with that controller in mind

almost sold it a few months ago, tho
 
Go forth, and kill!
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    Date Subject Author
  1. Jul 17, 17:13 Re: Call of Duty: World at War Patch & Maps The PC Warrior
  4. Jul 17, 17:43  Re: Call of Duty: World at War Patch & Maps OSPerry
  5. Jul 17, 17:47   Re: Call of Duty: World at War Patch & Maps Bludd
  7. Jul 17, 17:50    Re: Call of Duty: World at War Patch & Maps Elf Shot The Food
>> 6. Jul 17, 17:49   Re: Call of Duty: World at War Patch & Maps space captain
  8. Jul 17, 18:01   Re: Call of Duty: World at War Patch & Maps Jerykk
  10. Jul 17, 18:21    Re: Call of Duty: World at War Patch & Maps LemonJoose
  11. Jul 17, 19:05     Re: Call of Duty: World at War Patch & Maps Jerykk
  14. Jul 17, 19:26      Re: Call of Duty: World at War Patch & Maps LemonJoose
  17. Jul 18, 05:42       Re: Call of Duty: World at War Patch & Maps DG
  18. Jul 18, 15:45        Re: Call of Duty: World at War Patch & Maps Jerykk
  12. Jul 17, 19:14   Re: Call of Duty: World at War Patch & Maps DG
  16. Jul 17, 20:03    Re: Call of Duty: World at War Patch & Maps Jerykk
  2. Jul 17, 17:36 Re: Call of Duty: World at War Patch & Maps space captain
  3. Jul 17, 17:40  Re: Call of Duty: World at War Patch & Maps Wowbagger_TIP
  9. Jul 17, 18:20  Re: Call of Duty: World at War Patch & M Morgan19
  13. Jul 17, 19:18 Re: Call of Duty: World at War Patch & Maps DangerDog
  15. Jul 17, 19:31  Re: Call of Duty: World at War Patch & Maps LemonJoose


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