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User information for Arthur Dent

Real Name Arthur Dent   
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Nickname Wowbagger_TIP
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Homepage http://
Signed On Apr 3, 2001, 22:20
Total Comments 3843 (Veteran)
User ID 9540
 
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News Comments > Steam Top 10
21. Re: Steam Top 10 Apr 23, 2012, 02:15 Wowbagger_TIP
 
Creston wrote on Apr 23, 2012, 01:12:
I hope the first DLC/expansion for Skyrim is coming quickly. It's been almost six fucking months!

Creston

Me too. I'm about ready to play through again. Need to start scoping out the mods pretty soon.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
180. Re: Diablo III Open Beta Weekend Apr 23, 2012, 02:14 Wowbagger_TIP
 
HorrorScope wrote on Apr 23, 2012, 01:51:
Wowbagger_TIP wrote on Apr 23, 2012, 01:24:
Dades wrote on Apr 23, 2012, 00:19:
The problem with the rune system is that they came up with them a long time ago but didn't patch them in until beta 13. The game launches next month which hasn't really given them a lot of time to make the system deep and interesting. Right now most of the rune activations are either very situational or have an obvious upgrade path. The user interface for both it and the skill system is very clumsy and a big indicator of the problem that they tried to go back to the drawing board too close to release. It will change drastically and in fact already has a few times which makes defending their implementation a moot point.

Skill trees in Diablo 2 had some problems but eventually got patched into a very interesting mix of free form customization while still retaining synergies for people who wanted a linear path.
Well maybe I'll check back in six months to a year and see if it's any better. Right now, there's Torchlight 2 on the horizon, Path of Exile which has more interesting character progression options, and others like Krater and Grim Dawn, and maybe even GW2 if it doesn't suck. I think I'll wait and see how those turn out. At least they seem to be trying something more interesting. Doubt they'll take 10 years to do it too.

Someone mentioned C9, now that is the one. Fun game.
Isn't that a Korean MMORPG? Is there even an english version?
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
176. Re: Diablo III Open Beta Weekend Apr 23, 2012, 01:24 Wowbagger_TIP
 
Dades wrote on Apr 23, 2012, 00:19:
The problem with the rune system is that they came up with them a long time ago but didn't patch them in until beta 13. The game launches next month which hasn't really given them a lot of time to make the system deep and interesting. Right now most of the rune activations are either very situational or have an obvious upgrade path. The user interface for both it and the skill system is very clumsy and a big indicator of the problem that they tried to go back to the drawing board too close to release. It will change drastically and in fact already has a few times which makes defending their implementation a moot point.

Skill trees in Diablo 2 had some problems but eventually got patched into a very interesting mix of free form customization while still retaining synergies for people who wanted a linear path.
Well maybe I'll check back in six months to a year and see if it's any better. Right now, there's Torchlight 2 on the horizon, Path of Exile which has more interesting character progression options, and others like Krater and Grim Dawn, and maybe even GW2 if it doesn't suck. I think I'll wait and see how those turn out. At least they seem to be trying something more interesting. Doubt they'll take 10 years to do it too.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
173. Re: Diablo III Open Beta Weekend Apr 23, 2012, 00:09 Wowbagger_TIP
 
Having gone back and played most of the way through with both Demon Hunter and Barbarian, I find that my opinion pretty much remains the same. The game is just rather boring to me. They've taken away the ability to build a character in the way that you want, and just made all characters of a class the same. I want more choices, not less. I want more customization options, not less. While the combat feels about right, the game around it seems to have regressed.

Also kind of funny that Demon Hunter is so limited in weapons while the wizard can run around with swords and axes and stuff.

If gems are available, that will help somewhat, but it's still pretty flimsy. I'm sticking with my assessment. It's a mediocre game. I'll wait for the other games in the genre to come out and see what they have to offer. Can't justify 50-60 bucks for this. This would be a Steam sale game for me if it was actually sold that way. $20-$30 tops.

Sigh Ten years for this? Seriously?
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
167. Re: Runes Apr 22, 2012, 19:50 Wowbagger_TIP
 
What seems weird to me is that as a wizard, I was using axes, swords, bows, shields, etc. Seemed like I could use pretty much any weapon I picked up. That was just odd. I don't like the skill/rune system. It's boring. Every character of the same class ends up exactly the same. The animations are pretty lousy considering how long this has been in development. Along with the muddy graphics, it looks really bad for a 2012 game. Five years ago they probably could have gotten away with this.

The merchants and blacksmith seem pretty useless. They sell/make almost nothing better than weapons I get from drops. What's the point?

I'm thinking about playing through again with another class to see if I can find anything else redeeming about it. Right now I think the only thing I like about it is that it still has more personality than other games in the genre, and the reaction animations of monsters getting hit/pushed/slammed are cool to have. Other games should add more of that kind of thing.

Overall though, this is a very mediocre game. It's utterly insane that this took so long to create. No way am I buying it, especially since Bliz games tend not to go on sale.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Torchlight II Cinematic
13. Re: Torchlight II Cinematic Apr 21, 2012, 12:59 Wowbagger_TIP
 
Pretty underwhelming, but can't really tell much about the game from this. New big bad to fight, other heroes couldn't cut it, that's where you come in. Pretty standard fare. I'm really only interested in info on the gameplay.  
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
113. Re: Diablo III Open Beta Weekend Apr 21, 2012, 02:27 Wowbagger_TIP
 
It installed and runs fine on Win7 x64 for me. I just haven't played it yet since it wouldn't let me in until tonight, when, of course, I had no more time to play. Owell. I'm not encouraged by the comments here, but I'm gonna give it a fair shake if I manage to grab a few hours of playtime this weekend.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
75. Re: Diablo III Open Beta Weekend Apr 20, 2012, 17:55 Wowbagger_TIP
 
Orogogus wrote on Apr 20, 2012, 17:40:
They probably have the money to pay for the spike even so, but I really doubt that the ill will generated from people forced to play on day 2 would be greater than that cost. Otherwise, just from an environmental standpoint I'd be kind of put off by the power load forced onto the environment. I mean, seriously, "fucked over" if it's not maxing out your bandwidth on the same day a million other people are working the same servers?
Maxing out my bandwidth? No. Allowing me to even play the game that I've already downloaded? Yes.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
73. Re: Diablo III Open Beta Weekend Apr 20, 2012, 17:25 Wowbagger_TIP
 
Orogogus wrote on Apr 20, 2012, 17:18:
HorrorScope wrote on Apr 20, 2012, 16:59:
NKD wrote on Apr 20, 2012, 16:57:
A lot of whining about a stress test. The whole point of this is to blow the servers up so that they can be more prepared come launch.

Not totally, the ultimate point is hoping they don't blow up so you can go live. But face it no matter how many issues this or Tera have, the date is set it's shipping ready or not.

Servers were not ready.

I doubt that their goal is to have zero wait at launch for everyone. That kind of readiness would imply a lot of hardware (and money) wasted on every single other day until the next big thing launches. Rather than getting perfect turnaround they'd probably aim for a "good enough" point that keeps people sufficiently close to happy and the game uploaded to everyone within a reasonable window. Overstress conditions would be good data to have to identify the amount of expansion needed.

So basically you're saying that they're planning to fuck over some of their users to save some cash on hardware? This game requires an online connection to their servers, and you're claiming that they are planning to have insufficient capacity to handle peak loads. Nice.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
65. Re: Diablo III Open Beta Weekend Apr 20, 2012, 16:25 Wowbagger_TIP
 
Sigh

Now I'm getting Error 12:
"This Battle.Net account does not have a Diablo III license attached to it."

No shit.
 
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News Comments > Diablo III Open Beta Weekend
54. Re: Diablo III Open Beta Weekend Apr 20, 2012, 15:24 Wowbagger_TIP
 
Ant wrote on Apr 20, 2012, 15:14:
LordLaggart wrote on Apr 20, 2012, 15:11:
Did you really expect to have everything in a timely manner? I bet even your mom is trying to log on. Try logging on 50 times in a row in an attempt to bring the whole Blizzard network down
DDoS.

Anyways, this happened before to Blizzard and others. Not new!

Yeah, I kinda thought they might be prepared this time, given all the experience they've had with this kind of thing in the past.
 
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News Comments > Diablo III Open Beta Weekend
48. Re: Diablo III Open Beta Weekend Apr 20, 2012, 15:06 Wowbagger_TIP
 
RollinThundr wrote on Apr 20, 2012, 14:56:
Cutter wrote on Apr 20, 2012, 14:53:
Well, this is fucking ridiculous. Not only can I not even get it installed - like a lot of other people - but I can't even post in their tech support forums. Yeah, that's real smart. Keep people from accessing the forums when they need feedback. And this thing is supposed to launch in 3 weeks? LOL.


It installed fine for me, can't log in obviously and doubt anyone will be able to for hours. But yeah, good luck Blizzard. lol
Getting "Error 3005" when I try to login to the game. And apparently their website is fucked now too. Fun stuff.
 
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News Comments > On Sale
5. Re: On Sale Apr 20, 2012, 14:32 Wowbagger_TIP
 
LittleMe wrote on Apr 20, 2012, 00:30:
Wowbagger_TIP wrote on Apr 20, 2012, 00:20:
So, is JA:BiA worth it at 40% off?

Yeah I'm thinking it is. They've listened to the community and patched a lot of the failings of the original release. Still some more patching and features to add, like fog of war which might still happen.

Just tried the demo, but it really needs some kind of line-of-sight indicator. Way too much guesswork and trial-and-error involved. Seems like the only way to handle the demo mission is to engage at max range with your guys that have rifles, hoping to pick everyone off before they can get close. Anything else seems to result in a quick death. I'll wait and see if they patch that in later.
 
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News Comments > Shadowrun Returns Exclusive Level Follow-up
8. Re: Shadowrun Returns Exclusive Level Follow-up Apr 20, 2012, 10:32 Wowbagger_TIP
 
The Half Elf wrote on Apr 19, 2012, 23:03:
Ok so I played the SNES version, there was a Genesis version, and a Sega CD version also right? Of the SNES/Genesis version, which would you say is the best.
I preferred the Genesis version. It felt more open and the Matrix implementation was more interesting.

On the Kickstarter subject, I hope they hit $1.5M, and the extra mission should be cool and all, but I mostly want them to put the extra effort into making the editor really robust and useable.
 
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News Comments > Diablo III Open Beta Weekend
7. Re: Diablo III Open Beta Weekend Apr 20, 2012, 10:11 Wowbagger_TIP
 
Downloading now. Want to see what it's like and whether I should even think about buying it later.  
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News Comments > On Sale
1. Re: On Sale Apr 20, 2012, 00:20 Wowbagger_TIP
 
So, is JA:BiA worth it at 40% off?  
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News Comments > Op Ed
36. Re: The risk of failure IS greater than you think. Apr 19, 2012, 11:54 Wowbagger_TIP
 
Beamer wrote on Apr 19, 2012, 11:24:
Wowbagger_TIP wrote on Apr 19, 2012, 11:19:
Beamer wrote on Apr 19, 2012, 11:11:
You're risking $15 per project. Let's say you back 5 projects one month and 3 don't come out, or come out poorly. That's $45 you wasted. Had you simply waited you could have judged the product at completion, rather than at pitch, and saved yourself that money.
No, had you waited (and others done the same), the project would not get funded and there would be no game.


That's not really true. Had I not put a dime into Shadow Run or Wasteland 2 they'd still be equally likely to be there waiting for me in a year or whatever.
Collectively yes, the project may not get funded, but there's no shortage of good games out there - I have dozens in Steam that I bought for $5 and have yet to play. Yes, the two I just pointed out have pedigree, but that Tactical FPS also got funded, with money coming from people here. I could live easily without that. I still haven't played Mount & Blade, which looks awesome and was only $5.
Sure, there's no shortage of good games out there, but that's not what this is about. It's about getting those rather niche games that we really want, but that no publisher will spend the time on. It boggles the mind that nobody has done anything with an IP as rich as Shadowrun (and no the MS game doesn't count b/c it barely even bothered to nod in the direction of the SR universe). So, we end up paying for a team that actually cares about SR, and which has plenty of experience in creating and shipping games, to create it for us. Sounds good to me.

Beamer wrote on Apr 19, 2012, 11:24:
Getting Wasteland 2 is awesome. Most Kickstarter games won't be Wasteland 2, they'll be Bob's Cool Idea & CGI Reel. Plenty of people get their cool ideas onto Steam for $5 without me having to pay before a single line of code is written.
And I don't disagree that people should be smart about what projects they decide to fund. I think the Wasteland 2 and SRR teams will produce at least a decent product. I've seen others that I have much less confidence in. Those I either won't back, or will only chip in the minimum if they seem at least capable of getting something out the door.
 
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News Comments > Op Ed
25. Re: The risk of failure IS greater than you think. Apr 19, 2012, 11:19 Wowbagger_TIP
 
Beamer wrote on Apr 19, 2012, 11:11:
You're risking $15 per project. Let's say you back 5 projects one month and 3 don't come out, or come out poorly. That's $45 you wasted. Had you simply waited you could have judged the product at completion, rather than at pitch, and saved yourself that money.
No, had you waited (and others done the same), the project would not get funded and there would be no game.

Beamer wrote on Apr 19, 2012, 11:11:
People will realize quickly that the risk of a product not coming out if they don't fund it isn't always worth the reward of what they get for their money, and they'll get stingy.
Maybe so. Maybe funders will start demanding more information and accountability up front. The process could certainly change and become more rigorous, I'm not arguing that. That may be a good thing.
 
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News Comments > Op Ed
14. Re: Op Ed Apr 19, 2012, 03:36 Wowbagger_TIP
 
People keep talking about a Kickstarter bubble. I still don't understand how it is a bubble. You have all sorts of different kinds of projects with a large variety of goals for the money they're asking for. Sure, some won't deliver. Some won't even hit their funding goal. How is that a bubble? If you want to see something happen, and you take a chance on funding it, then you should understand your risk. The risks aren't hidden here. This isn't like the housing bubble where people were taking out ridiculous loans that they could never pay back. This is people kicking in $15 bucks for something they think would be cool. If it fails, so be it. Be more discerning in your decisions next time, or don't if you aren't gonna miss that $15.  
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News Comments > Shadowrun Returns $1M Milestone
38. Re: Shadowrun Returns $1M Milestone Apr 16, 2012, 01:15 Wowbagger_TIP
 
Bhruic wrote on Apr 16, 2012, 00:41:
When the alternative is that a game never gets made, then I don't see what you could possibly have to complain about. We've waited forever for the traditional game publishing industry to create this game. It hasn't happened. So we fund its creation ourselves. If you don't care about this game, then I can understand you not funding it, but I can't understand what you have against the Kickstarter concept. How else do you get something like this done?

I understand the rationale behind the kickstarter concept. But for me, I find the negatives and positives are pretty balanced. Some people don't mind pre-ordering games. I do. I want to actually see the game before I pay money for it. With kickstarter, there's often no game at all, just concepts in a developer's head. Will it turn into a game? Maybe. Maybe not. Maybe there'll be complications, and they can't make the game the way they intended. Maybe they run out of money, and have to ship an incomplete project. Lots of things can go wrong.

I prefer to know what I'm buying. With kickstarter, I'll never know, because you are really only buying into an idea. I have no problem with people who are ok with that sort of thing, but that's not me.

What's not to like about the Kickstarter concept?

Nobody makes you invest in a game, and there's no downside for you if you don't, aside from perhaps the possibility that it doesn't meet its goal and therefore doesn't get made. Those that are passionate about a game concept or IP or developer will take the risk if they deem the reward to be worth it. If you aren't willing to invest in anything like that, then you may still end up reaping the rewards if enough other people are.
 
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