User comment history
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| News Comments > Op Ed |
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| 12. |
Re: No subject |
Jun 3, 2005, 05:12 |
.net_Drifter |
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Yep, I'd tried lowering rez, lowering graphics, etc., but nothing in the settings ingame helped. It's just the way they implemented the beam from the flashlight under DX9. I should have mentioned it, but forcing the game to DX 8.1 fixes the issue, even DX 7, but DX 9 is where the problem lies. r_newflashlight 0 will get the entire ground texture and some of the objects on it to illuminate no matter which direction I point the flashlight, but the lighting is 'funky' in appearance. Setting it back to r_newflashlight 1, well, if I turn left the ground lights up, if I turn right it doesn't. Best example I can give is at the begining of the game, right after you get ported out of the lab. Head down to the chainlink fence, turnning towards the fence, the ground lights up with the light on it. Turning towards the wall opposite the fence, the ground turns almost solid black. Going into the short adjoining passageway, where the flying bot pops up and attacks you, the ground lights correctly no matter which way I turn. Getting past that part, you have a section where you're running down the reservoir? and end up underground and have to go through a pitch black section. Since the direction I have to head is in the direction the lighting doesn't work, I can't see a thing ahead of me. If I turn around, ground lights up. And honestly, that's the most frustrating part. It's not all ground and object textures, but it's consistently the same ones each time I've played thorough. Had to redownload the game with the reinstall of the OS, and none of the files are corrupted. While I can play with DX 8 forced on, but my gripe is that I have a DX 9 capable card, works in other games fine, and in this one they haven't fixed the problem yet. There are some graphic differences between DX 8 and 9, and I just hate having to miss out on one thing or the other while playing. This comment was edited on Jun 3, 05:16. |
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| News Comments > Op Ed |
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| 10. |
Re: No subject |
Jun 3, 2005, 01:47 |
.net_Drifter |
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Well, I have a 6800GT and the game runs pretty good, not sure I'd call it great, but it has one glaring problem. The flashlight doesn't work right in ANY Source engine game. HL2, HL1, Counterstrike, nada. To get the flashlight to work right I have to disable the new flashlight and set it to the old, HL1 non-source version, otherwise I can only see ground tiles lighted when I point the light in one single direction. It's a game issue, confirmed by Nvidia, on Windows XP systems.
Oh, and I have submitted the issue to them to have it corrected. Back when I bought it over Steam the week it was released. They sent me a canned response and closed out my ticket. I resubmitted it, and got a response in 2 months, apologizing for the long delay, and promising to get back to me immediatly upon my reply. They got back to me 2 months later, asking for a Direct X file and for another file that showed every component on my system. It's been about 3 months now, no reply, I've emailed them 3 or 4 times since then. Some customer support. Btw, in case anyone has a suggestion about trying new drivers, I've tried half the beta drivers on Guru3D, no change. I've even totally reinstalled my whole OS, nope.
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| News Comments > DOOM 3 Patch, New SDK |
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| 17. |
Audio |
May 25, 2005, 00:58 |
.net_Drifter |
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Is there any real improvement from EAX 4.0 over the games included 5.1 surround? Does the inclusion of EAX 4.0 disable the games already included surround sound implementation?
Also, there were drivers released that updated the Audigy to EAX 4, came out late 2003 or early 2004, I don't remember. Not very good drivers IMHO, but hey it's Creative we're talking about here. Now they do have some issues apparently, like removing EAX effects from the EAX effect listing. Creative tells you that the effects still work in games even though they're missing from the list, but at least in my case it's a crock. When the effects disappeared off of EAX's list, they no longer worked ingame either, or in the EAX goldmine thingie that shows EAX off. I had to revert back to the original CD drivers to get EAX working at all again. You update from their website, everything is fine. For a day. Or a week. Or maybe a month or two, or three. Then EAX goes caput again. And there is a modification to get Audigy 2 drivers working on the Audigy 1. I found a link on the www.guru3d.com forums I think it was. Pretty involved process, though.
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| News Comments > New ATI CATALYST Drivers |
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| 14. |
Re: Release Notes Summary |
Apr 8, 2005, 00:56 |
.net_Drifter |
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The latest official drivers from Nvidia have several known issues themselves, just look in the driver notes. The two main ones affecting me are the temperature bug, which seems in my case to be an actual increase in temperature on my BFG 6800 GT OC, and the lighting issue in HL2.
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| News Comments > Marvel Sues over City of Heroes |
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| 54. |
Re: Okay... |
Nov 13, 2004, 11:41 |
.net_Drifter |
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Ok, where are all these Wolverine clones in the comicbook world you speak of? You don't only have to go to comics to defend the claws, you look in the game and at back at oriental history.
Ninjas.
Ingame, ninjas have the 3 bladed claws. There used to be a claw much like this, if I remember reading right, that was used in fights and for climbing. Heck, look at Enter the Dragon, the evil bad guy uses either a 3 or 4 bladed claw hand to fight Bruce Lee. Also, the claws do not animate going into and out of the hand, , the hands are thrown out and the claws appear Plus, depending on the glove you make, you can see a big, squarish baseplate that the claws come from and are attached to, most noticeable, and much like the backside of a handgrip. So, if anything, Ninja clans of the world ought to be suing marvel comics for ripping off a Ninja implement.
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| News Comments > CoV Beta Details |
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| 10. |
Hmm |
Oct 29, 2004, 00:41 |
.net_Drifter |
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No content? They put out a good bit of content in patches so far. And no story? Huh? Did you skip the story arcs, and concentrate only on leveling? The game has a good bit of story to it, if you actually read the story behind the missions you're doing.
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| News Comments > No Vampire Multiplayer |
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| 47. |
Multi, eh? |
Oct 12, 2004, 05:29 |
.net_Drifter |
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What kind of multi did you want? Co-op, so you could play the game with friends? Frag fest, so you could go around busting a cap in each other's vampire butt? Freeform, where you had a DM who made the map, the story, and everyone played their character out?
From what I'm reading, ALL of the above were wanted. Now honestly, do you think any company without a huge budget would be able to do all of these, and do them right, along with a single player game? Not gonna happen. And as for multiplayer in general, with this game, I seriously doubt anyone would buy it for multi alone, regardless of the type it had. As something to do when the singleplayer was done, maybe. But then again, what if the multi wasn't what you were looking for, then what? Complain the multiplayer they included wasn't the kind you wanted?
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| News Comments > Duke Nukem Forever Using DOOM 3 Engine?! |
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| 45. |
DNF... |
Sep 10, 2004, 00:58 |
.net_Drifter |
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The game doesn't exist, every time a new engine comes out the game 'switches' to it just to bring our attention back to it. It's a psychological experiment in human behavior, run by a secret government orginization, designed to see how long they can keep interest up in a nonexistant project. This data is collected, processed, and then used by politicians to create their agendas to keep themselves in office.
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| News Comments > DOOM 3 - Client/Server Yes, DVD No |
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| 85. |
Re: no dvd |
Jul 18, 2004, 02:31 |
.net_Drifter |
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Uh, a blank DVD you buy for your burner is not the same price as the DVD they use in retail DVD releases. That's comparing apples to oranges. But lets say for a second we use your CD-R to DVD-R comparison. Using pricing from Circuit City, and I'll admit my math might be a little off. TDK 50 pack CD-R 19.99 TDK 50 pack DVD-R 79.99 Big difference in price. Total MB for CD-R: 35000MB Total MB for DVD-R: 240640MB Cost per MB for CD-R: 0.00057 cents Cost per MB for DVD-R: 0.00033 cents
So, if my math's right, and I admit it might not be, the DVD is the cheaper storage format.
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| News Comments > DOOM 3 - Client/Server Yes, DVD No |
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| 80. |
Re: no dvd |
Jul 17, 2004, 01:09 |
.net_Drifter |
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I have the specs to run Doom 3, and I do not have a CD drive in my system, only DVD. Oh, and saying it's cheaper to release the game on CD is a blatant assumption. He never said it was cheaper, just that the cost of 2 masters wasn't worth it. This could mean that while DVD is cheaper, that to make a DVD and CD copy both at the same time, that the combined costs would be more. Or could potentially eat into their profits, and heaven knows just how important profits are to companies. Don't make assumptions.
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| News Comments > X2 Patches |
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| 2. |
Re: If you disliked this game |
Jul 17, 2004, 00:45 |
.net_Drifter |
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My main issue with the game was, and still is, the stuttery animation. I mean, game will be running smooth as butter, then suddenly for no reason stutter, with nothing at all going on around me, stutter. Also happened, but even worse, in the benchmark mode and for the opening story scene.
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| News Comments > Gold - Uru: The Path of the Shell |
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| 2. |
Re: The Real Story... |
Jun 13, 2004, 17:20 |
.net_Drifter |
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I bought the game, not for online, but for offline play. While I didn't really care for what I did try of the online while it was beta, I never payed for it so don't feel I am owed any credit for it. Now, if I had payed more at purchase for a month of online time, then I'd be tearing down their door demanding a refund, but credit for something I didn't pay for, nah.
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| News Comments > Operation: Matriarchy Born |
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| 28. |
My, my, my, yall are sexist |
Apr 14, 2004, 01:45 |
.net_Drifter |
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Their bodies transformed to become parts of collective intelligence, presumably controlled by some non-humanoid creatures. The Velian men proved to be resistant to the virus, but they lost their status of free intelligent beings and only existed as suppliers of biomaterial for further gene experimentation and as parts of complex biomechanical systems. The society became now a kind of matriarchal hive. Now the next quote:
Your main enemies will be the mutated representatives of the weaker sex Everyone here is assuming that 'weaker sex' refers to women in this press release, and then slams anyone who agrees with that sentiment. Accepting that as the only reference to 'weaker sex' is just as bad. Think on it, the women were mutated, but they are in control of the men. Who's weaker there? The men. Who are being used as genetic material for experiments here? The men. Who's to say that genetically mutated men might not be the enemies you're fighting?
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399 Comments. 20 pages. Viewing page 18.
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