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Real Name Arthur Dent   
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Nickname Wowbagger_TIP
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Homepage http://
Signed On Apr 3, 2001, 22:20
Total Comments 3843 (Veteran)
User ID 9540
 
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News Comments > Shadowrun Returns $1M Milestone
35. Re: Shadowrun Returns $1M Milestone Apr 16, 2012, 00:35 Wowbagger_TIP
 
Teddy wrote on Apr 16, 2012, 00:23:
Flatline wrote on Apr 15, 2012, 23:45:

You're getting the complete game. Think of this game sort of like Neverwinter Nights, where you had a main story, plus you had a robust mission editor to create new content. Now imagine an ad that says "preorder today and get an EXCLUSIVE BONUS MISSION by the creators of the game!"

You're having some problems with logic. If there's an "exclusive bonus mission" that's complete at release and only given to certain people, then people that aren't getting it are ABSOLUTELY not getting the complete game. The complete game would be every bit of the game made in time for release.

While I agree that exclusive content is not the right incentive in this case, I think your logic here is problematic as well. This bonus mission is not deemed to be part of the game by the designers, as evidenced by the fact that they don't intend to create it as part of the game right now. It's no more part of the game than any other mission created by anyone else using the toolset. It's simply a bonus mission that happens to be created by the developer because the funders kicked in enough extra money for them to do so. Your opinion that anything they do must be part of the game is just that, your opinion. You don't seem to have any real basis for your claim though.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Shadowrun Returns $1M Milestone
33. Re: Shadowrun Returns $1M Milestone Apr 16, 2012, 00:24 Wowbagger_TIP
 
eRe4s3r wrote on Apr 15, 2012, 22:59:
If they don't make games that sell well then their are back to 0 as soon as even a single kickstarter venture fails. After all these are not 400+ employee studios that have 5 projects in development. The have to focus their entire studio on 1 project, if it fails they are goners unless they are lucky with their next kickstarter project. And that is imo a very dangerous gamble.

Well, I guess that is indeed a moot point if they only want to make 1 game. But I don't know about you guys, but I want UNIQUE and NEW games, and not retreading of old IP's for eternity. So maybe they only plan to make that 1 game, but my hope is that some of these studios make proper new games based on their success here with kickstarter. Because in the end, I want more (good) games!
Retreading of old IPs? WTF are you talking about? This game is based on a vastly underused IP, and will be very different from the couple of other console games that came out like 15 years ago. If this is how we get good games made that publishers won't touch, then I'm fine with it. Screw the publishers for ignoring this IP for so long.

With something like an extra mission for a game like this, I really don't see the problem. You want the mission? Back the game. If you don't care enough about the game to back it, then buy the game on its own merits when it comes out, or not.

Bhruic wrote on Apr 15, 2012, 17:40:
I still personally dislike the whole kickstarter concept, although if it works for companies, that's fine. But I prefer to actually have a product I'm paying for, rather than paying for something theoretical.
When the alternative is that a game never gets made, then I don't see what you could possibly have to complain about. We've waited forever for the traditional game publishing industry to create this game. It hasn't happened. So we fund its creation ourselves. If you don't care about this game, then I can understand you not funding it, but I can't understand what you have against the Kickstarter concept. How else do you get something like this done?
 
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News Comments > Tribes Ascend: Launches
46. Re: Tribes Ascend: Launches Apr 12, 2012, 19:17 Wowbagger_TIP
 
Steele Johnson wrote on Apr 12, 2012, 19:02:
Wowbagger_TIP wrote on Apr 12, 2012, 16:43:
Quinn wrote on Apr 12, 2012, 16:39:
I'll pass on this, then.

Not gonna play for free to be PWNZ0RZZZ by people who're willing to spend hundreds..
The unlockables don't make that much difference. If someone is gonna PWNZORZZZ you, then they would do so with or without unlocks. Skill and teamwork are by far the biggest factors. By the time you get the hang of the game, you should have earned enough experience to unlock quite a bit.

That's not true, the unlockable items make a pretty big difference. I can usually give any player a one-on-one run for their money with a heavy/energy combo, but that's a class that has to be unlocked. So now I'm getting pwnd using heavy/repair while I grind enough points to unlock my class of choice. And it's going to take a while because the grinding is too much in this game. And of course, that's their way for you tp pay money; like all those FTP games.
Wait, what? You say you can give any player a run for their money with that combo, but then say you don't have that combo unlocked? Splain that plz.
 
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News Comments > Tribes Ascend: Launches
18. Re: Tribes Ascend: Launches Apr 12, 2012, 16:43 Wowbagger_TIP
 
Quinn wrote on Apr 12, 2012, 16:39:
I'll pass on this, then.

Not gonna play for free to be PWNZ0RZZZ by people who're willing to spend hundreds..
The unlockables don't make that much difference. If someone is gonna PWNZORZZZ you, then they would do so with or without unlocks. Skill and teamwork are by far the biggest factors. By the time you get the hang of the game, you should have earned enough experience to unlock quite a bit.
 
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News Comments > Tribes Ascend: Launches
17. Re: Tribes Ascend: Launches Apr 12, 2012, 16:41 Wowbagger_TIP
 
ASeven wrote on Apr 12, 2012, 16:05:
eRe4s3r wrote on Apr 12, 2012, 15:42:
You can buy stuff in-game... with real money, XP / Gold to unlock Weapons/Classes faster, or Skins.

But other than the cosmetic stuff can you get the rest of the items through leveling up, even if it takes ages to get them?
Yes, you can get all the classes and weapons and stuff just through experience points. You can be plenty competitive with the defaults. The other weapons may suit your play style better though. Just depends on the sort of role you like to play on the team. Upgrades to items are fairly inexpensive exp-wise. The weapon unlocks can be kind of pricey though. I figure as long as I'm having fun playing, then I can pretty much ignore the experience points. If I build up enough to unlock something, then great. More to play with. I don't plan on spending any additional money after paying to get into the beta though.
 
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News Comments > Bulletstorm Sequel Cancelled; PC Piracy Mentioned
201. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 12, 2012, 00:15 Wowbagger_TIP
 
ItBurn wrote on Apr 10, 2012, 15:26:
Jerykk wrote on Apr 10, 2012, 15:21:
Untrue. Why would anyone possibly download a game if they do not want to play it? Some people mention things like "collecting" here, but does anyone think a meaningful number of people "collect" things they do not wish to play?
People downloaded the game because they wished to play it. Maybe only for curiosity, to see how bad it was, but clearly they desired to play it.

I disagree. If something is free, people will take it. Doesn't really matter how much they want it. Take swag, for example. Do you think people would pay even $1 for 99% of the crap that gets handed out at conventions? Likely not. That doesn't stop them from gladly taking that stuff for free. Hell, just look at Steam sales and indie bundles. I've bought a lot of games that I'll probably never even get around to installing, letalone playing, simply because they were so cheap.

Downloading something for free doesn't prove that someone would otherwise be interested in buying it.

All the pirates I know download EVERYTHING and only play a very small amount of them. Collecting the booty is more important than having an use for it.
I used to do that as well. Downloaded practically everything I could. Then one day I realized that I'd never even installed 90% of the stuff I had, and most of it I wasn't interested in enough to bother with. I was a digital packrat. I downloaded it because it was there. I sure as hell wouldn't have paid for those games. I couldn't have even if I'd wanted to. There's no way those were lost sales.

Now I just buy craploads of stuff on Steam. It's a lot less hassle, I can get them at a good price, and I'm somewhat more picky about what I get. I still buy a lot of games that I'll never play, but I reason that maybe by supporting those devs they'll create something really cool some day.
 
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News Comments > Tribes: Ascend Diary
8. Re: Tribes: Ascend Diary Apr 12, 2012, 00:09 Wowbagger_TIP
 
Closed Betas wrote on Apr 11, 2012, 22:30:
Hooray! The exploitation of selling beta access is finally over.
This game can now die happily ever after. Thanks for trying! You encapsulated 3% of the original Tribes, the movement. and some aspects
of the weapons... Where you failed, was you only cared to monetize on the weapon/characters and destroyed the game play in doing so.. You failed to realize that 97% of your game is meaningless to the actual game objective.

In short, if you love running around doing meaningless frags over and over for years to come, then Tribes is for you. If you think Tribes Ascend is competitive, you better grab the fastest toon out there, because only the flag cappers and chasers matter.. Everything else is pointless and irrelevant.

Expecting Tribes to be a competitive game? Nope, just a money sink off an old established IP
I paid my 15 bucks or whatever to get into the beta. Have had a lot of fun. I unlock stuff when I get enough exp. I doubt I'll have to pay another dime to unlock anything. As I said, I never played the original, so I can't say how it compares, but it is a lot of fun, so that's good enough for me.
 
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News Comments > Tribes: Ascend Diary
6. Re: Tribes: Ascend Diary Apr 12, 2012, 00:05 Wowbagger_TIP
 
ColoradoHoudini wrote on Apr 11, 2012, 20:26:
Anyone know if their are other maps we never got to try? In the beta, I haven't seen one large base yet for CTF. --indoor, I mean.
Not sure what other maps there are. I just saw the email today that they are adding Raindance. Apparently the most popular of the original Tribes maps. I wasn't a Tribes player, so I'm curious to see what all the fuss is about.
 
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News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access
72. Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access Apr 11, 2012, 11:06 Wowbagger_TIP
 
Verno wrote on Apr 11, 2012, 09:04:
Except that given the history of certain GOP members, that wouldn't actually surprise me to learn that about Santorum.

The Dems are totally free of their own embarrassing members of course
Of course not, and that wasn't even implied, let alone stated. Lighten up Francis.
 
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News Comments > Mechromancer DLC is Borderlands 2 Preorder Bonus
9. Re: Mechromancer DLC is Borderlands 2 Preorder Bonus Apr 11, 2012, 01:02 Wowbagger_TIP
 
Suckers' content. Pre-ordering is dumb, especially for console ports.  
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News Comments > Game of Thrones: The Game Details
2. Re: Game of Thrones: The Game Details Apr 10, 2012, 23:48 Wowbagger_TIP
 
Not sure if the game will be any good, but at least the show is awesome.  
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News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access
48. Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access Apr 10, 2012, 18:59 Wowbagger_TIP
 
xXBatmanXx wrote on Apr 10, 2012, 18:25:
Ouch. Looking at the CE....this is going to be a very heavy micro transaction game. 3-4 of the items you get in the CE are 1x use. WTF!?

If it is going to be like that, why not make the game 29.99 like the others? Or free?
IIRC, those 1-time use items have permanent effects though. Of course that doesn't mean that this still won't be micro-trans heavy.
 
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News Comments > Bulletstorm Sequel Cancelled; PC Piracy Mentioned
21. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 10:26 Wowbagger_TIP
 
Beamer wrote on Apr 10, 2012, 10:04:
ItBurn wrote on Apr 10, 2012, 09:57:
They just don't get it. The problem was that it wasn't a game that PC gamers wanted to play. Those people think that the content of a game has no link with sales.

If people didn't want to play it then it wouldn't have been pirated like crazy.

You can say people didn't want to pay for it, but undoubtedly if piracy was not an option then sales would have been better. While we can debate all day what portion of pirates would otherwise buy a game (low), I don't think anyone would argue none would.
If a game is pirated a million times I think it's safe to say that's 100,000 lost sales. Bulletstorm was pirated more than a million times.
Numbers pulled out of your ass are meaningless and unsanitary. If given a choice between pirating a game that has rather meh reviews, or buying it, many will pirate it. I don't see any evidence that those people would be willing to pay $60 for the game if they couldn't pirate it.
 
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News Comments > Chris Avellone Wasteland 2 Interview
16. Re: Chris Avellone Wasteland 2 Interview Apr 9, 2012, 11:00 Wowbagger_TIP
 
Jerykk wrote on Apr 9, 2012, 03:01:
Yifes wrote on Apr 9, 2012, 02:35:
Drezden wrote on Apr 8, 2012, 20:02:
On top of that his girlfriend is a fucking genius as well. Joss Whedon needs to start a Kickstarter to get Firefly back and on the air. *sigh*

Except a TV show like that costs a couple million dollars per episode. Plus, how do you expect Nathan Fillion to leave Castle?

I don't see Kickstarter successfully funding any sci-fi TV shows with decent production values. Sci-fi shows are prohibitively expensive to produce in general because of all the sets, props, costumes, make-up and special effects required. That's why Firefly was cancelled in the first place. Although it had a fanbase, that fanbase wasn't large enough to offset the production costs.
Well that's part of why it was cancelled anyway...
 
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News Comments > Epic Making PC Exclusive Game
62. Re: Epic Making PC Exclusive Game Apr 8, 2012, 23:58 Wowbagger_TIP
 
DangerDog wrote on Apr 8, 2012, 23:34:
Jerykk wrote on Apr 8, 2012, 23:21:
I can almost guarantee this will be a F2P multiplayer shooter. Probably just a slightly altered version of UT3 (or maybe UT2k4), ala Quake Live.

I'm actually hoping that by next year we see the demise of the F2P model, the greed is going to kill of most of these games anyway.

http://www.youtube.com/watch?v=Xi2XGFAIPY4#t=10m18s
League of Legends seems to still be going pretty strong, despite the fact that their prices are pretty ridiculously high for things like buying a new champion or even skins. I guess a decent number of people must be paying for them.
 
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News Comments > Chris Avellone Wasteland 2 Interview
3. Re: Chris Avellone Wasteland 2 Interview Apr 8, 2012, 16:43 Wowbagger_TIP
 
Between this and Shadowrun (which just hit $700K), I think I'm gonna be a very happy gamer next year!  
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News Comments > Shadowrun Returns Funded; Mac Threshold Reached
41. Re: Shadowrun Returns Funded; Mac Threshold Reached Apr 6, 2012, 20:58 Wowbagger_TIP
 
Yeah, that's pretty much exactly what I wanted to hear. Glad they aren't going to try to shoehorn multi-player into this game. I'm upping my donation.

Edit: Over $600K already. Nice

This comment was edited on Apr 6, 2012, 21:36.
 
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News Comments > Shadowrun Returns Funded; Mac Threshold Reached
38. Re: Shadowrun Returns Funded; Mac Threshold Reached Apr 6, 2012, 17:54 Wowbagger_TIP
 
Any investment has risks. The return here is a game that we want, but otherwise would never get.  
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News Comments > Shadowrun Returns Funded; Mac Threshold Reached
32. Re: Shadowrun Returns Funded; Mac Threshold Reached Apr 6, 2012, 13:48 Wowbagger_TIP
 
Beamer wrote on Apr 6, 2012, 12:55:
Disagreed. Plenty of developers have bounced back from projects that are bad. In fact, most developers start exclusively by doing bad projects; so long as those projects make some money then they can continue building towards good projects. But if the projects lose money then the developer fails.
Having the potential to bounce back isn't the same as being isolated from the risk. The risk remains, and while it may not be a death sentence to the developer, it can still have a major impact.
 
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News Comments > Shadowrun Returns Funded; Mac Threshold Reached
29. Re: Shadowrun Returns Funded; Mac Threshold Reached Apr 6, 2012, 12:09 Wowbagger_TIP
 
Beamer wrote on Apr 6, 2012, 10:32:
Wowbagger_TIP wrote on Apr 6, 2012, 09:29:
Beamer wrote on Apr 6, 2012, 08:32:
What's most interesting is that these guys are guaranteeing they break even before they make the game, so there is 0 risk for the developer for the individual project.
0 risk.

All risk is instead shifted to the consumer. That's right, the publisher gets to make a free game, and if it does well he gets to take his cut. But the consumer does not get a cut of profits, at best he gets a game he wants, which he would probably get without risking $10 on something not yet made and loosely sketched out in something designed to take his money.
I wouldn't say 0 risk. If they don't deliver at least close to the expected game, then they've shot themselves in the foot and aren't likely to get funded again. That seems like a risk to me, and a pretty significant one if they actually want to be able to work this way in the future.

That's why I said "for the individual project." Yeah, there's risk for the developer as a whole, but that risk is always there.

Also, the spirit of kickstarter is to kickstart a business, so ideally people wouldn't be returning to that well again, or would expect less each time. I doubt that would happen, though, and businesses will keep kickstarting projects.
Yes, but since you can't isolate the risk of the project from the developer, it's kind of meaningless to say that.
 
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