Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
Harrisburg, PA 09/18
Greenbelt, MD 11/06

Regularly scheduled events

User information for Jason

Real Name Jason   
Search for:
Sort results:   Ascending Descending
Limit results:
Nickname .Drifter
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jan 20, 2001, 09:41
Total Comments 488 (Amateur)
User ID 8752
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >

News Comments > Brink Patched, Free DLC Planned
48. Re: Brink Patched, Free DLC Planned May 15, 2011, 21:17 .Drifter
Jerykk wrote on May 15, 2011, 04:12:
I can see why a lot of people don't like the game. The levels are full of brutal chokepoints that put offense at a severe disadvantage. TF2 has similar level design, except it offers multiple ways to break through (spies, ubers, etc). In Brink, you're pretty much screwed since it only takes a few hits to kill you. Considering how much of a disadvantage that offense has, it's especially lame that the defensive team can quickly undo hacks.

This pretty much sums up just about my biggest issue with the game so far.
I've completed the game as one of the rebels, trying it now as a cop, and so far the worst map in my opinion is the airport one where you have to crack the safe and get out with the documents inside. The room the safe is in has three entrances, and the defending team can basically guard all 3 from the upper level entrance. Congregate there with a watch force on either side, and you pretty much own the room. They're coming left? Shift forces there, right, the same, center, well they're already all there. At this point, even when my team manages to get the data and nearly make it to the exit point, it's always seems to be nearly smothered by the opposing team who takes the carrier out at the last second and then the whole process begins again.
Reply Quote Edit Delete Report
News Comments > Saturday Safety Dance
1. Re: Saturday Safety Dance May 14, 2011, 21:05 .Drifter
"We are taking aggressive action at all levels to address the concerns that were raised by this incident, and are making consumer data protection a full-time, companywide commitment."

Nice to know.
Guess it wasn't a full time job before.
Reply Quote Edit Delete Report
News Comments > Brink Patched, Free DLC Planned
37. Re: Brink Patched, Free DLC Planned May 14, 2011, 21:02 .Drifter
Not entirely sure what they did with the patch, but the game actually runs worse for me now, and has noticeable stuttering.
I've also started to get some serious corruption with in game text randomly. Examples are name plates over heads, objects, score screen, turrents, etc. Basically, anything that can have text can become glitchy and unreadable. This does NOT occur with ingame graphics (environment, guns, players), only text.
Bots seem like they might be doing better, but it's hard to tell since they still die so damn fast.
And finally, it seems like they've buffed bot damage. Whereas before, I could get into some firefights and take some hits, now I seem to go down insanely fast at times. I even upped my body type to big to beef up the health pool, took health and vest upgrades, and carried a chain gun. I walk up behind a distracted bot, point blank begin to empty my gun into his head, and he just turns around and one shots me. And it doesn't even seem consistent, sometimes I'll be firing at them and not seeming to do any damage, they'll run three steps, then keel over dead.
This is all occurring solo btw, and not on a server.
Reply Quote Edit Delete Report
News Comments > Brink Patch Plans
11. Re: Brink Patch Plans May 12, 2011, 05:08 .Drifter
zoomboy27a wrote on May 12, 2011, 04:29:

Spammers have Spam

Get out the bug spray!
Reply Quote Edit Delete Report
News Comments > Brink Patch Plans
7. Re: Brink Patch Plans May 12, 2011, 02:24 .Drifter
Playing PC version, and so far game runs pretty darn good.
My issue is with the bots, and online.
As of yet, I've been able to connect to one online server, and it shut down before I could finish the match, which seemed to be composed entirely of bots . . .
As for the bots themselves, my teammates seem to be morons who run around singly and end up getting themselves killed very easily, while the opposing bots work as teams, use cover (a little) and smoke my bot teammates like kippers. It gets VERY annoying, especially on escort missions.
Oh, spawn points seem weird too, as in so far I'm only finding one per map per team.
Reply Quote Edit Delete Report
News Comments > Age of Empires Online Beta Key Giveaway
92. Re: Age of Empires Online Beta Key Giveaway Apr 27, 2011, 02:29 .Drifter
I'd like a key, if they're still available please.  
Reply Quote Edit Delete Report
News Comments > Op Ed
31. Re: Op Ed Apr 19, 2011, 20:11 .Drifter
My two cents, regarding the "release early" thing.
With the items and services I've seen that have been "released early," in nearly all instances the "early" was at least 1 day early, frequently more than one day. In no case can I remember, off the top of my head, any other item or service meaning "a few hours early" when they used the word "early."
If this experience that I've had is similar to what others have had, I can see how a number of people could have thought that the "early release" would be meaning more than a few hours. A matter of past experience influencing perception, I guess you could say?
That being said, early is early, I still got a crack at it before I went to bed and had to get up for work today, so I'm satisfied. I'd have even been satisfied if it hadn't unlocked until I got off from work, since that would have meant it hadn't been delayed.

As for the whole topic of being unable to release early due to a legal agreement with retail stores, my thinking on that is this:
What would be keeping Valve from advising the stores ahead of time that they were possibly going to release the game earlier than Tuesday due to a promotion they were running, and that to keep stores advised of the status of the early release they would be setting up a corporate only website, or email service, that would advise brick and mortar stores X number of hours ahead of the early release time that they were releasing the game on X date or at X time?
That would be keeping in the spirit of not releasing online before brick and mortar could, it would have allowed promo to start sooner, and it could have resulted in an even sooner release date. Since the stores would be advised X number of hours ahead of time, they could start selling in store at the same time as the unlock took place, and they wouldn't have anything to complain about.
Reply Quote Edit Delete Report
News Comments > Street Fighter X Tekken PC Announced
5. Re: Street Fighter X Tekken PC Announced Apr 12, 2011, 13:14 .Drifter
necrosis wrote on Apr 12, 2011, 12:59:
Anonymous wrote on Apr 12, 2011, 12:48:
Street Fighter VS Tekken? Who the fuck cares!
Fighting game on PC? Who the fuck cares!

You apparently did, at least enough to comment.
Reply Quote Edit Delete Report
News Comments > New Crystal Dynamics IP
2. Re: New Crystal Dynamics IP Mar 29, 2011, 21:13 .Drifter
Forget a new IP, bring out another Legacy of Kain game.  
Reply Quote Edit Delete Report
News Comments > Hitman 5 Hints?
18. Re: Hitman 5 Hints? Mar 18, 2011, 04:53 .Drifter
Jerykk wrote on Mar 17, 2011, 04:18:
Eh, the entire movie was bad. There was no need for a love interest and no need for humor. 47 should not be smiling or cracking jokes. He shouldn't be doing kung fu or having sword fights either.

If they do make another Hitman movie, they should forget the first one ever existed and start fresh with a much darker tone that's more faithful to the character.

Apparently the original cut was quite a bit different, but Fox wanted a PG-13 move with more action, so they fired the original director/editor and brought in a new guy to reshoot several scenes, and they ditched the whole clone part of the storline. At least per IMDB.
Personally, I'd like to see the original cut.
Reply Quote Edit Delete Report
News Comments > PC Dead Space 2 Hardcore Fix
8. Re: PC Dead Space 2 Hardcore Fix Feb 10, 2011, 18:37 .Drifter
I doubt it, since I don't think they had any plans to release any DLC for the PC.  
Reply Quote Edit Delete Report
News Comments > Salem Perma-Death Explained
28. Re: Salem Perma-Death Explained Feb 10, 2011, 18:36 .Drifter
Why make a game and tout the "perma death" aspect, if you're going to turn around have the dead character come back as a descendant who just "picks up where your character left off?"
Seriously, sounds just like a standard, non perma death MMO so far, except your character model just changes when you rez, at least where "death" is concerned.
Guess "perma death" looks better as a bullet point and gets more buzz when appealing to a certain demographic though.
Reply Quote Edit Delete Report
News Comments > Space Pirates and Zombies
3. Re: Space Pirates and Zombies Jan 28, 2011, 16:09 .Drifter
Space Ninja's and Zombies.
Even better.
Reply Quote Edit Delete Report
News Comments > Humble Indie Bundle #2 Sells $1M, Now on Steam
34. Re: Humble Indie Bundle #2 Sells $1M, Now on Steam Dec 20, 2010, 19:35 .Drifter
I've been charged as much for a buffet, where I served myself, as I was for a meal where a waiter or waitress brought my food, so I see being waited on as a convenience rather than a necessity.
As such, I almost always give at least a minimum tip if I eat in a restaurant where there are waiters or waitresses.
Which is once, maybe twice a year, since I don't care to eat out much.
The times I don't give a tip are when the waiter or waitress are:
1. Rude
2. Slow
3. Spending more time with that table full of people over there, where they expect a bigger tip to come from
4. Spend their time talking to the cashier, other waiters/waitresses, the greeter at the door, or their friends who came by to say hi

If I'm with someone who wants or doesn't want to give a tip, that's fine. About the only time that bothers me is if the person waiting on us provided what was, in my opinion, excellent service, in which case I'll throw in a bigger tip from me to make up for the other person not giving one. I can only think of twice this has happened.
Reply Quote Edit Delete Report
News Comments > Prototype 2 Announced
14. Re: Prototype 2 Announced Dec 12, 2010, 21:03 .Drifter
Too many little glitches for me to enjoy the game.
Throw in the fact they never patched the PC version, or really acknowledged the issues in the official forum, and it's a no buy for me.
Reply Quote Edit Delete Report
News Comments > Jumpgate Evolution Lawsuit
7. Re: Jumpgate Evolution Lawsuit Dec 7, 2010, 00:34 .Drifter
I signed up for the beta ages ago, just because I like space games and like getting into beta's.
Time passes.
Codemasters gets involved.
I get an email asking me to sign up for beta again, through Codemaster this time.
Thinking eh, so what, I do.
Time passes.
I get another email asking me to sign up for beta yet again.
I deleted it.
Reply Quote Edit Delete Report
News Comments > Call of Duty: Black Ops Patched (Twice)
5. Re: Call of Duty: Black Ops Patched (Twice) Nov 20, 2010, 12:47 .Drifter
I agree with the players warping comment. I've tried to play a few MP games online, and got by this bad a few times.
One game I swear, the guy was doing a combination of teleporting and flying around the map with a shotgun, killing everyone. He'd just pop up somewhere near you, in the air, and blast you dead in one shot, then poof gone, like Nightcrawler from X-Men.
And not sure if it was lag or not in another, but there was a sniper one shotting everyone, and when it did the kill cam replay he wasn't even aiming at you, just near you. So fun to die when the camera shows the bullet hitting what appears to be 10 feet from you.
Reply Quote Edit Delete Report
News Comments > Call of Duty: Black Ops Preloads
7. Re: Call of Duty: Black Ops Preloads Nov 8, 2010, 22:08 .Drifter
I read the same thing.
If you buy a Boxed copy, you can play as of 12:01 am 11.9.2010, but if you purchase online, you can't play until at least 7:00 am 11.9.2010.
Reply Quote Edit Delete Report
News Comments > The Old Republic Delay?
12. Re: The Old Republic Delay? Nov 6, 2010, 17:07 .Drifter
One shot kill would not work for any online game involving Star Wars and Lightsabers.
Heck, it wasn't even like that for the single player KOTOR games.
As for online, you would have to be a Jedi or Sith to even play the thing, since as a Jedi/Sith you'd just block all incoming blaster fire, force push back any explosives thrown your way, and walk right up and kill whatever was attacking you with one swing.
I also find it amusing to see complaints about what would be, in effect, GOD mode not being implemented when there's also so much talk these days about games being "too easy, too console, too full of regenerating health" and such. One shot kill would be pretty easy, in my book.
As for explaining it away, you could say personal shields block the blade from a one shot kill.
I seem to remember KOTOR having shields (something never in any of the SW movies that I remember seeing) and I don't really remember anyone complaining about that one.
Added this after the original post:
Now, if the implemented the one shot kill so it took some SKILL to do, that might, maybe, possibly could work, however due to the lag that randomly occurs with every online game I've ever played it might be hard to pull off. An example of what I mean, there was an older playstation 1 game, I forget the name, and in it you were a samurai of some sort and you fought other samurai. You could, if done right, pull off a one shot kill on an opponent, or slice the crap out of them too.
Reply Quote Edit Delete Report
News Comments > Quote of the Day
30. Re: Quote of the Day Nov 6, 2010, 00:39 .Drifter
Brumbek wrote on Nov 5, 2010, 17:31:
I despise MMOs. I love single player RPGs. KotoR claims its both. It lies. I firmly believe MMOs by nature cannot be epic or immersive like a SP RPG. Will KotoR shatter my strongly held belief? No. Im willing to bet all of your lives on it.

So my prediction? It will sell well due to hype, names, and marketing, but it will be just as average and tedious as other MMOs, fail to build momentum, and in a year it will just another insignificant MMO.

And Ill be glad because I hope it fails. Why? Because BioWare could have created several full length KoToR SP games for the same price, so I want them to learn a big lesson (keep dreaming, I know).

If you were really that confident in your prediction, wouldn't you bet your own life rather than the lives of others?
Betting the life of someone else gives you nothing to lose if you're wrong, where as betting your own does.
Well, unless you don't value your own life.
Reply Quote Edit Delete Report
488 Comments. 25 pages. Viewing page 12.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


Blue's News logo