User comment history
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| News Comments > Morning Screenshots |
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| 9. |
Re: Morning Screenshots |
Aug 5, 2011, 17:35 |
Wowbagger_TIP |
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| You can knock people out with a melee attack too, so darts aren't strictly needed in this one. The knockouts only last about a minute or so though. |
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| News Comments > New OpenDUNE |
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| 6. |
Re: New OpenDUNE |
Aug 5, 2011, 17:32 |
Wowbagger_TIP |
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I still have the box and floppies too, but yeah, no floppy drive
I wonder if they modified the interface to at least allow selecting multiple units. Honestly, the game would be painful to play today. Even Warcraft had a better control scheme. The game was amazing back in its day though. It's right up there with Syndicate as one of my favorites of that era. Played the hell out of it back then. |
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| News Comments > Hard Reset Trailer |
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| 2. |
Re: Hard Reset Trailer |
Aug 1, 2011, 22:23 |
Wowbagger_TIP |
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| Meh. Looks like some kind of explosion spamfest. The lightning effects were cool, but the 1/4-screen size weapons and interface looks very console-ish. Doubt I'll be interested in this one. Have to see if there's any more to it than repeatedly blowing shit up with big guns. |
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| News Comments > Morning Mobilization |
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| 4. |
Re: Morning Mobilization |
Aug 1, 2011, 14:50 |
Wowbagger_TIP |
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| Interesting development. Robots are far less likely to commit suicide, so when you severely neglect them and they die, you know it was you who murdered them. |
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| News Comments > Morning Safety Dance |
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| 3. |
Re: Morning Safety Dance |
Jul 29, 2011, 14:44 |
Wowbagger_TIP |
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| I'm actually more outraged, as this was exactly the kind of thing that he campaigned against. That he reversed position is pretty disturbing. So now we have both parties in favor of this, or three if you count the Tea Party, who is also in favor of it. We're pretty screwed. |
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| News Comments > THQ Blames Red Faction: Armageddon for Losses |
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| 33. |
Re: THQ Blames Red Faction: Armageddon for Losses |
Jul 28, 2011, 12:45 |
Wowbagger_TIP |
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Creston wrote on Jul 28, 2011, 11:53: Let's see:
- Devs make Red Faction Guerilla, a title which is very well received and sells well. - They decide to make a sequel, but instead of harnessing the strengths of Guerilla and expanding on them, you instead turn it into the 2010 FPS of "Corridor, cutscene, corridor, cutscene, corridor, cutscene etc." - Surprisingly, it doesn't sell well. WHODATHUNKIT?! - Out come the claims of "The Red Faction franchise has ground to a halt," and "we should probably just cut it."
The Red Faction franchise HASN'T ground to a halt, you/the devs were just dumb fucking shitheels who ignored the fact that the previous game sold well, and gamers would likely have really enjoyed another big, open world game with tons of destructible shit.
So, in summary: Fuck you, Brian Farrell.
Creston Precisely. Thank you. |
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| News Comments > THQ Blames Red Faction: Armageddon for Losses |
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| 12. |
Re: THQ Blames Red Faction: Armageddon for Losses |
Jul 28, 2011, 01:18 |
Wowbagger_TIP |
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If you have a problem with Firefly you should take it to Whedon. Whedon's shows are made for WB, not big 4 network primetime. He should have went the STNG/Raimi&Tapert route of first run syndication. Show would probably have lasted 4 or 5 seasons that way Any move that keeps good shows away from Fox is one that I can get behind, but you're letting Fox off the hook here. They're the ones that decided to air the shows out of order, and kept changing the air times. It's no wonder it failed when nobody could follow it. Fox is chock full of talentless hacks. They cancel pretty much any good show that comes along. |
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| News Comments > Brink Postmortem |
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| 3. |
Re: Brink Postmortem |
Jul 25, 2011, 11:36 |
Wowbagger_TIP |
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| Yeah, the maps needed serious work. The ideas were good, but the execution was bad. The bots were definitely a problem, and some of that is probably also due to the poor maps. Other than that, it was mainly the bugginess of the release that really killed it. Had it not required months of patching to fix it, it might have still had a chance. An extended beta period could have helped resolve much of this, as the problems were obvious and easy to point out. |
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| News Comments > Epic on Bulletstorm Sales |
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| 81. |
Re: Epic on Bulletstorm Sales |
Jul 24, 2011, 12:57 |
Wowbagger_TIP |
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Beamer wrote on Jul 24, 2011, 12:42: Going by this thread, it seems as if almost every single person that's played the full game is defending it. Maybe not in love with it, but defending it. It's not 100% but close.
Most of the people that are bashing it relentlessly either didn't play it at all or played the demo only.
Interesting. That just shows a huge, huge failure to capture an opportunity by Epic. Ok, some of the people that didn't play it at all just hate Epic, which is fine, that sentiment is, in part, exclusive to a small group of hardcore PC gamers and not enough to kill sales like this. The rest, though... clearly the marketing failed enormously. A lot of people were turned off by it. And the demo? If people come away from a demo with an incorrect notion of what a game is then it's not their fault, it's the demo's fault.
Just some giant missteps there. Which is a shame. Game had very good reviews and good word of mouth from those that played, but the word of mouth from those that didn't, caused either by bad vibes from marketing or bad feelings from an underwhelming demo, destroyed it. Fair assessment I'd say. Hope they learn from it, but I won't hold my breath. |
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| News Comments > Epic on Bulletstorm Sales |
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| 56. |
Re: Epic on Bulletstorm Sales |
Jul 23, 2011, 23:51 |
Wowbagger_TIP |
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| Owell. I had fun with it. It's not something I'd buy full price, but then most games aren't. Despite the similarities, it really doesn't play much at all like GoW, so I think that's a ridiculous comparison, and anyone that's played both couldn't possibly confuse the two. Hope they expand on the idea and maybe do something better without the rails next time, and give us full access to all the weapons when we want them. |
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| News Comments > Epic on Bulletstorm Sales |
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| 15. |
Re: Epic on Bulletstorm Sales |
Jul 23, 2011, 14:21 |
Wowbagger_TIP |
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I find the analyses of the game's humor here to be pretty bizarre. It had some pretty funny dialog, actually better than a lot of games manage, but it was more in the vein of stuff like, well, pretty much any movie with Vin Diesel in it. Which is to say that while some of it was good, a lot was just typical macho BS talk. Still, the game was fun, and trying to pull off all the different types of kills was challenging. After playing through the SP, I actually started playing through some missions again, just to try to pull off some of the tougher ones, and because I had gotten the hang of the game by then, the earlier levels were actually fun to play through again.
If it had been a bit less of an on-rails thing, that might have made it better too. |
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| News Comments > New Via Digital Distribution |
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| 2. |
Re: New Via Digital Distribution |
Jul 21, 2011, 01:14 |
Wowbagger_TIP |
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| Played the demo. It's pretty much like puzzle quest, but with poker instead of gem matching. Actually it seems harder than puzzle quest, but I just haven't really figured out the best strategies yet. I may pick this up too. Seems like it would be entertaining at least. 9 bucks isn't too bad. |
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| News Comments > Morning Metaverse |
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| 3. |
Re: Morning Metaverse |
Jul 18, 2011, 17:07 |
Wowbagger_TIP |
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| They seem to be cleaning up the memory issues now. FF7 is doing a lot better from what I've heard. A lot of memory leaks are caused by misbehaving add-ons too. |
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| News Comments > On Sale |
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| 4. |
Re: On Sale |
Jul 16, 2011, 18:02 |
Wowbagger_TIP |
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Ok, cool. I was finally able to read their forum FAQ stuff. Didn't realize it only required Steam. Just bought it Thanks for the heads up! |
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3561 Comments. 179 pages. Viewing page 43.
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