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Real Name Arthur Dent   
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Nickname Wowbagger_TIP
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Homepage http://
Signed On Apr 3, 2001, 22:20
Total Comments 3789 (Veteran)
User ID 9540
 
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News Comments > Morning Metaverse
9. Re: Morning Metaverse Apr 25, 2012, 15:56 Wowbagger_TIP
 
jimnms wrote on Apr 25, 2012, 14:01:
CommunistHamster wrote on Apr 25, 2012, 10:41:
I use the "drag favicon onto bookmark toolbar" approach to bookmarking, so I am upset about this.
If I'm bookmarking something on the toolbar I always drag the tab onto the toolbar. If I'm bookmarking it to a specific place, I just click the bookmark star and file it where i want it.

Wowbagger_TIP wrote on Apr 25, 2012, 10:47:
Just drag the site icon (to the left of the url) instead
The icon to the left of the URL is the favicon.
My mistake. Thought the star was the favicon. Guess I'm not up on their terminology. Anyway, it won't bother me as long as it's still on the tabs. Should still be dead simple to bookmark something. I usually just click the star icon anyway.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Apr 25, 2012, 10:47 Wowbagger_TIP
 
CommunistHamster wrote on Apr 25, 2012, 10:41:
I use the "drag favicon onto bookmark toolbar" approach to bookmarking, so I am upset about this.
Just drag the site icon (to the left of the url) instead, or just right-click->Bookmark.

Besides, I'm sure there will be some add-on available any minute now that puts it back for those that can't live without it. Add-ons are probably the best thing about FF.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
213. Re: Diablo III Open Beta Weekend Apr 24, 2012, 14:52 Wowbagger_TIP
 
StingingVelvet wrote on Apr 24, 2012, 13:28:
Wowbagger_TIP wrote on Apr 24, 2012, 12:05:
Verno wrote on Apr 24, 2012, 11:51:
StingingVelvet wrote on Apr 24, 2012, 10:53:
RollinThundr wrote on Apr 23, 2012, 15:20:
I'd be willing to bet they have server que's day one for people just wanting to play single player. That seems to be the Blizzard way.

The thing people need to understand is that this game has no singleplayer mode. You can solo WoW to the level cap but it is still not a singleplayer game. Same here.

That argument has been debunked several times. Few of the social features nor the gameplay world require a persistent connection. The world itself isn't even persistent like WoW. It's strictly protection features that underpin the game - things like the AI and item generation are all handled server side. It's understandable design choice given their RMAH stuff but likewise it's quite understandable for people criticize their choices. Particularly people who frequently travel or are in organizations like the military.

They didn't want to underwrite offline functionality so they can take their licks for any release day woes that happen, fair is fair.
And as it's been pointed out before, there's absolutely no reason they couldn't have an offline version where your characters are never permitted to go online. That would solve the cheating issues by that avenue and give offline gamers what they want. They chose not to do that, so that will cost them some sales from those folks that can't play online.

I agree with both of you, they could have easily done that, but they didn't and the game as it is is not singleplayer.

Which, along with the rather simplified and mediocre gameplay, is why I'm not buying it.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
211. Re: Diablo III Open Beta Weekend Apr 24, 2012, 12:05 Wowbagger_TIP
 
Verno wrote on Apr 24, 2012, 11:51:
StingingVelvet wrote on Apr 24, 2012, 10:53:
RollinThundr wrote on Apr 23, 2012, 15:20:
I'd be willing to bet they have server que's day one for people just wanting to play single player. That seems to be the Blizzard way.

The thing people need to understand is that this game has no singleplayer mode. You can solo WoW to the level cap but it is still not a singleplayer game. Same here.

That argument has been debunked several times. Few of the social features nor the gameplay world require a persistent connection. The world itself isn't even persistent like WoW. It's strictly protection features that underpin the game - things like the AI and item generation are all handled server side. It's understandable design choice given their RMAH stuff but likewise it's quite understandable for people criticize their choices. Particularly people who frequently travel or are in organizations like the military.

They didn't want to underwrite offline functionality so they can take their licks for any release day woes that happen, fair is fair.
And as it's been pointed out before, there's absolutely no reason they couldn't have an offline version where your characters are never permitted to go online. That would solve the cheating issues by that avenue and give offline gamers what they want. They chose not to do that, so that will cost them some sales from those folks that can't play online.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Morning Previews
6. Re: Morning Previews Apr 24, 2012, 00:17 Wowbagger_TIP
 
Teddy wrote on Apr 23, 2012, 20:00:
Fibrocyte wrote on Apr 23, 2012, 17:55:
I've been dabbling with Tera lately and it's quite nice.

Tera was alright, but nothing revolutionary from what I saw. The melee combat made decent use of their "active combat" claim with plenty of dodging and maneuvering, but as soon as I swapped to a sorcerer, "active combat" was a joke. All the spells stopped me dead in my tracks to use, even my basic attack so it was stand in one place fire at the enemy until he got too close, click the auto jump backwards button, repeat. Pretty dull stuff.
The kind of thing you're talking about here, along with the fact that it's like a 50GB download that takes days according to many reports, means I'm gonna pass on this one too.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
192. Re: Diablo III Open Beta Weekend Apr 23, 2012, 11:26 Wowbagger_TIP
 
Undocumented Alien wrote on Apr 23, 2012, 10:31:
For D3, nope! I will wait!

Yep, totally agree. My buds and I will be purchasing GW2 today and play the Beta this weekend and start heading down that path. By the time we are done with that, Torchlight 2 should be ready.

None of us are really very impressed by D3.
What's the criteria for getting into the GW2 free weekend? Is it for pre-order or pre-purchase? Pre-order I could live with, since I can always cancel. Pre-purchase isn't going to happen.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Steam Top 10
21. Re: Steam Top 10 Apr 23, 2012, 02:15 Wowbagger_TIP
 
Creston wrote on Apr 23, 2012, 01:12:
I hope the first DLC/expansion for Skyrim is coming quickly. It's been almost six fucking months!

Creston

Me too. I'm about ready to play through again. Need to start scoping out the mods pretty soon.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
180. Re: Diablo III Open Beta Weekend Apr 23, 2012, 02:14 Wowbagger_TIP
 
HorrorScope wrote on Apr 23, 2012, 01:51:
Wowbagger_TIP wrote on Apr 23, 2012, 01:24:
Dades wrote on Apr 23, 2012, 00:19:
The problem with the rune system is that they came up with them a long time ago but didn't patch them in until beta 13. The game launches next month which hasn't really given them a lot of time to make the system deep and interesting. Right now most of the rune activations are either very situational or have an obvious upgrade path. The user interface for both it and the skill system is very clumsy and a big indicator of the problem that they tried to go back to the drawing board too close to release. It will change drastically and in fact already has a few times which makes defending their implementation a moot point.

Skill trees in Diablo 2 had some problems but eventually got patched into a very interesting mix of free form customization while still retaining synergies for people who wanted a linear path.
Well maybe I'll check back in six months to a year and see if it's any better. Right now, there's Torchlight 2 on the horizon, Path of Exile which has more interesting character progression options, and others like Krater and Grim Dawn, and maybe even GW2 if it doesn't suck. I think I'll wait and see how those turn out. At least they seem to be trying something more interesting. Doubt they'll take 10 years to do it too.

Someone mentioned C9, now that is the one. Fun game.
Isn't that a Korean MMORPG? Is there even an english version?
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
176. Re: Diablo III Open Beta Weekend Apr 23, 2012, 01:24 Wowbagger_TIP
 
Dades wrote on Apr 23, 2012, 00:19:
The problem with the rune system is that they came up with them a long time ago but didn't patch them in until beta 13. The game launches next month which hasn't really given them a lot of time to make the system deep and interesting. Right now most of the rune activations are either very situational or have an obvious upgrade path. The user interface for both it and the skill system is very clumsy and a big indicator of the problem that they tried to go back to the drawing board too close to release. It will change drastically and in fact already has a few times which makes defending their implementation a moot point.

Skill trees in Diablo 2 had some problems but eventually got patched into a very interesting mix of free form customization while still retaining synergies for people who wanted a linear path.
Well maybe I'll check back in six months to a year and see if it's any better. Right now, there's Torchlight 2 on the horizon, Path of Exile which has more interesting character progression options, and others like Krater and Grim Dawn, and maybe even GW2 if it doesn't suck. I think I'll wait and see how those turn out. At least they seem to be trying something more interesting. Doubt they'll take 10 years to do it too.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
173. Re: Diablo III Open Beta Weekend Apr 23, 2012, 00:09 Wowbagger_TIP
 
Having gone back and played most of the way through with both Demon Hunter and Barbarian, I find that my opinion pretty much remains the same. The game is just rather boring to me. They've taken away the ability to build a character in the way that you want, and just made all characters of a class the same. I want more choices, not less. I want more customization options, not less. While the combat feels about right, the game around it seems to have regressed.

Also kind of funny that Demon Hunter is so limited in weapons while the wizard can run around with swords and axes and stuff.

If gems are available, that will help somewhat, but it's still pretty flimsy. I'm sticking with my assessment. It's a mediocre game. I'll wait for the other games in the genre to come out and see what they have to offer. Can't justify 50-60 bucks for this. This would be a Steam sale game for me if it was actually sold that way. $20-$30 tops.

Sigh Ten years for this? Seriously?
 
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News Comments > Diablo III Open Beta Weekend
167. Re: Runes Apr 22, 2012, 19:50 Wowbagger_TIP
 
What seems weird to me is that as a wizard, I was using axes, swords, bows, shields, etc. Seemed like I could use pretty much any weapon I picked up. That was just odd. I don't like the skill/rune system. It's boring. Every character of the same class ends up exactly the same. The animations are pretty lousy considering how long this has been in development. Along with the muddy graphics, it looks really bad for a 2012 game. Five years ago they probably could have gotten away with this.

The merchants and blacksmith seem pretty useless. They sell/make almost nothing better than weapons I get from drops. What's the point?

I'm thinking about playing through again with another class to see if I can find anything else redeeming about it. Right now I think the only thing I like about it is that it still has more personality than other games in the genre, and the reaction animations of monsters getting hit/pushed/slammed are cool to have. Other games should add more of that kind of thing.

Overall though, this is a very mediocre game. It's utterly insane that this took so long to create. No way am I buying it, especially since Bliz games tend not to go on sale.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Torchlight II Cinematic
13. Re: Torchlight II Cinematic Apr 21, 2012, 12:59 Wowbagger_TIP
 
Pretty underwhelming, but can't really tell much about the game from this. New big bad to fight, other heroes couldn't cut it, that's where you come in. Pretty standard fare. I'm really only interested in info on the gameplay.  
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News Comments > Diablo III Open Beta Weekend
113. Re: Diablo III Open Beta Weekend Apr 21, 2012, 02:27 Wowbagger_TIP
 
It installed and runs fine on Win7 x64 for me. I just haven't played it yet since it wouldn't let me in until tonight, when, of course, I had no more time to play. Owell. I'm not encouraged by the comments here, but I'm gonna give it a fair shake if I manage to grab a few hours of playtime this weekend.
 
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News Comments > Diablo III Open Beta Weekend
75. Re: Diablo III Open Beta Weekend Apr 20, 2012, 17:55 Wowbagger_TIP
 
Orogogus wrote on Apr 20, 2012, 17:40:
They probably have the money to pay for the spike even so, but I really doubt that the ill will generated from people forced to play on day 2 would be greater than that cost. Otherwise, just from an environmental standpoint I'd be kind of put off by the power load forced onto the environment. I mean, seriously, "fucked over" if it's not maxing out your bandwidth on the same day a million other people are working the same servers?
Maxing out my bandwidth? No. Allowing me to even play the game that I've already downloaded? Yes.
 
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News Comments > Diablo III Open Beta Weekend
73. Re: Diablo III Open Beta Weekend Apr 20, 2012, 17:25 Wowbagger_TIP
 
Orogogus wrote on Apr 20, 2012, 17:18:
HorrorScope wrote on Apr 20, 2012, 16:59:
NKD wrote on Apr 20, 2012, 16:57:
A lot of whining about a stress test. The whole point of this is to blow the servers up so that they can be more prepared come launch.

Not totally, the ultimate point is hoping they don't blow up so you can go live. But face it no matter how many issues this or Tera have, the date is set it's shipping ready or not.

Servers were not ready.

I doubt that their goal is to have zero wait at launch for everyone. That kind of readiness would imply a lot of hardware (and money) wasted on every single other day until the next big thing launches. Rather than getting perfect turnaround they'd probably aim for a "good enough" point that keeps people sufficiently close to happy and the game uploaded to everyone within a reasonable window. Overstress conditions would be good data to have to identify the amount of expansion needed.

So basically you're saying that they're planning to fuck over some of their users to save some cash on hardware? This game requires an online connection to their servers, and you're claiming that they are planning to have insufficient capacity to handle peak loads. Nice.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
65. Re: Diablo III Open Beta Weekend Apr 20, 2012, 16:25 Wowbagger_TIP
 
Sigh

Now I'm getting Error 12:
"This Battle.Net account does not have a Diablo III license attached to it."

No shit.
 
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News Comments > Diablo III Open Beta Weekend
54. Re: Diablo III Open Beta Weekend Apr 20, 2012, 15:24 Wowbagger_TIP
 
Ant wrote on Apr 20, 2012, 15:14:
LordLaggart wrote on Apr 20, 2012, 15:11:
Did you really expect to have everything in a timely manner? I bet even your mom is trying to log on. Try logging on 50 times in a row in an attempt to bring the whole Blizzard network down
DDoS.

Anyways, this happened before to Blizzard and others. Not new!

Yeah, I kinda thought they might be prepared this time, given all the experience they've had with this kind of thing in the past.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Diablo III Open Beta Weekend
48. Re: Diablo III Open Beta Weekend Apr 20, 2012, 15:06 Wowbagger_TIP
 
RollinThundr wrote on Apr 20, 2012, 14:56:
Cutter wrote on Apr 20, 2012, 14:53:
Well, this is fucking ridiculous. Not only can I not even get it installed - like a lot of other people - but I can't even post in their tech support forums. Yeah, that's real smart. Keep people from accessing the forums when they need feedback. And this thing is supposed to launch in 3 weeks? LOL.


It installed fine for me, can't log in obviously and doubt anyone will be able to for hours. But yeah, good luck Blizzard. lol
Getting "Error 3005" when I try to login to the game. And apparently their website is fucked now too. Fun stuff.
 
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News Comments > On Sale
5. Re: On Sale Apr 20, 2012, 14:32 Wowbagger_TIP
 
LittleMe wrote on Apr 20, 2012, 00:30:
Wowbagger_TIP wrote on Apr 20, 2012, 00:20:
So, is JA:BiA worth it at 40% off?

Yeah I'm thinking it is. They've listened to the community and patched a lot of the failings of the original release. Still some more patching and features to add, like fog of war which might still happen.

Just tried the demo, but it really needs some kind of line-of-sight indicator. Way too much guesswork and trial-and-error involved. Seems like the only way to handle the demo mission is to engage at max range with your guys that have rifles, hoping to pick everyone off before they can get close. Anything else seems to result in a quick death. I'll wait and see if they patch that in later.
 
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News Comments > Shadowrun Returns Exclusive Level Follow-up
8. Re: Shadowrun Returns Exclusive Level Follow-up Apr 20, 2012, 10:32 Wowbagger_TIP
 
The Half Elf wrote on Apr 19, 2012, 23:03:
Ok so I played the SNES version, there was a Genesis version, and a Sega CD version also right? Of the SNES/Genesis version, which would you say is the best.
I preferred the Genesis version. It felt more open and the Matrix implementation was more interesting.

On the Kickstarter subject, I hope they hit $1.5M, and the extra mission should be cool and all, but I mostly want them to put the extra effort into making the editor really robust and useable.
 
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3789 Comments. 190 pages. Viewing page 42.
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