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User information for Derek Smart

Real Name Derek Smart   
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Nickname dsmart
Email Concealed by request
ICQ None given.
Description
Homepage http://thedereksmart.brandyourself.org
Signed On Feb 26, 2001, 14:53
Total Comments 795 (Graduate)
User ID 9141
 
User comment history
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News Comments > FreeSpace Miniatures Kickstarter Gauges Interest in PC Game
29. Re: FreeSpace Miniatures Kickstarter Gauges Interest in PC Game Dec 14, 2014, 09:44  dsmart 
 
Hi,

There is no confusion on my part and I have no idea where you got that impression from. Especially considering the fact that I know most of the execs from Interplay, seeing as they published and distributed one of my titles from back in the day.

I do know who owns the IP and how it changed hands.

And I have been in contact with Herve off and on over the years and as recently as this past Sept about it.

The only thing that can stop me or anyone from licensing or acquiring the rights to do a Freespace 3, would be the costs involved because licensing fees in addition to development costs would need to be recouped. Even via revenue share, someone has to pony up the dev costs.

I don't believe that a Freespace3 that is more of the same will recoup its costs. Which is precisely why the franchise died with FS2. A bunch of fanboys are inconsequential when it comes to, you know, the business of making money. You need a LOT of people.

And anyone who even thinks of making an FS3 title that is not multi-platform (PC, XB1, PS4, iOS, Android) from the ground up is pissing up a tree.

- DS

Bayoubilly wrote on Dec 13, 2014, 12:14:
Derek,

I think I need to shed some light here to clear up confusion on your part and the writer of this article. The ENTIRE IP was NEVER sold for 7,500.

More like 1% was sold for 7,500. Interplay Entertainment held sole right to Freespace. Volition was given some partial developing ability by Brian Fargo (former CEO who bankrupted the company 3 times and had to take the company public to get out of it and then went to the French 2x times for money to stay afloat)

My understanding is he did this to get them to make Freespace 2. He also did all sorts of other bone head moves. Just watch the youtube video on the guy who produced Stonekeep. That guy has some crazy rights to a future Stonekeep.

Anyway I digress, back to the point. Volition had some development rights for future freespace games. When THQ went tits up (taking volition w/ it) the 1% rights they held to Freespace were sold back to Interplay. No one else would want the rights b/c it would be arguable if they could even be transferred much less used by anyone but volition. Using the magic 1% math that puts the IP at a min of 750k not including goodwill, the revenue stream from sales of the titles on gog.com and steam.
 
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News Comments > FreeSpace Miniatures Kickstarter Gauges Interest in PC Game
19. Re: FreeSpace Miniatures Kickstarter Gauges Interest in PC Game Dec 12, 2014, 22:07  dsmart 
 
Yeah, it is a generic IP but I still think that it's got a least one more game in it. Anyway listen to the interview I posted and you'll see why I stopped pursuing it.  
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News Comments > FreeSpace Miniatures Kickstarter Gauges Interest in PC Game
17. Re: FreeSpace Miniatures Kickstarter Gauges Interest in PC Game Dec 12, 2014, 21:57  dsmart 
 
So, I hear some of you are kicking yourselves for bitching at me when I said I wanted to make FS3 few years back?

It didn't get made. Unless I make it, there is a good chance that it will never get made. Why else do you think the IP cost so cheap to get rid of?

WHO IS YOUR GOD NOW, HUH?!?!

Oh, here is a recent interview in which I talk about precisely this.

http://obsoletegamer.com/profiled-derek-smart/

ps:

http://steamcommunity.com/app/266620/screenshots/?p=1&browsefilter=mostrecent


 
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News Comments > Line of Defense Tactics
17. Re: Line of Defense Tactics Jan 21, 2014, 17:03  dsmart 
 
Yup. You can pause the game at any time. And go make a sammich.  
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News Comments > Line of Defense Tactics
15. Re: Line of Defense Tactics Jan 21, 2014, 16:31  dsmart 
 
As promised, the entire docs for the game are now online at http://lodmmo.com/tactics/

Gives a better idea of how the game itself plays. With this and the videos, you have no excuse for not being awesome.
 
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News Comments > Line of Defense Tactics
13. Re: Line of Defense Tactics Jan 21, 2014, 13:40  dsmart 
 
Oh wow. Hiya Beamer, been a while.

Beamer wrote on Jan 21, 2014, 13:38:
Welcome back, Derek.
 
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News Comments > Line of Defense Tactics
11. Re: Line of Defense Tactics Jan 21, 2014, 13:17  dsmart 
 
Right. I see what you're getting at. But it's a toss up really. Can't please everyone.

But yeah, we do have hotkeys in the OSX/WIN versions for unit selection. After all, this _is_ a Derek Smart game, so yeah, hotkeys.

The manuals should be up on the website later today so you can take a look.

eRe4s3r wrote on Jan 21, 2014, 12:40:
dsmart wrote on Jan 21, 2014, 12:18:
Sorry but you're wrong. The radial menu in _this_ game does not work like that. At all. Did you actually watch those videos?

Also, if you that think replacing a radial menu with a litany of single-purpose buttons is good UI design and "sux less", then you must probably love WoW

eRe4s3r wrote on Jan 21, 2014, 11:56:
dsmart wrote on Jan 21, 2014, 09:17:
Not sure why you'd think that a radial menu won't work with the mouse. That's just crazy talk. Especially since the UI was designed to be completely idiot proof.

I said they suck, not that they don't work... Sure they work, slowly. And that is great when idiot proofing a GUI for tablets, but it's annoying as heck for anyone who wants to get things done quickly Every time you "right click on a dude to do X" that could have been a single button and a click on target instead (on PC)

That said, mneh! I don't really care.. you make your games and you can do whatever the heck you want...

Haven't played WoW for ages, but I love XCOM Enemy Within.... and single purpose buttons of course not, why would they be single purpose. Hotkeys are assigned to slots, each character has different skills in slots, yeah that requires a skill bar but it does not require single purpose buttons. And a skill bar is faster than radial menus (except for touch interface)

I don't like radial menu is all. Never seen good ones, and the ones I have seen all sucked. X Rebirth for one.... ;p Maybe what you make is better.. who knows.
 
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News Comments > Line of Defense Tactics
9. Re: Line of Defense Tactics Jan 21, 2014, 12:18  dsmart 
 
Sorry but you're wrong. The radial menu in _this_ game does not work like that. At all. Did you actually watch those videos?

Also, if you that think replacing a radial menu with a litany of single-purpose buttons is good UI design and "sux less", then you must probably love WoW

eRe4s3r wrote on Jan 21, 2014, 11:56:
dsmart wrote on Jan 21, 2014, 09:17:
Not sure why you'd think that a radial menu won't work with the mouse. That's just crazy talk. Especially since the UI was designed to be completely idiot proof.

I said they suck, not that they don't work... Sure they work, slowly. And that is great when idiot proofing a GUI for tablets, but it's annoying as heck for anyone who wants to get things done quickly Every time you "right click on a dude to do X" that could have been a single button and a click on target instead (on PC)

That said, mneh! I don't really care.. you make your games and you can do whatever the heck you want...
 
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News Comments > Line of Defense Tactics
6. Re: Line of Defense Tactics Jan 21, 2014, 09:17  dsmart 
 
Be careful what you wish for. And so, here I am.

Anyway, the game works with keyboard+mouse or touch (in mobile and Windows 8 touch devices) controls.

Not sure why you'd think that a radial menu won't work with the mouse. That's just crazy talk. Especially since the UI was designed to be completely idiot proof.
 
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News Comments > Stardock on GameStop, Impulse, and Steam
66. Re: Stardock on GameStop, Impulse, and Steam Apr 8, 2011, 09:46  dsmart 
 
Pankin wrote on Apr 7, 2011, 20:32:
This is rich. Derek Smart has posted twice (once after being swatted down by Blue himself) and no one has said a single syllable about it.

Is it backward day or something? Or has a callus replaced that part of our brains?

Swatted down? Really? Shirley you jest.
 
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News Comments > Stardock on GameStop, Impulse, and Steam
50. Re: Stardock on GameStop, Impulse, and Steam Apr 7, 2011, 18:36  dsmart 
 
Krovven wrote on Apr 7, 2011, 16:52:
This is the same guy that said Impulse was the #2 digital distro service...we already know he is clueless.

Yeah, that was bullshit and I called it back in 2009!
 
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News Comments > Stardock on GameStop, Impulse, and Steam
19. Re: Stardock on GameStop, Impulse, and Steam Apr 7, 2011, 14:41  dsmart 
 
Wolfox wrote on Apr 7, 2011, 14:15:
Impulse technologically superior to Steam?

Perhaps in the same way Elemental was a fantastic game on release, with hardly any bugs, and so much better than any other game in the genre. #NOT


Yah, Brad has quite clearly taken leave of his senses. Sure the tech is not bad, but superior to Steam? LMAO!!!
 
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News Comments > Stardock on GameStop, Impulse, and Steam
18. Re: Stardock on GameStop, Impulse, and Steam Apr 7, 2011, 14:40  dsmart 
 
This is what I said over at RPS, due to my not seeing a thread about it here.

Oh, hey everyone. Long time no rant. Been busy. ktnx bye.

 
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News Comments > Line of Defense Announced
24. Re: Line of Defense Announced Feb 2, 2011, 11:18  dsmart 
 
grudgebearer wrote on Feb 2, 2011, 10:04:
dsmart wrote:

I meant it when I said it. And only returned because steps were taken to curb the antics of the anti-social misfits who troll the forums looking for a mark.

Maybe you should look at your life and try to recall the numbers of times you've said that you wouldn't do something, then go right ahead and do it anyway. And vice versa.

It always so nice to point the finger isn't it? Must be nice.

jfc...that was quick...I likened your statement about not posting here anymore to ragequitting in a game...which all of us have done at some point. I even put smilies in it for effect...you apparently missed the point that I was making...


I had no problems with your post. I only quoted it in order to keep my response in context.

And yes, the ragequit reference was actually appropriate as used.
 
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News Comments > Line of Defense Announced
21. Re: Line of Defense Announced Feb 2, 2011, 09:36  dsmart 
 
grudgebearer wrote on Feb 2, 2011, 09:31:
xXBatmanXx wrote on Feb 1, 2011, 22:20:
I am far to lazy to go an find it - but I could of swore you said you would never post here again....I am disappointed.

I blame Advocate....

Yeah...I was in that thread

Oct 16, 2009, 13:27 dsmart
"...Today marks the very last day that I post here. Life's too short and I simply can't be bothered anymore..."

People say all kinds of things when they are mad...sometimes they even ragequit gaming forums

I meant it when I said it. And only returned because steps were taken to curb the antics of the anti-social misfits who troll the forums looking for a mark.

Maybe you should look at your life and try to recall the numbers of times you've said that you wouldn't do something, then go right ahead and do it anyway. And vice versa.

It always so nice to point the finger isn't it? Must be nice.
 
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News Comments > Line of Defense Announced
15. Re: Line of Defense Announced Feb 1, 2011, 20:29  dsmart 
 
kxmode wrote on Feb 1, 2011, 19:42:
dsmart wrote on Feb 1, 2011, 17:21:
Unless you're really truly hardcore, you need not bother. It's like Eve. On steroids.

I always thought EVE was on steroids.

Nah. They're into that synthetic stuff over there. We're piping the real deal.
 
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News Comments > Line of Defense Announced
13. Re: Line of Defense Announced Feb 1, 2011, 19:35  dsmart 
 
Massively has interview and a bunch of exclusive screen shots up.

 
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News Comments > Line of Defense Announced
11. Re: Line of Defense Announced Feb 1, 2011, 17:21  dsmart 
 
grudgebearer wrote on Feb 1, 2011, 16:54:
So...this is a separate game from Galactic Command Online, correct?

Yes, we have two different MMO games in the works.

LOD is not the same scope (or features) as the much larger all encompassing game. It is a vastly smaller game, both in scale and scope. http://lodmmo.com

LOD, is like All Aspect Warfare, but is just a smaller scale, with much better visuals, has a small space component and is an MMO.

GCO is a behemoth. Thats putting it mildly. Basically it is an MMO game based on the Battlecruiser/Universal Combat type IP, complete with complexity and major niche. Unless you're really truly hardcore, you need not bother. It's like Eve. On steroids. With actual fps and planetary access. Without the spreadsheets. http://gcommo.com
 
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News Comments > Line of Defense Announced
9. Re: Line of Defense Announced Feb 1, 2011, 15:32  dsmart 
 
The Advocate wrote on Feb 1, 2011, 15:31:
Oh cool. Looking forward to trying it in open beta.

I am looking to start that early on so that we don't run into issues (technical, balancing etc) at launch. So hopefuly around the begining of Q3/2011 the public Beta should be well underway. I will of course give some keys to Blue to pass around.
 
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News Comments > Line of Defense Announced
7. Re: Line of Defense Announced Feb 1, 2011, 15:29  dsmart 
 
The Advocate wrote on Feb 1, 2011, 15:23:
Is the cel-shaded look from the screenshots due to wanting to have a lower point of entry to include older system and/or lower spec machines?

Not really, thats just the art style that I approved. We're not using cel shading at all.

Also, the color scheme in that base is for that continent only. The others (e.g. moderate are Greens with lush landscapes, grass, foliage etc, Artic is all snow, ice, some trees etc) are all different and so the color scheme for the objects have to be neutral enough for them to fit in since most of the units are used in all the bases on the continents.

There is an extensive FAQ on the site at http://lodmmo.com which has an entry about the system requirements.
 
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