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User information for Arthur Dent

Real Name Arthur Dent   
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Nickname Wowbagger_TIP
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Homepage http://
Signed On Apr 3, 2001, 22:20
Total Comments 3806 (Veteran)
User ID 9540
 
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News Comments > Gatherings & Competitions
217. Re: Gatherings & Competitions Oct 4, 2012, 22:11 Wowbagger_TIP
 
People always wonder why the Dems can't seem to get their shit together in Congress. It's mostly because we only have 2 parties, and anyone that isn't batshit insane at this point isn't part of the GOP, so they end up either as a Dem or independent/3rd party but caucusing with the Dems. So the Dems end up with a wide variety of folks in their party with a wide variety of opinions, priorities and constituencies. They just can't move in lock-step like the GOP does. That means they're far less effective than their numbers would seem to imply too. I'm still on the fence as to whether that's a good or bad thing.

I really hate the two-party system. That, along with gerrymandering, the fixed number of congressional seats, and unlimited corporate money (even from international corporations), are really fucking up our democracy.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > XCOM: Enemy Unknown Launch Trailer
22. Re: XCOM: Enemy Unknown Launch Trailer Oct 4, 2012, 17:26 Wowbagger_TIP
 
Rhett wrote on Oct 4, 2012, 15:03:
RollinThundr wrote on Oct 4, 2012, 14:43:
Whiskers wrote on Oct 4, 2012, 14:18:
They said something in an interview somewhere that there are a decent amount of maps and that in one playthrough, which usually last 30 missions or so, that you would not see the same map twice and that each map has random starting points so it'll be a little different as you move through a game. I think all the starting positions for everything are random every time.

My memory could be off but I believe they have somewhere around 90 maps. I'm not all that worried about seeing the same one twice.

I have not looked this forward to a game since maybe Dragon Age:Origins. Absolutely cannot wait for Tuesday.


80+ maps, different layouts for each map. Different alien spawns. Different starting spawn for you. Different alien patrols/reactions/squads. Probably more to it, but that's what I remember about it.

Looking forward to the game. A lot.

They've also said that you won't be able to research everything or build everything in your base in one playthrough. You'll have to tailor it to a certain play style each time.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Game Reviews
6. Re: Game Reviews Sep 28, 2012, 17:01 Wowbagger_TIP
 
Cutter wrote on Sep 28, 2012, 16:50:
What's wrong with pentagrams? They're an entirely neutral symbol. Oh wait, that is they were until the xtians co-opted those too and decided they were evil because they were pagan.
It's typical kneejerk reaction. Devoutly religious folks aren't known for their capacity for rationality.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Notch Knocks Win8: Minecraft Certification in Doubt
35. Re: Notch Knocks Win8: Minecraft Certification in Doubt Sep 27, 2012, 12:28 Wowbagger_TIP
 
Not sure what the issue is for everyone. The twitter embed looks fine to me. No extra spacing or any weirdness at all (Firefox 15).

Anyway, I think I agree with him that anything that contributes to a more closed environment in Windows is a bad thing. It should remain an open platform. We have plenty of closed platforms already.

He doesn't have an issue with closed platforms, only with Windows moving in that direction, as it has always been open.

 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Steam Top 10
129. Re: Steam Top 10 Sep 27, 2012, 12:06 Wowbagger_TIP
 
Bhruic wrote on Sep 27, 2012, 01:39:
Wowbagger_TIP wrote on Sep 27, 2012, 01:24:
That mission was a real pain as Zero, until I got my hands on a good rocket launcher. The one that's got me blocked right now is the damn Badass Pyre Thresher. That thing is just an insane beast and I can't even begin to do enough damage before he pummels me into paste. Plus he doesn't seem to have any elemental weakness.

Hard to give advice without knowing which Badass Pyre Thresher it is, but yeah, they are, well, fucking insane. I think I've had more deaths to them than everything else in the game combined.

The best "tips" I can give is they are much easier to defeat from a distance with a sniper rifle if you have something you can hide behind, and they aren't chasing you. You just have to dodge the shards they throw your way inbetween shots.

Alternately, you can actually do some considerable damage with a shotgun up close, and revive yourself by shooting the tentacles. The downside there is you die really fast, and your revive timer goes faster and faster each time you do, so you have to be able to dish out a lot of damage insanely fast (hence the shotgun being almost a necessity).

Best option is to kill it with a vehicle, as long as you don't get too close, you can usually outrun it. But a couple of them definitely aren't in areas that you can get a vehicle to.

In this case it's Caustic Caverns, and there doesn't seem to be any cover that he can't get to me through. I did upgrade my weapons since the last attempt, so I may have a little more of a chance this time.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Steam Top 10
125. Re: Steam Top 10 Sep 27, 2012, 01:24 Wowbagger_TIP
 
SpectralMeat wrote on Sep 26, 2012, 21:14:
Made it pass that dang robot mission in solo!
Took out some badass robots and they've dropped a sniper rifle that does electric damage. Found a good spot where the robots had a hard time to get to me and I was just sniping the shit out of the "eye" of the construction robot. Took a full clip but it went down.

Can't believe what a difference a single weapon can make to a mission.

That mission was a real pain as Zero, until I got my hands on a good rocket launcher. The one that's got me blocked right now is the damn Badass Pyre Thresher. That thing is just an insane beast and I can't even begin to do enough damage before he pummels me into paste. Plus he doesn't seem to have any elemental weakness.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Out of the Blue
22. Re: Out of the Blue Sep 26, 2012, 01:37 Wowbagger_TIP
 
WarPig wrote on Sep 25, 2012, 23:52:
Not sure why they reviewed it, can't review a "who has it" call anyway when the call was made on the field.....they went over that last night in great detail.

Remember, they automatically review all scoring plays. They at least had to see if the ball hit the ground. Although in this case they may have been reviewing a movie or something.
Yeah, I read that a simultaneous catch is reviewable if it's in the end zone. I'm not up on all the arcane rules though, so I can't tell who's right or wrong on the details here. Just know that any way you cut it, that was one of the most horrible calls ever.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > XCOM: Enemy Unknown Demo
59. Re: get the motherfuck off my fucking lawn Sep 25, 2012, 00:15 Wowbagger_TIP
 
nin wrote on Sep 24, 2012, 22:39:
So has GMG stopped the practice of stacking a coupon on top of a sale item? Xcom is $44.99, but I can't throw the 20% off coupon on top of it...

Please note that we do not accept vouchers for games which are on special offer.

Yeah, I just tried that too. No go. Sucks. Why can't they just give me 20% off of full price at least?
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > Steam Top 10
87. Re: Steam Top 10 Sep 24, 2012, 10:32 Wowbagger_TIP
 
Bhruic wrote on Sep 24, 2012, 10:02:
Jerykk wrote on Sep 24, 2012, 06:06:
An active skill is one that requires a button press to activate. Death Blossom requires a button press to activate (as does Deception and that melee dash move). That makes them active skills.

Sure, and a skill that requires you to be using another skill in order for it to activate is not a separate skill. We could go round and round on this all day.
Sounds like it would just be an active skill that depends upon another active skill. Still not passive.

I mostly agree with the rest. More active skills would make for more interesting characters and gameplay.
 
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News Comments > Steam Top 10
38. Re: Steam Top 10 Sep 23, 2012, 20:13 Wowbagger_TIP
 
Axis wrote on Sep 23, 2012, 19:40:
Oh cmon teabagger, having an endgame "endless random dungeon" has been done in a billion games -- that's nothing new.
grow up

Axis wrote on Sep 23, 2012, 19:40:
Having a MAP system like PoE created has not been done in an arpg. TL2's map system copied only the basics from PoE, but it's still a blatent ripoff.

Regardless, TL2's map system doesn't make me want to play any more than I have. Decent romp for $20, no longevity. Maybe a killer mod will fly in and save it, time will tell.
I believe I said that PoE improved on the idea a LOT (and you'll notice my emphasis there in my post as well). I don't see how TL2 is really a ripoff of PoE though. They did map scrolls in the first game. They're doing them in the second too.
 
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News Comments > Steam Top 10
32. Re: Steam Top 10 Sep 23, 2012, 19:29 Wowbagger_TIP
 
SpectralMeat wrote on Sep 23, 2012, 17:07:
Yeah I guess that mission really depends on your weapons and combos, I guess my weapon combos so far just plain suck! I've had 2 shotguns and a sniper. Do not have anything that does corrosive so I went with explosive shotguns since the robots are immune to fire.

By the time I finish off those robots the builder shits out there's a whole new army of them built up again, I never get a chance to even start shooting the constructor robot. The reloads on the shotguns also suck rocks. They do a lot of damage but take forever to reload, and with all those flying repair drones and the suicide robots that mission is a bit overwhelming for me.

Like I said I guess I just haven't figured out the right weapon combos yet to nail those dang robots.

I've been playing an assassin, and had a tough time with that mission too. Couldn't even take the damn thing's shield down, even with shock nades and weapons, until I finally got a rocket launcher and started pounding it with that. That worked

Axis wrote on Sep 23, 2012, 18:41:
Interesting how TL2 stole POE's map system for endgame, damn near exactly.
The map system that PoE stole from TL1? Granted PoE improved the idea a LOT, but as far as I know, TL1 did the basic version of it first.
 
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News Comments > Torchlight II and Demo Available; MMO Questions
58. Re: Torchlight II and Demo Available; MMO Questions Sep 21, 2012, 12:42 Wowbagger_TIP
 
avianflu wrote on Sep 21, 2012, 11:22:
TL2 is more than different enough in the skilltrees to keep my interest and for me at least, that's what mattered. It is not just like TL1 thankfully.

honestly I am happy to wait for "borderlands "2 to go to 40 bucks or less.

I pre-ordered BL2 for $37.50. Now I gotta buy this too. Was on the fence because I thought the TL2 beta was underwhelming, mainly because of the bland skill trees. Since that appears to have been fixed, and the reviews here are quite good, it sounds like it'll be a great game. Now if only I could have the time to play all these games!!
 
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News Comments > Torchlight II and Demo Available; MMO Questions
21. Re: More Big Picture Details Sep 20, 2012, 22:29 Wowbagger_TIP
 
Prez wrote on Sep 20, 2012, 21:37:
Totally digging TL2 so far. Have got about 7 hours in as a dual-wielding Beserker. FWIW, the art to me seems a bit more gritty and less "cutesy" this time around. I'm thinking if the look of Diablo 3 doesn't turn you off then neither should TL2. Of course, that may not be the way everyone sees it.

So what kind of changes did they make to the skill tree since the beta? The beta tree was kind of boring because most of the upgrades were just like +5% to whatever. Yawn. I hope they made it more interesting since then.
 
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News Comments > Borderlands 2 Ships - Review Roundup
26. Re: Borderlands 2 Ships - Review Roundup Sep 18, 2012, 13:46 Wowbagger_TIP
 
Yeah, the Shift thing was weird. But Half Elf's instructions worked fine for me. I'm only up to level 5 (Assassin), but so far I'm liking it. The menu is a bit weird at first, but I got used to it pretty quick. I like the comparison option better this time than in BL1. I'm not fond of the single scrolling list of items, but at least mouse wheel works for scrolling everywhere now. That's sooo much better than before.

Love the humor. Love the shooting. It's more of the same, but better, which is exactly what I wanted. And damn there so many more kinds of chests now too. So glad it's not the same half dozen or so like the first one
 
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News Comments > Diablo III Patch Sneak Peak
7. Re: Diablo III Patch Sneak Peak Sep 13, 2012, 14:44 Wowbagger_TIP
 
I've been enjoying Path of Exile too much to even think about D3 anymore. Now we have BL2 and TL2 coming out. D3 is becoming a distant speck in the rearview.  
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News Comments > FTL: Faster Than Light This Week
59. Re: FTL: Faster Than Light This Week Sep 13, 2012, 01:31 Wowbagger_TIP
 

Just watched the TB video. Sold! Should make a great travel game for my crappy work laptop
 
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News Comments > Path of Exile Free Weekend
35. Re: Path of Exile Free Weekend Sep 12, 2012, 17:40 Wowbagger_TIP
 
PHJF wrote on Sep 12, 2012, 17:34:
I was being facetious - the design requirements of the F2P model obviously preclude making the game singleplayer-friendly. My statement was supposed to be the equivalent of "I'll embrace the F2P model when hell freezes over".

Yeah the problem with F2P games is they are free for a reason (that being they aren't good enough to get people to buy them). I've tried a lot of them anyways (hey it's free and my time is worthless) and at least PoE manages to be really unobtrusive about it. F2P games love to bombard you with ads and shiny buttons urging you to spend money. But hey, this is as people keep stating still a beta so maybe they just haven't gotten to that yet.

Really the only F2P I've tried which can stand up to boxed games is Blacklight, but they can get a little overzealous on the P2Win front at times.

I think T:A does a good job of being F2P without being P2W, and it's a fun game too. If anything, PoE looks to be steering even farther away from P2W than Tribes. TF2 seems to do a pretty good job of not being P2W too. I think F2P can be done well as long as the devs are realistic about it and plan from the start to avoid any P2W elements.
 
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News Comments > Path of Exile Free Weekend
34. Re: Path of Exile Free Weekend Sep 12, 2012, 17:36 Wowbagger_TIP
 
eunichron wrote on Sep 12, 2012, 17:00:
Wowbagger_TIP wrote on Sep 12, 2012, 00:48:
Methinks many people fail to understand the point of a closed beta. Baffling. Huh

Nice canned response.

I know full well the point of a closed beta, as I have been a part of many in the past, and am currently participating in several, including PoE. Generally one can be pretty sure that by the time a game enters beta the core game mechanics are locked in with little chance of changing. The problem I have with PoE, as well as TL, is that the "new" features they have added are nothing but fluff. I do like PoE's passive "skill" web, I do like their ability gem system, and I like what they're doing with their economy. However, on that note, I thought the abilities were trite and uninteresting, which makes the combat boring and shallow. These are core game mechanics that Grinding Gear has decided they want their game to be centered on, they will not change, and in that regard I can be reasonably certain that the game will be just as boring an uninteresting post-launch as it is right now. That's perfectly fine, Grinding Gear decided they wanted to make a Diablo 2 clone, and that's what they did. More power to them. I also sincerely hope they are successful as a new developer. I just don't care to be a part of it.

Exactly which new mechanics or abilities were trite and boring? Totems? Traps? New passive keystones? Maps? You're being so vague that I have no idea what you even have a problem with.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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News Comments > BIS Arrests Follow-up
3. Re: BIS Arrests Follow-up Sep 12, 2012, 11:54 Wowbagger_TIP
 
ASeven wrote on Sep 12, 2012, 11:40:
Fucking insane. Then again Turkey and Greece hate each other with a passion unseen in this world. They have been enemies since a long, long time ago and the terrible wound of the Armenian genocide Turkey perpetrated on the Balkans and on Greece will never heal by the looks of it.

Hence Greece is VERY serious about people snooping on their military. Still, this is insane.

Yeah, if it can be seen from outside of the grounds of the base, it ain't a secret. This kind of hypersensitivity is ridiculous, both there and here in the US as well.
 
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News Comments > Path of Exile Free Weekend
28. Re: Path of Exile Free Weekend Sep 12, 2012, 08:50 Wowbagger_TIP
 
Prez wrote on Sep 12, 2012, 04:19:
...besides the cash shop button.

And that's enough for me to despise it. I have tried many F2P games, and in every single one the items, loot, drops, upgrades, unlocks, etc. feel arbitrarily limited to encourage use of the cash shop. Maybe it's painting with too broad a brush, but generally if a game has a cash shop or auction house I'm not going to bother with it. I have hated every single game that I have played that has one, in all different genres (even the supposedly good ones like Tribes). I absolutely loathe the intrusion of such things as cash shops and auction houses in my game world. They weaken and devalue every game they are included in for me, often to the point of ruining it completely. Until someone figures out how to make a F2P singleplayer game where I am not being pitched to, sold to, or forced to grind for shit so I get frustrated and break out the wallet I am going to continue to despise F2P games. That's just me though - it's a personal pet peeve.
From what we've heard so far, the only things they are planning to sell in the cash shop are stash pages, character slots (you get 25 already though), and cosmetic items like dyes, taunts, etc. Nothing at all to do with drop rates of anything or actual useable items. They've been pretty adamant about that all along. You get the game free, they have to have some way to make a few bucks off of it. I don't begrudge them that, as long as they don't let it impact the fun of the game, which this doesn't do at all IMO.
 
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