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Call of Duty: World at War Patch & Maps

Call of Duty: World at War Headquarters offers the release of the promised patch for Call of Duty: World at War, updating the Windows edition of Treyarch's first-person to version 1.5 while also adding the second map pack to the game. The new version is accompanied by a corresponding updated Linux dedicated server and a version 1.3 of the mod tools package that includes the assets from the new maps. Linux server downloads can be found through this forum post, the update mod tools can be found through the Call of Duty: World at War Mod Wiki, while downloads of the patch are listed on this page, and here are the patch notes:

    • 3 new MP maps: Banzai, Corrosion, Sup Pens!
    • 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
    • CO-OP hosts can now kick players from their lobby
    • Improved dog spawning in MP
    • Addressed an issue with Zombie pathing• Fixed an instance of the player model displaying incorrectly
    • Some unhandled exception errors have been addressed
    • Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
    • Added support for CODTV
    • “cg_DrawFPS 1” now only displays FPS and cg ms/frame
    • Added RCon command "teamstatus" to display players’ team information
    • Mods: Added joinsquad script function
    • Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
    • Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
    • Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
    • Mods: Increased the amount of mods displayable in the Mods menu
    • Mods: Fixed a crash related to the mod.arena file

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18 Replies. 1 pages. Viewing page 1.
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18. Re: Call of Duty: World at War Patch & Maps Jul 18, 2009, 15:45 Jerykk
 
Not if you want to deliver to the right people, i.e. those that paid for it.

Except the DLC is free on the PC.
 
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17. Re: Call of Duty: World at War Patch & Maps Jul 18, 2009, 05:42 DG
 
I'd think that delivery on the PC would be the easiest.
Not if you want to deliver to the right people, i.e. those that paid for it.

If we as console gamers don't raise awareness of how we're being exploited compared to PC gamers, and start to complain about it instead of being complacent sheep, then publishers and developers will keep trying to up the ante and exploit us even worse. Publishers and developers will start to pay attention when they start getting bad PR for such an obvious double standard, and more console players start demanding equal treatment compared to PC gamers.
I'm guessing you have an idea in your mind that this would somehow result in more free content on consoles. Um, no.
 
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16. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 20:03 Jerykk
 
The problem on PC is delivery, at least until something like Steam becomes ubiquitous.

I'd think that delivery on the PC would be the easiest. Websites provide free mirrors and you can torrent the DLC too. On 360 and PS3, only Microsoft and Sony can host the files.
 
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15. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 19:31 LemonJoose
 
I'm pretty sure the maps wouldn't be free on the PC if it weren't for companies (mostly Intel) sponsoring them.

More likely: The reason the free map packs exist at all for PC gamers is that console players are making it worth it to develop them. But the console gets the split playerbase created by charging for the content, while the PC gets it free and maintains a unified playerbase.
 
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14. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 19:26 LemonJoose
 
You may be right. However, console gamers have proven willing to pay for stuff that used to be free so it's no surprise that publishers take advantage of this. Conversely, PC gamers have proven willing to buy games that offer long-term value (in the form of free, continued support) so it makes sense for publishers to cater to that too.

If we as console gamers don't raise awareness of how we're being exploited compared to PC gamers, and start to complain about it instead of being complacent sheep, then publishers and developers will keep trying to up the ante and exploit us even worse. Publishers and developers will start to pay attention when they start getting bad PR for such an obvious double standard, and more console players start demanding equal treatment compared to PC gamers.
 
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13. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 19:18 DangerDog
 
I'm pretty sure the maps wouldn't be free on the PC if it weren't for companies (mostly Intel) sponsoring them.

 
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12. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 19:14 DG
 
correct me if I'm wrong, but it is free for PC users. I'd like to know how game developers such as Treyarch justify this
MS charges them to release it and strongly encourages charging for DLC, presumably thinking that if some people release DLC for free then other games will have a harder time charging for DLC (and thus wont make the DLC at all). I seem to recall a Valve interview saying what a nuisance this is for L4D since MS only gives them like 8mb for free patching.

I also have a 360 and I expect a different deal. Games are expected to ship complete and essentially bug-free, and it's expected that any further content would be paid for. Charging for DLC is only really a nuisance in that it can divide the player base. 'Course, this only applies to a point, but DLC that's free on PC is usually very cheap anyway. Thinking back, all the PC games I've been really into I'd be happy to pay that small amount for some DLC, instead it's nearly always been everybody wishing some new content would be released. The problem on PC is delivery, at least until something like Steam becomes ubiquitous.

This comment was edited on Jul 17, 2009, 19:19.
 
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11. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 19:05 Jerykk
 
You may be right. However, console gamers have proven willing to pay for stuff that used to be free so it's no surprise that publishers take advantage of this. Conversely, PC gamers have proven willing to buy games that offer long-term value (in the form of free, continued support) so it makes sense for publishers to cater to that too.  
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10. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 18:21 LemonJoose
 
People are willing to pay for convenience. Consoles pay so they get the DLC much sooner. In addition, I think Intel, Nvidia or some other PC company pays for the PC DLC. I know that Intel paid for the CoD4 map packs.

A month or two isn't "much sooner." And if you think whatever money Intel or Nvidia paid to sponsor the CoD4 map pack on the PC adds up to anything close to 10 per gamer, then I have a bridge you might be interested in buying. Plus, as far as I can tell, nobody is paying Activision or Treyarch anything for releasing the WaW map pack for free on the PC.
 
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9. Re: Call of Duty: World at War Patch & M Jul 17, 2009, 18:20 Morgan19
 
• Improved dog spawning in MP

huh?

Half the time the dogs'll just get stuck on an edge or some piece of geometry; I would imagine that listed imporvement adresses that issue.

m19
 
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8. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 18:01 Jerykk
 
These new maps came out about a month ago at least on consoles... but the PC... correct me if I'm wrong, but it is free for PC users. I'd like to know how game developers such as Treyarch justify this. And Treyarch isn't the only one who exploits console gamers and makes them pay for content.

People are willing to pay for convenience. Consoles pay so they get the DLC much sooner. In addition, I think Intel, Nvidia or some other PC company pays for the PC DLC. I know that Intel paid for the CoD4 map packs.
 
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7. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 17:50 Elf Shot The Food
 
I'd like to know how game developers such as Treyarch justify this.

Perhaps you should ask Activision.
 
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6. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 17:49 space captain
 
I'd like to know how game developers such as Treyarch justify this.

probly because they have to pay MS or Sony to put it on their console networks.. theoretically the charge may be going to them instead?

who knows, imo MP on consoles is largely retarded due to lack of proper server browsers and other convenience issues

ive rediscovered fun platformers, tho.. so im keeping my ps3 for that - console games designed with that controller in mind

almost sold it a few months ago, tho
 
Go forth, and kill!
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5. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 17:47 Bludd
 
Maybe because they have to pay Sony and Microsoft for delivering the new content while it is "free" for PC users because they post it on the web?

This comment was edited on Jul 17, 2009, 17:48.
 
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4. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 17:43 OSPerry
 
I pretty much gave up on PC gaming about 5 or 6 years ago... Its kind of funny how developers charge for content on Xbox 360 and PS3... but yet release that very content for free on PC. Granted PC gamers have been getting shafted for a while. These new maps came out about a month ago at least on consoles... but the PC... correct me if I'm wrong, but it is free for PC users. I'd like to know how game developers such as Treyarch justify this. And Treyarch isn't the only one who exploits console gamers and makes them pay for content.

This comment was edited on Jul 17, 2009, 17:44.
 
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3. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 17:40 Wowbagger_TIP
 
Yeah, the dogs just weren't frisky enough before. Now they're goin' at it constantly!  
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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2. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 17:36 space captain
 
• Improved dog spawning in MP

huh? Thinking2
 
Go forth, and kill!
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1. Re: Call of Duty: World at War Patch & Maps Jul 17, 2009, 17:13 The PC Warrior
 
These guys should be lauded for their excellent support of this PC game.  
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