User comment history
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| News Comments > Ships Ahoy - Death Track: Resurrection |
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| 11. |
Re: Ships Ahoy - Death Track: Resurrection |
Mar 31, 2009, 21:21 |
Shadowcat |
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The first five titles published by Aspyr under license from 1C in North America - Men of War, Death Track: Resurrection, Cryostasis, Necrovision, and 4X4 Hummer - are all DRM-free. Awesome. Perhaps the likes of GOG are starting to influence other companies. |
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| News Comments > Saturday Screenshots |
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| 3. |
Re: Saturday Screenshots |
Mar 22, 2009, 00:57 |
Shadowcat |
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The dev team is tiny, so comparisons with WOW would be silly. I don't think this will be a mass appeal game, either. Heck, space flight games don't seem to have mass appeal any more
I think there will be enough of an audience to make it worthwhile, though, if the game is solid. I still don't know much about gameplay, but I've been drooling over the procedural planetary tech for a few years now I can envisage this being the first MMOG I buy, just so I can fly around enjoying the sights |
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| News Comments > ARMA 2 Movie |
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| 19. |
Re: ARMA 2 Movie |
Mar 7, 2009, 17:43 |
Shadowcat |
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I hope those are just placeholder sounds and not the sounds for the final game. Those are the sounds from the original OFP. This is fine -- Bohemia own everything to do with OFP bar the actual name. |
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| News Comments > Terra Nova Retrospective |
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| 10. |
Re: Terra Nova Retrospective |
Feb 27, 2009, 11:32 |
Shadowcat |
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1996 was the year of Quake, which Terra Nova sadly had no chance against whatsoever. Maybe if you only bought one game in a year? But even then, Terra Nova (definitely not a Mech game) and Quake had almost nothing in common, beyond the first-person perspective.
I'm sure Quake didn't help, but I don't think that was the primary reason that TN didn't sell enough.
DOSBox is definitely the easy way to play on a modern PC, and the game is still cool. There was nothing like TN at the time, and there has been precious little like it since. Definitely a classic.
This comment was edited on Feb 27, 2009, 13:50. |
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| News Comments > Weekend Sales |
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| 6. |
Re: Weekend Sales |
Feb 21, 2009, 20:47 |
Shadowcat |
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| The only game I didn't have already was I-Fluid (which would be the weakest of the collection judging by the demo, so not enough of an incentive on its own), but the rest are excellent. Gravitron 2 is absolutely outstanding, and one of my favourite games of 2008. |
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| News Comments > Dawn of War II Beta Opens |
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| 18. |
Re: Dawn of War II Beta Opens |
Jan 28, 2009, 10:21 |
Shadowcat |
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I did see a "DOW2 Gold" announcement the other day, right?
This seems like a whole new level of brashness from the publishers on the whole "assume it will needs patching" side of gaming. |
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| News Comments > Weekend Sales |
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| 7. |
Re: Weekend Sales |
Jan 24, 2009, 06:15 |
Shadowcat |
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Am I crazy, or does $25 for all the Jagged Alliance games still seem pretty high. Yes and no The games are awesome, so arguably still worth that money, but in all honesty the only one I'd go for at these prices is JA2.
The original publishers decide which of the price points GOG will use, and Strategy First decided to go with $10 for each game and expansion pack. |
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| News Comments > etc. |
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| 4. |
Brainpipe |
Jan 18, 2009, 00:11 |
Shadowcat |
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| Trippy and relaxing, then frantic and fun. Give the demo a whirl, and check out that video for an idea of the higher difficulty levels. |
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| News Comments > etc. |
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| 3. |
Re: etc. |
Jan 18, 2009, 00:09 |
Shadowcat |
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Very surprising that L4D is so high on the retail list.... Not really. They claim they spent $10,000,000 advertising it. A sizeable proportion of that would have been targeted at people who weren't going to know about the game already, which basically excludes the majority of people who use Steam on a regular basis.
Those people are quite likely to go out and look for the boxed copy. |
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| News Comments > F.E.A.R. of Brand Dilution |
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| 70. |
Re: Hmmm |
Jan 2, 2009, 01:47 |
Shadowcat |
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What parts of it did you find abysmal? That both the black spec-ops guy and the asian inspector girl died? I could deal with that (although both instances were handled clumsily). I've lost NPCs in games before, and I don't mind so long as there's a pay-off at the end.
The ending of XP meant that my character had failed to achieve a single damned thing in the entire game, however. I really don't believe I have ever played through such an unsatisfying story.
I liked the reconciliation part between young Alma and old Alma, however. That's probably a decent part of our differing opinions, then, because personally I thought that was a great big load of nonsensical bollocks. The whole 'Alma helping you' side of XP was completely at odds with the original game, too.
So in summary, I thought the story was inconsistent, nonsensical, and amazingly unsatisfying! |
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| News Comments > Space War Commander & Demo Launch |
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| 5. |
Re: Space War Commander & Demo Launch |
Jan 1, 2009, 17:17 |
Shadowcat |
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Yikes. Midnight wasn't kidding.
It's a long long time since I've seen anyone clueless enough to (a) use uncompressed .bmp images on a web site (if you happen to read this, .png is the lossless format you were looking for), and (b) use HTML attributes to resize them as 'thumbnails'! |
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| News Comments > F.E.A.R. of Brand Dilution |
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| 29. |
Re: Hmmm |
Dec 28, 2008, 22:03 |
Shadowcat |
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Not sure why they're so eager to shed themselves of the events in Extraction Point Extraction Point had great action, but personally I thought the story elements were absolutely abysmal. I'm not surprised they want to ignore them. |
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1013 Comments. 51 pages. Viewing page 12.
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