User comment history
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| News Comments > Ghost Recon: Advanced Warfighter Date Narrowed |
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| 23. |
Re: No subject |
Mar 9, 2006, 07:17 |
Shadowcat |
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Yes, pre-ordering is madness in the majority of cases. And if the demo comes afterwards (as it really should do if it's a genuine demonstration) I have zero problems with waiting for it.
Actually, there was one dev company whose games I would have happily pre-ordered, but I worked near a game store at the time so I just popped in every lunch hour until the game had arrived
The only time I actually pre-ordered a game, I got burned. Set me straight in a hurry, that did.
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| News Comments > Evenings on a Farm near Dikanka 2 |
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| 41. |
No subject |
Mar 9, 2006, 05:36 |
Shadowcat |
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You can't ask for better marketing than this. Agreed. They'd be insane to change the name.
That said, "Evenings on a Farm near Dikanka 2: Evening on the Eve of Ivan Kupal Holiday" is one serious mouthful. Fifteen words!? I'd not be surprised if that turned out to be quite the longest game title in history
I can't wait for Evenings on a Farm near Dikanka 3: Mutant Bloodbath Apocalypse.
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| News Comments > Gold - Barrow Hill |
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| 1. |
Adventures alive and kicking, clearly |
Mar 8, 2006, 05:22 |
Shadowcat |
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Well so much for adventure titles being dead! It seems that I read about a new one here at least every month.
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| News Comments > Morning Q&As |
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| 20. |
Re: Not impressed |
Mar 7, 2006, 17:50 |
Shadowcat |
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Sin is based on a graphic novel/comic. Um, where did you get that from?
Sin was Ritual's original story. There may have been a subsequent comic based on the game (seems likely, as there was certainly an animated film based on it), but the game definitely came first.
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| News Comments > Ghost Recon: Advanced Warfighter Date Narrowed |
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| 21. |
Re: Oh, Come On... |
Mar 7, 2006, 04:57 |
Shadowcat |
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Oh, they definitely have their work cut out for them if they want to match the excellence of the original GR, but the statements above are encouraging.
The biggest problem with most of these PC-gone-console franchises is that they are just porting the console game to the PC. If PCGRAW is indeed designed for PC from the ground up, then who knows...
Sure, the game could end up bad, BUT if the PC version is indeed an entirely different game to the console version, then at least it has a chance!! Keep an open mind, and wait for the reviews or for a demo version.
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| News Comments > Rainbow Six: Vegas |
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| 34. |
Why Vegas? |
Mar 6, 2006, 22:48 |
Shadowcat |
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Vegas? Come one! They couldn't find a better location to place the game? I bet I know why they chose Vegas.
They wanted a location where all the over-done bloom effects they'll pack the game full of will actually make some kind of sense!
This comment was edited on Mar 6, 22:56. |
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| News Comments > ÜberSoldier Demo |
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| 30. |
Re: Starforce Detector |
Mar 1, 2006, 18:31 |
Shadowcat |
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What would be another popular SF protected title? It's difficult to prove if games like Ubersoldier aren't pirated because of SF or because they suck. Right now, I'd guess it's because they suck. Trackmania (all the TM games), and Silent Hunter 3 are examples of genuinely brilliant games that utilise Starforce.
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| News Comments > KHAN Launches |
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| 32. |
Re: Morons |
Feb 22, 2006, 17:04 |
Shadowcat |
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and now today's post. The Star Trek Wrath of Khan "joke" was funny like A YEAR ago. Now it's just lame. Ah, I see. It was funny a year ago, 23 years after the movie came out; yet it's not funny now, 24 years after the movie came out.
You see, we didn't realise that the 4% difference in the time span utterly eradicated all of the humour. Thanks for letting us know.
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| News Comments > Dave Perry Leaves Shiny |
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| 64. |
Re: No subject |
Feb 19, 2006, 21:29 |
Shadowcat |
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but as far as i know sacrifice was more or less an external project for shiny, it was a more or less "bought in" than a "brought in" game Curious. I definitely read once that Sacrifice uses the same RT-DAT tech from Messiah. If what I read was correct, then Shiny must have had at a reasonable hand in putting the game together (or at least have been there fairly early on when the game's technology was being decided upon).
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| News Comments > rFactor Beta Patch |
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| 5. |
No subject |
Feb 18, 2006, 19:15 |
Shadowcat |
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That's pretty much true. I love sims (although I'm not much into the driving ones), and the vocal minority of the simming community is invariably the most ungrateful bunch of people you could imagine. If it's not 'perfect' (for whatever their personal perspective of perfection is, which may or may not actually resemble reality) then they won't just ignore it, but will often vigorously denounce it as being some kind of worthless crap.
The rest of the community is generally a lovely bunch of folk, but oh boy, do the complainers ever give the rest a bad name
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| News Comments > Dave Perry Leaves Shiny |
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| 15. |
No subject |
Feb 18, 2006, 19:10 |
Shadowcat |
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Messiah was a great game with some significant technical problems. I think it failed (a) because of the bugs/issues (which no reviewer could really ignore), and (b) quite possibly for the reasons he stated. Sadly the general public is adverse to unusual ideas, most of the time.
I enjoyed it a lot. I had to play through one area with sound disabled due to a remaining bug (if it crashes on you repeatably at a particular spot, try configuring it to disable sound, and see if that fixes it. It doesn't take very long before you can re-enable it, and carry on).
It has a bad rap, but I'd recommend it.
MDK was pretty enjoyable. Repetitive, but heck, it's an arcade shooter. It mixed things up enough to keep it from getting stale.
Earthworm Jim is great, of course!
I generally hear very good things about Sacrifice, but I've yet to play it properly. One day.
I can't comment on anything more recent.
Dave Perry has always come across as unlikeably arrogant, but obviously he doesn't much care, and presumably his bank balance is at least seven figures, so I guess he can pretty much do whatever he wants.
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| News Comments > OZ Down on Getting Up |
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| 4. |
No subject |
Feb 15, 2006, 17:47 |
Shadowcat |
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Personally I think the game concept sucks. Well, no actually I think the game's title sucks, and I don't know much about the concept as a result, but with a shitty title like that I'm willing to bet it sucks. Anyhow, I disgress...
My point was going to be that regardless of how sucky the game is, that's a moronic argument for banning a game. The message they give is that it's perfectly fine to run around beating people up, shooting them, etc, as people do in games that haven't been banned, but spray-painting! Oh no!
I should add at this point that people that spray graffiti on other people's property in real life also suck.
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| News Comments > Out of the Blue |
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| 10. |
Re: No subject |
Feb 12, 2006, 04:51 |
Shadowcat |
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The worth 1000 pics weren't all that good this time around. Just throwing silly maple leafs into pretty much every object. But if thats what everybody thinks when they think of canada, then that really sucks. Tell me about it. I saw the link and e-mailed some Canadian friends so that they could have a laugh. By the time I'd scrolled through the most painfully unoriginal set of photoshopped images imaginable (for the vast majority at least), I was embarrassed at having passed the link on.
If the only thing you (they) can associate with Canada is a Maple leaf, don't make a god-damned entry for the contest.
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1013 Comments. 51 pages. Viewing page 24.
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